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- added profiling for postprocessing code.
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55d1613ea4
commit
2d1043d1d3
3 changed files with 7 additions and 4 deletions
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@ -493,6 +493,7 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came
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if (mainview)
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if (mainview)
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{
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{
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PostProcess.Clock();
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if (toscreen) di->EndDrawScene(mainvp.sector); // do not call this for camera textures.
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if (toscreen) di->EndDrawScene(mainvp.sector); // do not call this for camera textures.
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if (gl_RenderState.GetPassType() == GBUFFER_PASS) // Turn off ssao draw buffers
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if (gl_RenderState.GetPassType() == GBUFFER_PASS) // Turn off ssao draw buffers
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@ -506,6 +507,7 @@ sector_t * FGLRenderer::RenderViewpoint (FRenderViewpoint &mainvp, AActor * came
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FGLDebug::PopGroup(); // MainView
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FGLDebug::PopGroup(); // MainView
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PostProcessScene(cm, [&]() { di->DrawEndScene2D(mainvp.sector); });
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PostProcessScene(cm, [&]() { di->DrawEndScene2D(mainvp.sector); });
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PostProcess.Unclock();
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}
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}
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di->EndDrawInfo();
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di->EndDrawInfo();
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if (vrmode->mEyeCount > 1)
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if (vrmode->mEyeCount > 1)
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@ -46,7 +46,7 @@ glcycle_t RenderWall,SetupWall,ClipWall;
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glcycle_t RenderFlat,SetupFlat;
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glcycle_t RenderFlat,SetupFlat;
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glcycle_t RenderSprite,SetupSprite;
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glcycle_t RenderSprite,SetupSprite;
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glcycle_t All, Finish, PortalAll, Bsp;
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glcycle_t All, Finish, PortalAll, Bsp;
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glcycle_t ProcessAll;
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glcycle_t ProcessAll, PostProcess;
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glcycle_t RenderAll;
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glcycle_t RenderAll;
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glcycle_t Dirty;
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glcycle_t Dirty;
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glcycle_t drawcalls;
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glcycle_t drawcalls;
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@ -64,6 +64,7 @@ void ResetProfilingData()
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PortalAll.Reset();
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PortalAll.Reset();
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RenderAll.Reset();
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RenderAll.Reset();
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ProcessAll.Reset();
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ProcessAll.Reset();
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PostProcess.Reset();
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RenderWall.Reset();
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RenderWall.Reset();
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SetupWall.Reset();
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SetupWall.Reset();
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ClipWall.Reset();
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ClipWall.Reset();
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@ -94,13 +95,13 @@ static void AppendRenderTimes(FString &str)
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"F: Render=%2.3f, Setup=%2.3f\n"
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"F: Render=%2.3f, Setup=%2.3f\n"
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"S: Render=%2.3f, Setup=%2.3f\n"
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"S: Render=%2.3f, Setup=%2.3f\n"
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"2D: %2.3f Finish3D: %2.3f\n"
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"2D: %2.3f Finish3D: %2.3f\n"
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"All=%2.3f, Render=%2.3f, Setup=%2.3f, Portal=%2.3f, Drawcalls=%2.3f, Finish=%2.3f\n",
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"All=%2.3f, Render=%2.3f, Setup=%2.3f, Portal=%2.3f, Drawcalls=%2.3f, Postprocess=%2.3f, Finish=%2.3f\n",
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bsp, clipwall,
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bsp, clipwall,
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RenderWall.TimeMS(), setupwall,
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RenderWall.TimeMS(), setupwall,
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RenderFlat.TimeMS(), SetupFlat.TimeMS(),
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RenderFlat.TimeMS(), SetupFlat.TimeMS(),
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RenderSprite.TimeMS(), SetupSprite.TimeMS(),
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RenderSprite.TimeMS(), SetupSprite.TimeMS(),
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twoD.TimeMS(), Flush3D.TimeMS() - twoD.TimeMS(),
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twoD.TimeMS(), Flush3D.TimeMS() - twoD.TimeMS(),
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All.TimeMS() + Finish.TimeMS(), RenderAll.TimeMS(), ProcessAll.TimeMS(), PortalAll.TimeMS(), drawcalls.TimeMS(), Finish.TimeMS());
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All.TimeMS() + Finish.TimeMS(), RenderAll.TimeMS(), ProcessAll.TimeMS(), PortalAll.TimeMS(), drawcalls.TimeMS(), PostProcess.TimeMS(), Finish.TimeMS());
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}
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}
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static void AppendRenderStats(FString &out)
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static void AppendRenderStats(FString &out)
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@ -9,7 +9,7 @@ extern glcycle_t RenderWall,SetupWall,ClipWall;
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extern glcycle_t RenderFlat,SetupFlat;
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extern glcycle_t RenderFlat,SetupFlat;
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extern glcycle_t RenderSprite,SetupSprite;
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extern glcycle_t RenderSprite,SetupSprite;
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extern glcycle_t All, Finish, PortalAll, Bsp;
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extern glcycle_t All, Finish, PortalAll, Bsp;
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extern glcycle_t ProcessAll;
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extern glcycle_t ProcessAll, PostProcess;
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extern glcycle_t RenderAll;
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extern glcycle_t RenderAll;
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extern glcycle_t Dirty;
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extern glcycle_t Dirty;
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extern glcycle_t drawcalls, twoD, Flush3D;
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extern glcycle_t drawcalls, twoD, Flush3D;
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