- Fixed: sdl/i_net.cpp needs the same changes as win32/i_net.cpp.

SVN r108 (trunk)
This commit is contained in:
Randy Heit 2006-05-11 05:02:47 +00:00
parent b8e61376c3
commit 2b391c69a1
2 changed files with 68 additions and 69 deletions

View file

@ -3,11 +3,11 @@ May 10, 2006
height if the floor had moved while they were there before. This was because
the player was spawned on the original copy of the map before the changes to
it were dearchived, so they didn't know about the new floor height.
- Guess we're not leak-free yet. Try travelling around in a hub and see that
it leaks. I don't have time to track it down right now.
- Fixed: Calling BaseFileSearch() and letting it fill in the file's extension
didn't work because the space for the path was deallocated before it
returned.
- Guess we're not leak-free yet. Try travelling around in a hub and see that
it leaks. I don't have time to track it down right now.
- Yay! We now seem to be free of memory leaks! The next step will be to
merge a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called

View file

@ -170,12 +170,12 @@ int FindNode (sockaddr_in *address)
int i;
// find remote node number
for (i = 0; i<doomcom->numnodes; i++)
for (i = 0; i<doomcom.numnodes; i++)
if (address->sin_addr.s_addr == sendaddress[i].sin_addr.s_addr
&& address->sin_port == sendaddress[i].sin_port)
break;
if (i == doomcom->numnodes)
if (i == doomcom.numnodes)
{
// packet is not from one of the players (new game broadcast?)
i = -1;
@ -191,9 +191,9 @@ void PacketSend (void)
int c;
//printf ("sending %i\n",gametic);
c = sendto (mysocket , (const char*)doomcom->data, doomcom->datalength
,0,(sockaddr *)&sendaddress[doomcom->remotenode]
,sizeof(sendaddress[doomcom->remotenode]));
c = sendto (mysocket , (const char*)doomcom.data, doomcom.datalength
,0,(sockaddr *)&sendaddress[doomcom.remotenode]
,sizeof(sendaddress[doomcom.remotenode]));
// if (c == -1)
// I_Error ("SendPacket error: %s",strerror(errno));
@ -211,7 +211,7 @@ void PacketGet (void)
int node;
fromlen = sizeof(fromaddress);
c = recvfrom (mysocket, (char*)doomcom->data, MAX_MSGLEN, 0
c = recvfrom (mysocket, (char*)doomcom.data, MAX_MSGLEN, 0
, (sockaddr *)&fromaddress, &fromlen);
node = FindNode (&fromaddress);
@ -225,7 +225,7 @@ void PacketGet (void)
Printf (PRINT_BOLD, "The connection from %s was dropped\n",
players[sendplayer[node]].userinfo.netname);
doomcom->data[0] = 0x80; // NCMD_EXIT
doomcom.data[0] = 0x80; // NCMD_EXIT
c = 1;
}
else if (err != WSAEWOULDBLOCK)
@ -234,13 +234,13 @@ void PacketGet (void)
}
else
{
doomcom->remotenode = -1; // no packet
doomcom.remotenode = -1; // no packet
return;
}
}
doomcom->remotenode = node;
doomcom->datalength = (short)c;
doomcom.remotenode = node;
doomcom.datalength = (short)c;
}
sockaddr_in *PreGet (void *buffer, int bufferlen, bool noabort)
@ -307,7 +307,7 @@ void BuildAddress (sockaddr_in *address, char *name)
if (!isnamed)
{
address->sin_addr.s_addr = inet_addr (name);
Printf ("Node number %d address %s\n", doomcom->numnodes, name);
Printf ("Node number %d address %s\n", doomcom.numnodes, name);
}
else
{
@ -316,7 +316,7 @@ void BuildAddress (sockaddr_in *address, char *name)
I_FatalError ("gethostbyname: couldn't find %s\n%s", name, neterror());
