- Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they

used ZatPointDist instead of PointToDist to calculate the destination
  distance for the plane equation.
- Fixed: Sky scroll positions could "jump" once they wrapped past position
  32767. An fmod now keeps them within range of the sky textures' real widths.

SVN r132 (trunk)
This commit is contained in:
Randy Heit 2006-05-20 01:34:31 +00:00
parent 3431564b02
commit 2b91f31d86
3 changed files with 13 additions and 6 deletions

View file

@ -1,3 +1,10 @@
May 19, 2006
- Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they
used ZatPointDist instead of PointToDist to calculate the destination
distance for the plane equation.
- Fixed: Sky scroll positions could "jump" once they wrapped past position
32767. An fmod now keeps them within range of the sky textures' real widths.
May 19, 2006 (Changes by Graf Zahl) May 19, 2006 (Changes by Graf Zahl)
- Increased the StrifeTypes array to 999 entries so that custom WADs have - Increased the StrifeTypes array to 999 entries so that custom WADs have
more flexibility when defining dialogs. more flexibility when defining dialogs.

View file

@ -1026,15 +1026,15 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
// [RH] elevate up by a specific amount // [RH] elevate up by a specific amount
case DElevator::elevateRaise: case DElevator::elevateRaise:
elevator->m_Direction = 1; elevator->m_Direction = 1;
elevator->m_FloorDestDist = sec->floorplane.ZatPointDist (sec->soundorg[0], sec->soundorg[1], floorheight + height); elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->soundorg[0], sec->soundorg[1], floorheight + height);
elevator->m_CeilingDestDist = sec->ceilingplane.ZatPointDist (sec->soundorg[0], sec->soundorg[1], ceilingheight + height); elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->soundorg[0], sec->soundorg[1], ceilingheight + height);
break; break;
// [RH] elevate down by a specific amount // [RH] elevate down by a specific amount
case DElevator::elevateLower: case DElevator::elevateLower:
elevator->m_Direction = -1; elevator->m_Direction = -1;
elevator->m_FloorDestDist = sec->floorplane.ZatPointDist (sec->soundorg[0], sec->soundorg[1], floorheight - height); elevator->m_FloorDestDist = sec->floorplane.PointToDist (sec->soundorg[0], sec->soundorg[1], floorheight - height);
elevator->m_CeilingDestDist = sec->ceilingplane.ZatPointDist (sec->soundorg[0], sec->soundorg[1], ceilingheight - height); elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->soundorg[0], sec->soundorg[1], ceilingheight - height);
break; break;
} }
} }

View file

@ -803,6 +803,6 @@ void R_UpdateAnimations (DWORD mstime)
// Scroll the sky // Scroll the sky
double ms = mstime * FRACUNIT; double ms = mstime * FRACUNIT;
sky1pos = fixed_t(ms * level.skyspeed1); sky1pos = fixed_t(fmod (ms * level.skyspeed1, double(TexMan[sky1texture]->GetWidth() << FRACBITS)));
sky2pos = fixed_t(ms * level.skyspeed2); sky2pos = fixed_t(fmod (ms * level.skyspeed2, double(TexMan[sky2texture]->GetWidth() << FRACBITS)));
} }