mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
Fixed PredictionActor size and typo
This commit is contained in:
parent
0cd736b487
commit
29cf6b0daa
2 changed files with 2 additions and 2 deletions
|
@ -1730,7 +1730,7 @@ void D_CheckNetGame (void)
|
|||
if (v != NULL && (atoi(v) != 0))
|
||||
{
|
||||
Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations."
|
||||
"\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n");
|
||||
"\nIf the game is running well below expected speeds, use netmode 0 (P2P) instead.\n");
|
||||
}
|
||||
|
||||
// I_InitNetwork sets doomcom and netgame
|
||||
|
|
|
@ -85,7 +85,7 @@ struct PredictPos
|
|||
static int PredictionLerptics;
|
||||
|
||||
static player_t PredictionPlayerBackup;
|
||||
static BYTE PredictionActorBackup[sizeof(AActor)];
|
||||
static BYTE PredictionActorBackup[sizeof(APlayerPawn)];
|
||||
static TArray<sector_t *> PredictionTouchingSectorsBackup;
|
||||
static TArray<AActor *> PredictionSectorListBackup;
|
||||
static TArray<msecnode_t *> PredictionSector_sprev_Backup;
|
||||
|
|
Loading…
Reference in a new issue