Convert r_visibleplane into classes

This commit is contained in:
Magnus Norddahl 2017-01-11 23:08:24 +01:00
parent 9f8ac7e498
commit 2988a5fe87
9 changed files with 195 additions and 156 deletions

View File

@ -537,7 +537,7 @@ namespace swrenderer
{ {
if (ceilingplane) if (ceilingplane)
{ // killough 4/11/98: add NULL ptr checks { // killough 4/11/98: add NULL ptr checks
ceilingplane = R_CheckPlane(ceilingplane, start, stop); ceilingplane = VisiblePlaneList::Instance()->GetRange(ceilingplane, start, stop);
} }
else else
{ {
@ -549,7 +549,7 @@ namespace swrenderer
{ {
if (floorplane) if (floorplane)
{ // killough 4/11/98: add NULL ptr checks { // killough 4/11/98: add NULL ptr checks
floorplane = R_CheckPlane(floorplane, start, stop); floorplane = VisiblePlaneList::Instance()->GetRange(floorplane, start, stop);
} }
else else
{ {
@ -559,7 +559,8 @@ namespace swrenderer
RenderWallSegmentTextures(start, stop); RenderWallSegmentTextures(start, stop);
if (clip3d->fake3D & FAKE3D_FAKEMASK) { if (clip3d->fake3D & FAKE3D_FAKEMASK)
{
return (clip3d->fake3D & FAKE3D_FAKEMASK) == 0; return (clip3d->fake3D & FAKE3D_FAKEMASK) == 0;
} }

