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- fixed: Strife's firehands' coordinates need WEAPONTOP being added because it cannot be taken from the main weapon layer which no longer exists when the hands appear.
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1 changed files with 8 additions and 1 deletions
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@ -352,7 +352,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_ItBurnsItBurns)
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if (self->player != nullptr && self->player->mo == self)
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{
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P_SetPsprite(self->player, PSP_STRIFEHANDS, self->FindState("FireHands"));
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DPSprite *psp = self->player->GetPSprite(PSP_STRIFEHANDS);
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if (psp != nullptr)
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{
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psp->SetState(self->FindState("FireHands"));
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psp->Flags &= PSPF_ADDWEAPON | PSPF_ADDBOB;
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psp->y = WEAPONTOP;
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}
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self->player->ReadyWeapon = nullptr;
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self->player->PendingWeapon = WP_NOCHANGE;
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self->player->playerstate = PST_LIVE;
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