mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-18 08:21:34 +00:00
SVN r47 (trunk)
This commit is contained in:
parent
8a7ba616f4
commit
2bfc183154
4 changed files with 5 additions and 3 deletions
|
@ -56,7 +56,7 @@ April 13, 2006 (Changes by Graf Zahl)
|
|||
to the player. This could crash if non-inventory items were given.
|
||||
- Added a few console commands useful for map testing:
|
||||
* 'monster' lists all monsters and their position.
|
||||
* 'itemd' does the same for items.
|
||||
* 'items' does the same for items.
|
||||
* 'changesky' changes the sky texture. Useful for trying out different skies.
|
||||
* 'linetarget' prints some information about the monster the player is aiming
|
||||
at.
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#include "actor.h"
|
||||
#include "sc_man.h"
|
||||
|
||||
// A stub to simulate the interface of .96x's expression evaluator.
|
||||
|
|
|
@ -160,8 +160,6 @@ int buildwad (FILE *listfile, char *listfilename, char *makecmd, char *makefile)
|
|||
header.numlumps = 0;
|
||||
memset (directory, 0, sizeof(directory));
|
||||
|
||||
//__asm int 3
|
||||
|
||||
while (fgets (str, sizeof(str), listfile))
|
||||
{
|
||||
lineno++;
|
||||
|
|
|
@ -1778,6 +1778,9 @@
|
|||
<File
|
||||
RelativePath=".\src\thingdef_codeptr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\thingdef_exp.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
|
|
Loading…
Reference in a new issue