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@ -29,6 +29,7 @@
#include "g_level.h" #include "g_level.h"
#include "gl/dynlights/gl_dynlight.h" #include "gl/dynlights/gl_dynlight.h"
#include "swrenderer/r_main.h" #include "swrenderer/r_main.h"
#include "swrenderer/r_memory.h"
#include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_portal.h"
@ -42,19 +43,101 @@ CVAR(Bool, tilt, false, 0);
namespace swrenderer namespace swrenderer
{ {
// [RH] Allocate one extra for sky box planes. void visplane_t::AddLights(FLightNode *node)
visplane_t *visplanes[MAXVISPLANES + 1];
visplane_t *freetail;
visplane_t **freehead = &freetail;
namespace
{ {
enum { max_plane_lights = 32 * 1024 }; if (!r_dynlights)
visplane_light plane_lights[max_plane_lights]; return;
int next_plane_light = 0;
while (node)
{
if (!(node->lightsource->flags2&MF2_DORMANT))
{
bool found = false;
visplane_light *light_node = lights;
while (light_node)
{
if (light_node->lightsource == node->lightsource)
{
found = true;
break;
}
light_node = light_node->next;
}
if (!found)
{
visplane_light *newlight = R_NewPlaneLight();
if (!newlight)
return;
newlight->next = lights;
newlight->lightsource = node->lightsource;
lights = newlight;
}
}
node = node->nextLight;
}
} }
void R_DeinitPlanes() void visplane_t::Render(fixed_t alpha, bool additive, bool masked)
{
if (left >= right)
return;
if (picnum == skyflatnum) // sky flat
{
RenderSkyPlane::Render(this);
}
else // regular flat
{
FTexture *tex = TexMan(picnum, true);
if (tex->UseType == FTexture::TEX_Null)
{
return;
}
if (!masked && !additive)
{ // If we're not supposed to see through this plane, draw it opaque.
alpha = OPAQUE;
}
else if (!tex->bMasked)
{ // Don't waste time on a masked texture if it isn't really masked.
masked = false;
}
R_SetSpanTexture(tex);
double xscale = xform.xScale * tex->Scale.X;
double yscale = xform.yScale * tex->Scale.Y;
basecolormap = colormap;
if (!height.isSlope() && !tilt)
{
RenderFlatPlane renderer;
renderer.Render(this, xscale, yscale, alpha, additive, masked);
}
else
{
RenderSlopePlane renderer;
renderer.Render(this, xscale, yscale, alpha, additive, masked);
}
}
NetUpdate();
}
VisiblePlaneList *VisiblePlaneList::Instance()
{
static VisiblePlaneList instance;
return &instance;
}
VisiblePlaneList::VisiblePlaneList()
{
for (auto &plane : visplanes)
plane = nullptr;
freehead = &freetail;
}
void VisiblePlaneList::Deinit()
{ {
// do not use R_ClearPlanes because at this point the screen pointer is no longer valid. // do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
@ -72,7 +155,7 @@ namespace swrenderer
} }
} }
visplane_t *new_visplane(unsigned hash) visplane_t *VisiblePlaneList::Add(unsigned hash)
{ {
visplane_t *check = freetail; visplane_t *check = freetail;
@ -94,7 +177,7 @@ namespace swrenderer
return check; return check;
} }
void R_PlaneInitData() void VisiblePlaneList::Init()
{ {
int i; int i;
visplane_t *pl; visplane_t *pl;
@ -124,7 +207,7 @@ namespace swrenderer
} }
} }
void R_ClearPlanes(bool fullclear) void VisiblePlaneList::Clear(bool fullclear)
{ {
int i; int i;
@ -159,47 +242,10 @@ namespace swrenderer
freehead = &(*freehead)->next; freehead = &(*freehead)->next;
} }
} }
next_plane_light = 0;
} }
} }
void R_AddPlaneLights(visplane_t *plane, FLightNode *node) visplane_t *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
{
if (!r_dynlights)
return;
while (node)
{
if (!(node->lightsource->flags2&MF2_DORMANT))
{
bool found = false;
visplane_light *light_node = plane->lights;
while (light_node)
{
if (light_node->lightsource == node->lightsource)
{
found = true;
break;
}
light_node = light_node->next;
}
if (!found)
{
if (next_plane_light == max_plane_lights)
return;
visplane_light *newlight = &plane_lights[next_plane_light++];
newlight->next = plane->lights;
newlight->lightsource = node->lightsource;
plane->lights = newlight;
}
}
node = node->nextLight;
}
}
visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal)
{ {
secplane_t plane; secplane_t plane;
visplane_t *check; visplane_t *check;
@ -246,7 +292,7 @@ namespace swrenderer
} }
// New visplane algorithm uses hash table -- killough // New visplane algorithm uses hash table -- killough
hash = isskybox ? MAXVISPLANES : visplane_hash(picnum.GetIndex(), lightlevel, height); hash = isskybox ? MAXVISPLANES : CalcHash(picnum.GetIndex(), lightlevel, height);
RenderPortal *renderportal = RenderPortal::Instance(); RenderPortal *renderportal = RenderPortal::Instance();
@ -307,7 +353,7 @@ namespace swrenderer
} }
} }
check = new_visplane(hash); // killough check = Add(hash); // killough
check->height = plane; check->height = plane;
check->picnum = picnum; check->picnum = picnum;
@ -333,7 +379,7 @@ namespace swrenderer
return check; return check;
} }
visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop) visplane_t *VisiblePlaneList::GetRange(visplane_t *pl, int start, int stop)
{ {
int intrl, intrh; int intrl, intrh;
int unionl, unionh; int unionl, unionh;
@ -384,9 +430,9 @@ namespace swrenderer
} }
else else
{ {
hash = visplane_hash(pl->picnum.GetIndex(), pl->lightlevel, pl->height); hash = CalcHash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
} }
visplane_t *new_pl = new_visplane(hash); visplane_t *new_pl = Add(hash);
new_pl->height = pl->height; new_pl->height = pl->height;
new_pl->picnum = pl->picnum; new_pl->picnum = pl->picnum;
@ -413,7 +459,7 @@ namespace swrenderer
return pl; return pl;
} }
int R_DrawPlanes() int VisiblePlaneList::Render()
{ {
visplane_t *pl; visplane_t *pl;
int i; int i;
@ -433,14 +479,14 @@ namespace swrenderer
// kg3D - draw only real planes now // kg3D - draw only real planes now
if (pl->sky >= 0) { if (pl->sky >= 0) {
vpcount++; vpcount++;
R_DrawSinglePlane(pl, OPAQUE, false, false); pl->Render(OPAQUE, false, false);
} }
} }
} }
return vpcount; return vpcount;
} }
void R_DrawHeightPlanes(double height) void VisiblePlaneList::RenderHeight(double height)
{ {
visplane_t *pl; visplane_t *pl;
int i; int i;
@ -465,7 +511,7 @@ namespace swrenderer
ViewAngle = pl->viewangle; ViewAngle = pl->viewangle;
renderportal->MirrorFlags = pl->MirrorFlags; renderportal->MirrorFlags = pl->MirrorFlags;
R_DrawSinglePlane(pl, pl->sky & 0x7FFFFFFF, pl->Additive, true); pl->Render(pl->sky & 0x7FFFFFFF, pl->Additive, true);
} }
} }
} }
@ -473,52 +519,6 @@ namespace swrenderer
ViewAngle = oViewAngle; ViewAngle = oViewAngle;
} }
void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked)
{
if (pl->left >= pl->right)
return;
if (pl->picnum == skyflatnum) // sky flat
{
RenderSkyPlane::Render(pl);
}
else // regular flat
{
FTexture *tex = TexMan(pl->picnum, true);
if (tex->UseType == FTexture::TEX_Null)
{
return;
}
if (!masked && !additive)
{ // If we're not supposed to see through this plane, draw it opaque.
alpha = OPAQUE;
}
else if (!tex->bMasked)
{ // Don't waste time on a masked texture if it isn't really masked.
masked = false;
}
R_SetSpanTexture(tex);
double xscale = pl->xform.xScale * tex->Scale.X;
double yscale = pl->xform.yScale * tex->Scale.Y;
basecolormap = pl->colormap;
if (!pl->height.isSlope() && !tilt)
{
RenderFlatPlane renderer;
renderer.Render(pl, xscale, yscale, alpha, additive, masked);
}
else
{
RenderSlopePlane renderer;
renderer.Render(pl, xscale, yscale, alpha, additive, masked);
}
}
NetUpdate();
}
void PlaneRenderer::RenderLines(visplane_t *pl) void PlaneRenderer::RenderLines(visplane_t *pl)
{ {
// t1/b1 are at x // t1/b1 are at x

