diff --git a/src/rendering/polyrenderer/poly_renderer.cpp b/src/rendering/polyrenderer/poly_renderer.cpp index b928979c5..491f1b8ee 100644 --- a/src/rendering/polyrenderer/poly_renderer.cpp +++ b/src/rendering/polyrenderer/poly_renderer.cpp @@ -129,8 +129,6 @@ void PolyRenderer::RenderActorView(AActor *actor, bool drawpsprites, bool dontma PolyMaskedCycles.Reset(); PolyDrawerWaitCycles.Reset(); - NetUpdate(); - DontMapLines = dontmaplines; R_SetupFrame(Viewpoint, Viewwindow, actor); @@ -188,8 +186,6 @@ void PolyRenderer::RenderActorView(AActor *actor, bool drawpsprites, bool dontma if (Viewpoint.camera) Viewpoint.camera->renderflags = savedflags; - - NetUpdate(); } void PolyRenderer::RenderRemainingPlayerSprites() diff --git a/src/rendering/swrenderer/line/r_renderdrawsegment.cpp b/src/rendering/swrenderer/line/r_renderdrawsegment.cpp index 5758b08ee..e5ba7f769 100644 --- a/src/rendering/swrenderer/line/r_renderdrawsegment.cpp +++ b/src/rendering/swrenderer/line/r_renderdrawsegment.cpp @@ -70,9 +70,6 @@ namespace swrenderer curline = ds->curline; m3DFloor = clip3DFloor; - if (Thread->MainThread) - NetUpdate(); - frontsector = curline->frontsector; backsector = curline->backsector; diff --git a/src/rendering/swrenderer/line/r_walldraw.cpp b/src/rendering/swrenderer/line/r_walldraw.cpp index ecc143906..7ca3b6ac4 100644 --- a/src/rendering/swrenderer/line/r_walldraw.cpp +++ b/src/rendering/swrenderer/line/r_walldraw.cpp @@ -546,9 +546,6 @@ namespace swrenderer this->additive = additive; this->alpha = alpha; - if (Thread->MainThread) - NetUpdate(); - Thread->PrepareTexture(pic, DefaultRenderStyle()); // Get correct render style? Shaded won't get here. if (rw_pic->GetHeight() != 1 << rw_pic->GetHeightBits()) diff --git a/src/rendering/swrenderer/plane/r_visibleplane.cpp b/src/rendering/swrenderer/plane/r_visibleplane.cpp index 2d5cf854d..828f15bab 100644 --- a/src/rendering/swrenderer/plane/r_visibleplane.cpp +++ b/src/rendering/swrenderer/plane/r_visibleplane.cpp @@ -143,7 +143,5 @@ namespace swrenderer renderer.Render(this, xscale, yscale, alpha, additive, masked, colormap, tex); } } - if (thread->MainThread) - NetUpdate(); } } diff --git a/src/rendering/swrenderer/scene/r_portal.cpp b/src/rendering/swrenderer/scene/r_portal.cpp index eb7763bf4..c7fd72c9d 100644 --- a/src/rendering/swrenderer/scene/r_portal.cpp +++ b/src/rendering/swrenderer/scene/r_portal.cpp @@ -458,14 +458,8 @@ namespace swrenderer int prevuniq2 = CurrentPortalUniq; CurrentPortalUniq = prevuniq; - if (Thread->MainThread) - NetUpdate(); - Thread->TranslucentPass->Render(); // this is required since with portals there often will be cases when more than 80% of the view is inside a portal. - if (Thread->MainThread) - NetUpdate(); - Thread->Clip3D->LeaveSkybox(); // pop 3D floor height map CurrentPortalUniq = prevuniq2; diff --git a/src/rendering/swrenderer/scene/r_scene.cpp b/src/rendering/swrenderer/scene/r_scene.cpp index 562156112..b598f49b0 100644 --- a/src/rendering/swrenderer/scene/r_scene.cpp +++ b/src/rendering/swrenderer/scene/r_scene.cpp @@ -155,8 +155,6 @@ namespace swrenderer CameraLight::Instance()->SetCamera(MainThread()->Viewport->viewpoint, MainThread()->Viewport->RenderTarget, actor); MainThread()->Viewport->SetupFreelook(); - NetUpdate(); - this->dontmaplines = dontmaplines; R_UpdateFuzzPosFrameStart(); @@ -289,9 +287,6 @@ namespace swrenderer thread->OpaquePass->RenderScene(thread->Viewport->Level()); thread->Clip3D->ResetClip(); // reset clips (floor/ceiling) - if (thread->MainThread) - NetUpdate(); - if (viewactive) { thread->PlaneList->Render(); @@ -299,13 +294,7 @@ namespace swrenderer thread->Portal->RenderPlanePortals(); thread->Portal->RenderLinePortals(); - if (thread->MainThread) - NetUpdate(); - thread->TranslucentPass->Render(); - - if (thread->MainThread) - NetUpdate(); } DrawerThreads::Execute(thread->DrawQueue); diff --git a/src/rendering/swrenderer/things/r_playersprite.cpp b/src/rendering/swrenderer/things/r_playersprite.cpp index 94e127ad1..0aefb48a2 100644 --- a/src/rendering/swrenderer/things/r_playersprite.cpp +++ b/src/rendering/swrenderer/things/r_playersprite.cpp @@ -530,8 +530,5 @@ namespace swrenderer drawerargs.DrawMaskedColumn(thread, x, iscale, pic, frac + xiscale / 2, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, RenderStyle, false); frac += xiscale; } - - if (thread->MainThread) - NetUpdate(); } } diff --git a/src/rendering/swrenderer/things/r_sprite.cpp b/src/rendering/swrenderer/things/r_sprite.cpp index 5c00ed9fd..1ae8119c2 100644 --- a/src/rendering/swrenderer/things/r_sprite.cpp +++ b/src/rendering/swrenderer/things/r_sprite.cpp @@ -369,8 +369,5 @@ namespace swrenderer } } } - - if (thread->MainThread) - NetUpdate(); } }