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https://github.com/ZDoom/qzdoom.git
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- removed volatile type punning for clipping against line portals.
This now uses a common base for line_t and HWLinePortal.
This commit is contained in:
parent
fbd604b725
commit
2c7761926e
8 changed files with 32 additions and 39 deletions
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@ -1456,10 +1456,24 @@ enum AutomapLineStyle : int
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AMLS_COUNT
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AMLS_COUNT
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};
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};
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struct line_t
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struct linebase_t
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{
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{
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vertex_t* v1, * v2; // vertices, from v1 to v2
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vertex_t* v1, * v2; // vertices, from v1 to v2
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DVector2 delta; // precalculated v2 - v1 for side checking
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DVector2 delta; // precalculated v2 - v1 for side checking
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DVector2 Delta() const
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{
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return delta;
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}
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void setDelta(double x, double y)
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{
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delta = { x, y };
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}
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};
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struct line_t : public linebase_t
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{
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uint32_t flags, flags2;
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uint32_t flags, flags2;
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uint32_t activation; // activation type
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uint32_t activation; // activation type
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int special;
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int special;
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@ -1477,16 +1491,6 @@ struct line_t
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int healthgroup; // [ZZ] this is the "destructible object" id
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int healthgroup; // [ZZ] this is the "destructible object" id
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int linenum;
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int linenum;
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DVector2 Delta() const
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{
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return delta;
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}
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void setDelta(double x, double y)
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{
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delta = { x, y };
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}
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void setAlpha(double a)
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void setAlpha(double a)
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{
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{
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alpha = a;
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alpha = a;
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@ -39,12 +39,12 @@ struct intercept_t
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//
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//
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//==========================================================================
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//==========================================================================
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inline int P_PointOnLineSidePrecise(double x, double y, const line_t *line)
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inline int P_PointOnLineSidePrecise(double x, double y, const linebase_t *line)
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{
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{
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return (y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - x) * line->Delta().Y > EQUAL_EPSILON;
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return (y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - x) * line->Delta().Y > EQUAL_EPSILON;
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}
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}
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inline int P_PointOnLineSidePrecise(const DVector2 &pt, const line_t *line)
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inline int P_PointOnLineSidePrecise(const DVector2 &pt, const linebase_t *line)
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{
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{
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return (pt.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pt.X) * line->Delta().Y > EQUAL_EPSILON;
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return (pt.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pt.X) * line->Delta().Y > EQUAL_EPSILON;
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}
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}
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@ -388,13 +388,13 @@ bool FLevelLocals::ChangePortal(line_t *ln, int thisid, int destid)
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//
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//
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//============================================================================
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//============================================================================
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inline int P_GetLineSide(const DVector2 &pos, const line_t *line)
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inline int P_GetLineSide(const DVector2 &pos, const linebase_t *line)
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{
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{
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double v = (pos.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pos.X) * line->Delta().Y;
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double v = (pos.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pos.X) * line->Delta().Y;
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return v < -1. / 65536. ? -1 : v > 1. / 65536 ? 1 : 0;
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return v < -1. / 65536. ? -1 : v > 1. / 65536 ? 1 : 0;
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}
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}
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bool P_ClipLineToPortal(line_t* line, line_t* portal, DVector2 view, bool partial, bool samebehind)
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bool P_ClipLineToPortal(linebase_t* line, linebase_t* portal, DVector2 view, bool partial, bool samebehind)
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{
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{
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int behind1 = P_GetLineSide(line->v1->fPos(), portal);