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@ -64,29 +64,37 @@ namespace swrenderer
unsigned short *bottom; // [RH] bottom and top arrays are dynamically unsigned short *bottom; // [RH] bottom and top arrays are dynamically
unsigned short pad; // allocated immediately after the unsigned short pad; // allocated immediately after the
unsigned short top[]; // visplane. unsigned short top[]; // visplane.
void AddLights(FLightNode *node);
void Render(fixed_t alpha, bool additive, bool masked);
}; };
#define MAXVISPLANES 128 /* must be a power of 2 */ class VisiblePlaneList
#define visplane_hash(picnum,lightlevel,height) ((unsigned)((picnum)*3+(lightlevel)+(FLOAT2FIXED((height).fD()))*7) & (MAXVISPLANES-1)) {
public:
static VisiblePlaneList *Instance();
extern visplane_t *visplanes[MAXVISPLANES + 1]; void Init();
extern visplane_t *freetail; void Deinit();
extern visplane_t **freehead; void Clear(bool fullclear);
void R_DeinitPlanes(); visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal);
visplane_t *new_visplane(unsigned hash); visplane_t *GetRange(visplane_t *pl, int start, int stop);
void R_PlaneInitData(); int Render();
void R_ClearPlanes(bool fullclear); void RenderHeight(double height);
void R_AddPlaneLights(visplane_t *plane, FLightNode *node); enum { MAXVISPLANES = 128 }; // must be a power of 2
visplane_t *visplanes[MAXVISPLANES + 1];
visplane_t *freetail = nullptr;
visplane_t **freehead = nullptr;
visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal); private:
visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop); VisiblePlaneList();
visplane_t *Add(unsigned hash);
int R_DrawPlanes(); static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
void R_DrawHeightPlanes(double height); };
void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
class PlaneRenderer class PlaneRenderer
{ {