address->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
Printf ("Node number %d hostname %s\n",
doomcom->numnodes, hostentry->h_name);
doomcom.numnodes, hostentry->h_name);
}
if (portpart)
@ -368,34 +368,34 @@ void WaitForPlayers (int i)
StartNetwork (false);
// parse player number and host list
doomcom->consoleplayer = (short)(Args.GetArg (i+1)[0]-'1');
Printf ("Console player number: %d\n", doomcom->consoleplayer);
doomcom.consoleplayer = (short)(Args.GetArg (i+1)[0]-'1');
Printf ("Console player number: %d\n", doomcom.consoleplayer);
doomcom->numnodes = 1; // this node for sure
doomcom.numnodes = 1; // this node for sure
i++;
while (++i < Args.NumArgs() && Args.GetArg (i)[0] != '-' && Args.GetArg (i)[0] != '+')
{
BuildAddress (&sendaddress[doomcom->numnodes], Args.GetArg (i));
doomcom->numnodes++;
BuildAddress (&sendaddress[doomcom.numnodes], Args.GetArg (i));
doomcom.numnodes++;
}
Printf ("Total players: %d\n", doomcom->numnodes);
Printf ("Total players: %d\n", doomcom.numnodes);
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes;
}
void STACK_ARGS SendAbort (void)
{
BYTE dis[2] = { PRE_FAKE, PRE_DISCONNECT };
while (--doomcom->numnodes > 0)
while (--doomcom.numnodes > 0)
{
PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
}
}
@ -417,9 +417,9 @@ void HostGame (int i)
{ // Special case: Only 1 player, so don't bother starting the network
netgame = false;
multiplayer = true;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->consoleplayer = 0;
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes = 1;
doomcom.consoleplayer = 0;
return;
}
@ -427,18 +427,18 @@ void HostGame (int i)
// [JC] - this computer is starting the game, therefore it should
// be the Net Arbitrator.
doomcom->consoleplayer = 0;
Printf ("Console player number: %d\n", doomcom->consoleplayer);
doomcom.consoleplayer = 0;
Printf ("Console player number: %d\n", doomcom.consoleplayer);
doomcom->numnodes = 1;
doomcom.numnodes = 1;
Printf ("Waiting for players...\n");
atterm (SendAbort);
// Wait for numplayers-1 different connections
while (doomcom->numnodes < numplayers)
while (doomcom.numnodes < numplayers)
{
while (doomcom->numnodes < numplayers)
while (doomcom.numnodes < numplayers)
{
if (CheckAbort ())
{
@ -458,7 +458,7 @@ void HostGame (int i)
node = FindNode (from);
if (node == -1)
{
node = doomcom->numnodes++;
node = doomcom.numnodes++;
sendaddress[node] = *from;
}
Printf ("Got connect from node %d\n", node);
@ -472,8 +472,8 @@ void HostGame (int i)
if (node >= 0)
{
Printf ("Got disconnect from node %d\n", node);
doomcom->numnodes--;
while (node < doomcom->numnodes)
doomcom.numnodes--;
while (node < doomcom.numnodes)
{
sendaddress[node] = sendaddress[node+1];
node++;
@ -494,8 +494,8 @@ void HostGame (int i)
node = FindNode (from);
if (node >= 0)
{
doomcom->numnodes--;
while (node < doomcom->numnodes)
doomcom.numnodes--;
while (node < doomcom.numnodes)
{
sendaddress[node] = sendaddress[node+1];
node++;
@ -510,18 +510,18 @@ void HostGame (int i)
ackcount = 0;
memset (gotack, 0, sizeof(gotack));
Printf ("Sending all here\n");
while (ackcount < doomcom->numnodes - 1)
while (ackcount < doomcom.numnodes - 1)
{
packet.fake = PRE_FAKE;
packet.message = PRE_ALLHERE;
packet.numnodes = doomcom->numnodes - 2;
for (node = 1; node < doomcom->numnodes; node++)