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int behind1 = P_GetLineSide(line->v1->fPos(), portal);
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int behind2 = P_GetLineSide(line->v2->fPos(), portal);
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int behind2 = P_GetLineSide(line->v2->fPos(), portal);
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@ -4,6 +4,7 @@
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#include "basics.h"
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#include "basics.h"
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#include "m_bbox.h"
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#include "m_bbox.h"
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struct linebase_t;
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struct line_t;
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struct line_t;
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struct sector_t;
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struct sector_t;
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@ -278,7 +279,7 @@ struct FSectorPortalGroup
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/* code ported from prototype */
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/* code ported from prototype */
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bool P_ClipLineToPortal(line_t* line, line_t* portal, DVector2 view, bool partial = true, bool samebehind = true);
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bool P_ClipLineToPortal(linebase_t* line, linebase_t* portal, DVector2 view, bool partial = true, bool samebehind = true);
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void P_TranslatePortalXY(line_t* src, double& vx, double& vy);
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void P_TranslatePortalXY(line_t* src, double& vx, double& vy);
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void P_TranslatePortalVXVY(line_t* src, double &velx, double &vely);
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void P_TranslatePortalVXVY(line_t* src, double &velx, double &vely);
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void P_TranslatePortalAngle(line_t* src, DAngle& angle);
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void P_TranslatePortalAngle(line_t* src, DAngle& angle);
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@ -485,13 +485,13 @@ void HWDrawInfo::AddLines(subsector_t * sub, sector_t * sector)
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//
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//
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//==========================================================================
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//==========================================================================
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inline bool PointOnLine(const DVector2 &pos, const line_t *line)
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inline bool PointOnLine(const DVector2 &pos, const linebase_t *line)
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{
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{
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double v = (pos.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pos.X) * line->Delta().Y;
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double v = (pos.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pos.X) * line->Delta().Y;
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return fabs(v) <= EQUAL_EPSILON;
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return fabs(v) <= EQUAL_EPSILON;
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}
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}
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void HWDrawInfo::AddSpecialPortalLines(subsector_t * sub, sector_t * sector, line_t *line)
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void HWDrawInfo::AddSpecialPortalLines(subsector_t * sub, sector_t * sector, linebase_t *line)
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{
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{
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currentsector = sector;
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currentsector = sector;
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currentsubsector = sub;
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currentsubsector = sub;
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@ -653,7 +653,7 @@ void HWDrawInfo::DoSubsector(subsector_t * sub)
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int clipres = mClipPortal->ClipSubsector(sub);
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int clipres = mClipPortal->ClipSubsector(sub);
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if (clipres == PClip_InFront)
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if (clipres == PClip_InFront)
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{
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{
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line_t *line = mClipPortal->ClipLine();
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auto line = mClipPortal->ClipLine();
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// The subsector is out of range, but we still have to check lines that lie directly on the boundary and may expose their upper or lower parts.
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// The subsector is out of range, but we still have to check lines that lie directly on the boundary and may expose their upper or lower parts.
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if (line) AddSpecialPortalLines(sub, fakesector, line);
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if (line) AddSpecialPortalLines(sub, fakesector, line);
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return;
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return;
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@ -197,7 +197,7 @@ private:
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void RenderPolyBSPNode(void *node);
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void RenderPolyBSPNode(void *node);
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void AddPolyobjs(subsector_t *sub);
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void AddPolyobjs(subsector_t *sub);
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void AddLines(subsector_t * sub, sector_t * sector);
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void AddLines(subsector_t * sub, sector_t * sector);
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void AddSpecialPortalLines(subsector_t * sub, sector_t * sector, line_t *line);
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void AddSpecialPortalLines(subsector_t * sub, sector_t * sector, linebase_t *line);
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public:
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public:
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void RenderThings(subsector_t * sub, sector_t * sector);
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void RenderThings(subsector_t * sub, sector_t * sector);
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void RenderParticles(subsector_t *sub, sector_t *front);
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void RenderParticles(subsector_t *sub, sector_t *front);
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@ -447,7 +447,7 @@ int HWLinePortal::ClipSeg(seg_t *seg, const DVector3 &viewpos)
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{
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{
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return PClip_Inside; // should be handled properly.
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return PClip_Inside; // should be handled properly.