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@ -386,7 +386,7 @@ void R_InitRenderer()
static void R_ShutdownRenderer() static void R_ShutdownRenderer()
{ {
RenderTranslucentPass::Deinit(); RenderTranslucentPass::Deinit();
R_DeinitPlanes(); VisiblePlaneList::Instance()->Deinit();
Clip3DFloors::Instance()->Cleanup(); Clip3DFloors::Instance()->Cleanup();
R_DeinitOpenings(); R_DeinitOpenings();
R_FreeDrawSegs(); R_FreeDrawSegs();
@ -527,7 +527,8 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
// Clear buffers. // Clear buffers.
R_ClearClipSegs (0, viewwidth); R_ClearClipSegs (0, viewwidth);
R_ClearDrawSegs (); R_ClearDrawSegs ();
R_ClearPlanes (true); VisiblePlaneList::Instance()->Clear(true);
R_FreePlaneLights();
RenderTranslucentPass::Clear(); RenderTranslucentPass::Clear();
// opening / clipping determination // opening / clipping determination
@ -568,7 +569,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
if (viewactive) if (viewactive)
{ {
PlaneCycles.Clock(); PlaneCycles.Clock();
R_DrawPlanes(); VisiblePlaneList::Instance()->Render();
RenderPortal::Instance()->RenderPlanePortals(); RenderPortal::Instance()->RenderPlanePortals();
PlaneCycles.Unclock(); PlaneCycles.Unclock();
@ -655,7 +656,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
void R_MultiresInit () void R_MultiresInit ()
{ {
R_PlaneInitData (); VisiblePlaneList::Instance()->Init();
} }

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@ -20,6 +20,7 @@
#include "p_setup.h" #include "p_setup.h"
#include "swrenderer/r_main.h" #include "swrenderer/r_main.h"
#include "swrenderer/drawers/r_draw.h" #include "swrenderer/drawers/r_draw.h"
#include "swrenderer/plane/r_visibleplane.h"
#include "a_sharedglobal.h" #include "a_sharedglobal.h"
#include "g_level.h" #include "g_level.h"
#include "p_effect.h" #include "p_effect.h"
@ -70,4 +71,25 @@ namespace swrenderer
openings = nullptr; openings = nullptr;
} }
} }
/////////////////////////////////////////////////////////////////////////
namespace
{
enum { max_plane_lights = 32 * 1024 };
visplane_light plane_lights[max_plane_lights];
int next_plane_light = 0;
}
visplane_light *R_NewPlaneLight()
{
if (next_plane_light == max_plane_lights)
return nullptr;
return &plane_lights[next_plane_light++];
}
void R_FreePlaneLights()
{
next_plane_light = 0;
}
} }

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@ -15,9 +15,14 @@
namespace swrenderer namespace swrenderer
{ {
struct visplane_light;
extern short *openings; extern short *openings;
ptrdiff_t R_NewOpening(ptrdiff_t len); ptrdiff_t R_NewOpening(ptrdiff_t len);
void R_FreeOpenings(); void R_FreeOpenings();
void R_DeinitOpenings(); void R_DeinitOpenings();
visplane_light *R_NewPlaneLight();
void R_FreePlaneLights();
} }