packet.numnodes = doomcom.numnodes - 2;
for (node = 1; node < doomcom.numnodes; node++)
{
int machine, spot = 0;
if (!gotack[node])
{
for (spot = 0, machine = 1; machine < doomcom->numnodes; machine++)
for (spot = 0, machine = 1; machine < doomcom.numnodes; machine++)
{
if (node != machine)
{
@ -567,7 +567,7 @@ void HostGame (int i)
Printf ("Go\n");
packet.fake = PRE_FAKE;
packet.message = PRE_GO;
for (node = 1; node < doomcom->numnodes; node++)
for (node = 1; node < doomcom.numnodes; node++)
{
for (int i = 8; i != 0; --i)
{
@ -575,13 +575,13 @@ void HostGame (int i)
}
}
Printf ("Total players: %d\n", doomcom->numnodes);
Printf ("Total players: %d\n", doomcom.numnodes);
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes;
// On the host, each player's number is the same as its node number
for (i = 0; i < doomcom->numnodes; ++i)
for (i = 0; i < doomcom.numnodes; ++i)
{
sendplayer[i] = i;
}
@ -614,9 +614,9 @@ void SendToHost (BYTE message, BYTE ackmess, bool abortable)
{
waiting = false;
doomcom->consoleplayer = packet.consolenum;
doomcom.consoleplayer = packet.consolenum;
sendplayer[0] = packet.consolenum;
Printf ("Console player number: %d\n", doomcom->consoleplayer);
Printf ("Console player number: %d\n", doomcom.consoleplayer);
}
}
}
@ -644,7 +644,7 @@ void JoinGame (int i)
// Wait for everyone else to connect
waiting = true;
//doomcom->numnodes = 2;
//doomcom.numnodes = 2;
atterm (SendAbort);
while (waiting)
@ -665,12 +665,12 @@ void JoinGame (int i)
switch (packet.message)
{
case PRE_ALLHERE:
if (doomcom->numnodes == 0)
if (doomcom.numnodes == 0)
{
int node;
packet.numnodes = packet.numnodes;
doomcom->numnodes = packet.numnodes + 2;
doomcom.numnodes = packet.numnodes + 2;
for (node = 0; node < packet.numnodes; node++)
{
sendaddress[node+2].sin_addr.s_addr = packet.machines[node].address;
@ -702,10 +702,10 @@ void JoinGame (int i)
popterm ();
Printf ("Total players: %d\n", doomcom->numnodes);
Printf ("Total players: %d\n", doomcom.numnodes);
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes;
}
//
@ -716,24 +716,23 @@ void I_InitNetwork (void)
int i;
char *v;
doomcom = new doomcom_t;
memset (doomcom, 0, sizeof(*doomcom));
memset (&doomcom, 0, sizeof(doomcom));
// set up for network
v = Args.CheckValue ("-dup");
if (v)
{
doomcom->ticdup = clamp (atoi (v), 1, MAXTICDUP);
doomcom.ticdup = clamp (atoi (v), 1, MAXTICDUP);
}
else
{
doomcom->ticdup = 1;
doomcom.ticdup = 1;
}
if (Args.CheckParm ("-extratic"))
doomcom->extratics = 1;
doomcom.extratics = 1;
else
doomcom->extratics = 0;
doomcom.extratics = 0;
v = Args.CheckValue ("-port");
if (v)
@ -758,9 +757,9 @@ void I_InitNetwork (void)
// single player game
netgame = false;
multiplayer = false;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->consoleplayer = 0;
doomcom.id = DOOMCOM_ID;
doomcom.numplayers = doomcom.numnodes = 1;
doomcom.consoleplayer = 0;
return;
}
}
@ -768,16 +767,16 @@ void I_InitNetwork (void)
void I_NetCmd (void)
{
if (doomcom->command == CMD_SEND)
if (doomcom.command == CMD_SEND)
{
netsend ();
}
else if (doomcom->command == CMD_GET)
else if (doomcom.command == CMD_GET)
{
netget ();
}
else
I_Error ("Bad net cmd: %i\n",doomcom->command);
I_Error ("Bad net cmd: %i\n",doomcom.command);
}
#ifdef __WIN32__