diff --git a/src/gamedata/d_dehacked.cpp b/src/gamedata/d_dehacked.cpp index 7efb82fea..a80b8e124 100644 --- a/src/gamedata/d_dehacked.cpp +++ b/src/gamedata/d_dehacked.cpp @@ -2382,7 +2382,7 @@ static int PatchCodePtrs (int dummy) if (!symname.CompareNoCase(MBFCodePointers[i].alias)) { symname = MBFCodePointers[i].name.GetChars(); - DPrintf(DMSG_SPAMMY, "%s --> %s\n", MBFCodePointers[i].alias, MBFCodePointers[i].name.GetChars()); + DPrintf(DMSG_SPAMMY, "%s --> %s\n", MBFCodePointers[i].alias.GetChars(), MBFCodePointers[i].name.GetChars()); ismbfcp = true; break; } diff --git a/src/playsim/p_maputl.cpp b/src/playsim/p_maputl.cpp index 34fde5045..68ab182e3 100644 --- a/src/playsim/p_maputl.cpp +++ b/src/playsim/p_maputl.cpp @@ -1688,7 +1688,7 @@ int P_CheckFov(AActor* t1, AActor* t2, double fov) return absangle(t1->AngleTo(t2), t1->Angles.Yaw) <= fov; } -DEFINE_ACTION_FUNCTION(AActor, CheckFov, P_CheckFov) +DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckFov, P_CheckFov) { PARAM_SELF_PROLOGUE(AActor); PARAM_POINTER(t, AActor);