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@ -501,7 +501,7 @@ namespace swrenderer
(frontsector->heightsec && (frontsector->heightsec &&
!(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC) && !(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC) &&
frontsector->heightsec->GetTexture(sector_t::floor) == skyflatnum) ? frontsector->heightsec->GetTexture(sector_t::floor) == skyflatnum) ?
R_FindPlane(frontsector->ceilingplane, // killough 3/8/98 VisiblePlaneList::Instance()->FindPlane(frontsector->ceilingplane, // killough 3/8/98
frontsector->GetTexture(sector_t::ceiling), frontsector->GetTexture(sector_t::ceiling),
ceilinglightlevel + r_actualextralight, // killough 4/11/98 ceilinglightlevel + r_actualextralight, // killough 4/11/98
frontsector->GetAlpha(sector_t::ceiling), frontsector->GetAlpha(sector_t::ceiling),
@ -512,7 +512,7 @@ namespace swrenderer
) : nullptr; ) : nullptr;
if (ceilingplane) if (ceilingplane)
R_AddPlaneLights(ceilingplane, frontsector->lighthead); ceilingplane->AddLights(frontsector->lighthead);
if (fixedlightlev < 0 && frontsector->e && frontsector->e->XFloor.lightlist.Size()) if (fixedlightlev < 0 && frontsector->e && frontsector->e->XFloor.lightlist.Size())
{ {
@ -541,7 +541,7 @@ namespace swrenderer
(frontsector->heightsec && (frontsector->heightsec &&
!(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC) && !(frontsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC) &&
frontsector->heightsec->GetTexture(sector_t::ceiling) == skyflatnum) ? frontsector->heightsec->GetTexture(sector_t::ceiling) == skyflatnum) ?
R_FindPlane(frontsector->floorplane, VisiblePlaneList::Instance()->FindPlane(frontsector->floorplane,
frontsector->GetTexture(sector_t::floor), frontsector->GetTexture(sector_t::floor),
floorlightlevel + r_actualextralight, // killough 3/16/98 floorlightlevel + r_actualextralight, // killough 3/16/98
frontsector->GetAlpha(sector_t::floor), frontsector->GetAlpha(sector_t::floor),
@ -552,7 +552,7 @@ namespace swrenderer
) : nullptr; ) : nullptr;
if (floorplane) if (floorplane)
R_AddPlaneLights(floorplane, frontsector->lighthead); floorplane->AddLights(frontsector->lighthead);
// kg3D - fake planes rendering // kg3D - fake planes rendering
if (r_3dfloors && frontsector->e && frontsector->e->XFloor.ffloors.Size()) if (r_3dfloors && frontsector->e && frontsector->e->XFloor.ffloors.Size())
@ -606,7 +606,7 @@ namespace swrenderer
} }
ceilingplane = nullptr; ceilingplane = nullptr;
floorplane = R_FindPlane(frontsector->floorplane, floorplane = VisiblePlaneList::Instance()->FindPlane(frontsector->floorplane,
frontsector->GetTexture(sector_t::floor), frontsector->GetTexture(sector_t::floor),
floorlightlevel + r_actualextralight, // killough 3/16/98 floorlightlevel + r_actualextralight, // killough 3/16/98
frontsector->GetAlpha(sector_t::floor), frontsector->GetAlpha(sector_t::floor),
@ -616,7 +616,7 @@ namespace swrenderer
nullptr); nullptr);
if (floorplane) if (floorplane)
R_AddPlaneLights(floorplane, frontsector->lighthead); floorplane->AddLights(frontsector->lighthead);
FakeDrawLoop(sub, floorplane, ceilingplane); FakeDrawLoop(sub, floorplane, ceilingplane);
clip3d->fake3D = 0; clip3d->fake3D = 0;
@ -671,7 +671,7 @@ namespace swrenderer
tempsec.ceilingplane.ChangeHeight(1 / 65536.); tempsec.ceilingplane.ChangeHeight(1 / 65536.);
floorplane = nullptr; floorplane = nullptr;
ceilingplane = R_FindPlane(frontsector->ceilingplane, // killough 3/8/98 ceilingplane = VisiblePlaneList::Instance()->FindPlane(frontsector->ceilingplane, // killough 3/8/98
frontsector->GetTexture(sector_t::ceiling), frontsector->GetTexture(sector_t::ceiling),
ceilinglightlevel + r_actualextralight, // killough 4/11/98 ceilinglightlevel + r_actualextralight, // killough 4/11/98
frontsector->GetAlpha(sector_t::ceiling), frontsector->GetAlpha(sector_t::ceiling),
@ -681,7 +681,7 @@ namespace swrenderer
nullptr); nullptr);
if (ceilingplane) if (ceilingplane)
R_AddPlaneLights(ceilingplane, frontsector->lighthead); ceilingplane->AddLights(frontsector->lighthead);
FakeDrawLoop(sub, floorplane, ceilingplane); FakeDrawLoop(sub, floorplane, ceilingplane);
clip3d->fake3D = 0; clip3d->fake3D = 0;