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}
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}
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return P_ClipLineToPortal(linedef, line(), viewpos) ? PClip_InFront : PClip_Inside;
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return P_ClipLineToPortal(linedef, this, viewpos) ? PClip_InFront : PClip_Inside;
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}
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}
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int HWLinePortal::ClipSubsector(subsector_t *sub)
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int HWLinePortal::ClipSubsector(subsector_t *sub)
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@ -455,14 +455,14 @@ int HWLinePortal::ClipSubsector(subsector_t *sub)
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// this seg is completely behind the mirror
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// this seg is completely behind the mirror
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for (unsigned int i = 0; i<sub->numlines; i++)
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for (unsigned int i = 0; i<sub->numlines; i++)
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{
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{
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if (P_PointOnLineSidePrecise(sub->firstline[i].v1->fPos(), line()) == 0) return PClip_Inside;
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if (P_PointOnLineSidePrecise(sub->firstline[i].v1->fPos(), this) == 0) return PClip_Inside;
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}
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}
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return PClip_InFront;
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return PClip_InFront;
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}
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}
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int HWLinePortal::ClipPoint(const DVector2 &pos)
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int HWLinePortal::ClipPoint(const DVector2 &pos)
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{
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{
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if (P_PointOnLineSidePrecise(pos, line()))
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if (P_PointOnLineSidePrecise(pos, this))
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{
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{
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return PClip_InFront;
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return PClip_InFront;
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}
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}
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@ -74,7 +74,7 @@ public:
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virtual int ClipSeg(seg_t *seg, const DVector3 &viewpos) { return PClip_Inside; }
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virtual int ClipSeg(seg_t *seg, const DVector3 &viewpos) { return PClip_Inside; }
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virtual int ClipSubsector(subsector_t *sub) { return PClip_Inside; }
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virtual int ClipSubsector(subsector_t *sub) { return PClip_Inside; }
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virtual int ClipPoint(const DVector2 &pos) { return PClip_Inside; }
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virtual int ClipPoint(const DVector2 &pos) { return PClip_Inside; }
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virtual line_t *ClipLine() { return nullptr; }
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virtual linebase_t *ClipLine() { return nullptr; }
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virtual void * GetSource() const = 0; // GetSource MUST be implemented!
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virtual void * GetSource() const = 0; // GetSource MUST be implemented!
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virtual const char *GetName() = 0;
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virtual const char *GetName() = 0;
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virtual bool AllowSSAO() { return true; }
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virtual bool AllowSSAO() { return true; }
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@ -156,14 +156,8 @@ public:
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virtual void Shutdown(HWDrawInfo *di, FRenderState &rstate) {}
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virtual void Shutdown(HWDrawInfo *di, FRenderState &rstate) {}
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};
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};
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struct HWLinePortal : public HWScenePortalBase
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struct HWLinePortal : public HWScenePortalBase, public linebase_t
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{
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{
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uint32_t PAD; // This fixes walls not being drawn in portals in 32bit machines..seems to be OK this is here for 64bit also..
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// this must be the same as at the start of line_t, so that we can pass in this structure directly to P_ClipLineToPortal.
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vertex_t *v1, *v2; // vertices, from v1 to v2
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DVector2 delta; // precalculated v2 - v1 for side checking
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angle_t angv1, angv2; // for quick comparisons with a line or subsector
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angle_t angv1, angv2; // for quick comparisons with a line or subsector
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HWLinePortal(FPortalSceneState *state, line_t *line) : HWScenePortalBase(state)
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HWLinePortal(FPortalSceneState *state, line_t *line) : HWScenePortalBase(state)
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@ -196,12 +190,6 @@ struct HWLinePortal : public HWScenePortalBase
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delta = v2->fPos() - v1->fPos();
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delta = v2->fPos() - v1->fPos();
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}
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}
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line_t *line()
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{
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vertex_t **pv = &v1;
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return reinterpret_cast<line_t*>(pv);
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}
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int ClipSeg(seg_t *seg, const DVector3 &viewpos) override;
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int ClipSeg(seg_t *seg, const DVector3 &viewpos) override;
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int ClipSubsector(subsector_t *sub) override;
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int ClipSubsector(subsector_t *sub) override;
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int ClipPoint(const DVector2 &pos);
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int ClipPoint(const DVector2 &pos);
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@ -236,7 +224,7 @@ protected:
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bool Setup(HWDrawInfo *di, FRenderState &rstate, Clipper *clipper) override;
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bool Setup(HWDrawInfo *di, FRenderState &rstate, Clipper *clipper) override;
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virtual void * GetSource() const override { return glport; }
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virtual void * GetSource() const override { return glport; }
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virtual const char *GetName() override;
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virtual const char *GetName() override;
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virtual line_t *ClipLine() override { return line(); }
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virtual linebase_t *ClipLine() override { return this; }
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virtual void RenderAttached(HWDrawInfo *di) override;
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virtual void RenderAttached(HWDrawInfo *di) override;
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public:
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public:
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