mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- Added FDARI's get actor height and radius patch.
SVN r3955 (trunk)
This commit is contained in:
parent
6c64f19a7e
commit
2ce1debe8d
3 changed files with 11 additions and 0 deletions
|
@ -2766,6 +2766,8 @@ enum
|
||||||
APROP_Mass = 32,
|
APROP_Mass = 32,
|
||||||
APROP_Accuracy = 33,
|
APROP_Accuracy = 33,
|
||||||
APROP_Stamina = 34,
|
APROP_Stamina = 34,
|
||||||
|
APROP_Height = 35,
|
||||||
|
APROP_Radius = 36,
|
||||||
};
|
};
|
||||||
|
|
||||||
// These are needed for ACS's APROP_RenderStyle
|
// These are needed for ACS's APROP_RenderStyle
|
||||||
|
@ -3045,6 +3047,8 @@ int DLevelScript::GetActorProperty (int tid, int property)
|
||||||
case APROP_Mass: return actor->Mass;
|
case APROP_Mass: return actor->Mass;
|
||||||
case APROP_Accuracy: return actor->accuracy;
|
case APROP_Accuracy: return actor->accuracy;
|
||||||
case APROP_Stamina: return actor->stamina;
|
case APROP_Stamina: return actor->stamina;
|
||||||
|
case APROP_Height: return actor->height;
|
||||||
|
case APROP_Radius: return actor->radius;
|
||||||
|
|
||||||
default: return 0;
|
default: return 0;
|
||||||
}
|
}
|
||||||
|
@ -3085,6 +3089,8 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
|
||||||
case APROP_Mass:
|
case APROP_Mass:
|
||||||
case APROP_Accuracy:
|
case APROP_Accuracy:
|
||||||
case APROP_Stamina:
|
case APROP_Stamina:
|
||||||
|
case APROP_Height:
|
||||||
|
case APROP_Radius:
|
||||||
return (GetActorProperty(tid, property) == value);
|
return (GetActorProperty(tid, property) == value);
|
||||||
|
|
||||||
// Boolean values need to compare to a binary version of value
|
// Boolean values need to compare to a binary version of value
|
||||||
|
|
|
@ -84,6 +84,9 @@ DEFINE_MEMBER_VARIABLE(Damage, AActor)
|
||||||
DEFINE_MEMBER_VARIABLE(Score, AActor)
|
DEFINE_MEMBER_VARIABLE(Score, AActor)
|
||||||
DEFINE_MEMBER_VARIABLE(accuracy, AActor)
|
DEFINE_MEMBER_VARIABLE(accuracy, AActor)
|
||||||
DEFINE_MEMBER_VARIABLE(stamina, AActor)
|
DEFINE_MEMBER_VARIABLE(stamina, AActor)
|
||||||
|
DEFINE_MEMBER_VARIABLE(height, AActor)
|
||||||
|
DEFINE_MEMBER_VARIABLE(radius, AActor)
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
|
|
@ -56,6 +56,8 @@ ACTOR Actor native //: Thinker
|
||||||
native int score;
|
native int score;
|
||||||
native int accuracy;
|
native int accuracy;
|
||||||
native int stamina;
|
native int stamina;
|
||||||
|
native fixed_t height;
|
||||||
|
native fixed_t radius;
|
||||||
|
|
||||||
// Meh, MBF redundant functions. Only for DeHackEd support.
|
// Meh, MBF redundant functions. Only for DeHackEd support.
|
||||||
action native A_Turn(float angle = 0);
|
action native A_Turn(float angle = 0);
|
||||||
|
|
Loading…
Reference in a new issue