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- fixed: P_Massacre without a class restriction no longer worked.
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@ -3475,7 +3475,7 @@ int P_Massacre (bool baddies, PClassActor *cls)
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int killcount = 0;
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AActor *actor;
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TThinkerIterator<AActor> iterator(cls);
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TThinkerIterator<AActor> iterator(cls? cls : RUNTIME_CLASS(AActor));
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while ( (actor = iterator.Next ()) )
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{
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