diff --git a/src/g_level.cpp b/src/g_level.cpp index 18293232b..701f99646 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1395,7 +1395,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au { FString mapname = nextmapname; mapname.ToUpper(); - Printf(PRINT_NONOTIFY, "\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars()); + Printf(PRINT_NONOTIFY, "\n" TEXTCOLOR_NORMAL "%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars()); } // Set the sky map.