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Allow SendNetworkEvent during title level.
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1 changed files with 1 additions and 1 deletions
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@ -162,7 +162,7 @@ bool EventManager::UnregisterHandler(DStaticEventHandler* handler)
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bool EventManager::SendNetworkEvent(FString name, int arg1, int arg2, int arg3, bool manual)
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{
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if (gamestate != GS_LEVEL)
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if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
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return false;
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Net_WriteByte(DEM_NETEVENT);
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