View File

@ -88,7 +88,9 @@ namespace swrenderer
{ {
numskyboxes = 0; numskyboxes = 0;
if (visplanes[MAXVISPLANES] == nullptr) VisiblePlaneList *planes = VisiblePlaneList::Instance();
if (planes->visplanes[VisiblePlaneList::MAXVISPLANES] == nullptr)
return; return;
Clip3DFloors::Instance()->EnterSkybox(); Clip3DFloors::Instance()->EnterSkybox();
@ -107,19 +109,19 @@ namespace swrenderer
int i; int i;
visplane_t *pl; visplane_t *pl;
for (pl = visplanes[MAXVISPLANES]; pl != nullptr; pl = visplanes[MAXVISPLANES]) for (pl = planes->visplanes[VisiblePlaneList::MAXVISPLANES]; pl != nullptr; pl = planes->visplanes[VisiblePlaneList::MAXVISPLANES])
{ {
// Pop the visplane off the list now so that if this skybox adds more // Pop the visplane off the list now so that if this skybox adds more
// skyboxes to the list, they will be drawn instead of skipped (because // skyboxes to the list, they will be drawn instead of skipped (because
// new skyboxes go to the beginning of the list instead of the end). // new skyboxes go to the beginning of the list instead of the end).
visplanes[MAXVISPLANES] = pl->next; planes->visplanes[VisiblePlaneList::MAXVISPLANES] = pl->next;
pl->next = nullptr; pl->next = nullptr;
if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES || pl->portal == nullptr) if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES || pl->portal == nullptr)
{ {
R_DrawSinglePlane(pl, OPAQUE, false, false); pl->Render(OPAQUE, false, false);
*freehead = pl; *planes->freehead = pl;
freehead = &pl->next; planes->freehead = &pl->next;
continue; continue;
} }
@ -158,9 +160,9 @@ namespace swrenderer
// not implemented yet // not implemented yet
default: default:
R_DrawSinglePlane(pl, OPAQUE, false, false); pl->Render(OPAQUE, false, false);
*freehead = pl; *planes->freehead = pl;
freehead = &pl->next; planes->freehead = &pl->next;
numskyboxes--; numskyboxes--;
continue; continue;
} }
@ -173,7 +175,7 @@ namespace swrenderer
R_SetViewAngle(); R_SetViewAngle();
validcount++; // Make sure we see all sprites validcount++; // Make sure we see all sprites
R_ClearPlanes(false); planes->Clear(false);
R_ClearClipSegs(pl->left, pl->right); R_ClearClipSegs(pl->left, pl->right);
WindowLeft = pl->left; WindowLeft = pl->left;
WindowRight = pl->right; WindowRight = pl->right;
@ -227,7 +229,7 @@ namespace swrenderer
RenderOpaquePass::Instance()->RenderScene(); RenderOpaquePass::Instance()->RenderScene();
Clip3DFloors::Instance()->ResetClip(); // reset clips (floor/ceiling) Clip3DFloors::Instance()->ResetClip(); // reset clips (floor/ceiling)
R_DrawPlanes(); planes->Render();
port->mFlags &= ~PORTSF_INSKYBOX; port->mFlags &= ~PORTSF_INSKYBOX;
if (port->mPartner > 0) sectorPortals[port->mPartner].mFlags &= ~PORTSF_INSKYBOX; if (port->mPartner > 0) sectorPortals[port->mPartner].mFlags &= ~PORTSF_INSKYBOX;
@ -256,10 +258,10 @@ namespace swrenderer
visplaneStack.Pop(pl); visplaneStack.Pop(pl);
if (pl->Alpha > 0 && pl->picnum != skyflatnum) if (pl->Alpha > 0 && pl->picnum != skyflatnum)
{ {
R_DrawSinglePlane(pl, pl->Alpha, pl->Additive, true); pl->Render(pl->Alpha, pl->Additive, true);
} }
*freehead = pl; *planes->freehead = pl;
freehead = &pl->next; planes->freehead = &pl->next;
} }
VisibleSpriteList::firstvissprite = VisibleSpriteList::vissprites; VisibleSpriteList::firstvissprite = VisibleSpriteList::vissprites;
VisibleSpriteList::vissprite_p = VisibleSpriteList::vissprites + savedvissprite_p; VisibleSpriteList::vissprite_p = VisibleSpriteList::vissprites + savedvissprite_p;
@ -281,8 +283,8 @@ namespace swrenderer
if (Clip3DFloors::Instance()->fakeActive) return; if (Clip3DFloors::Instance()->fakeActive) return;
for (*freehead = visplanes[MAXVISPLANES], visplanes[MAXVISPLANES] = nullptr; *freehead; ) for (*planes->freehead = planes->visplanes[VisiblePlaneList::MAXVISPLANES], planes->visplanes[VisiblePlaneList::MAXVISPLANES] = nullptr; *planes->freehead; )
freehead = &(*freehead)->next; planes->freehead = &(*planes->freehead)->next;
} }
void RenderPortal::RenderLinePortals() void RenderPortal::RenderLinePortals()
@ -421,7 +423,7 @@ namespace swrenderer
PortalDrawseg* prevpds = CurrentPortal; PortalDrawseg* prevpds = CurrentPortal;
CurrentPortal = pds; CurrentPortal = pds;
R_ClearPlanes(false); VisiblePlaneList::Instance()->Clear(false);
R_ClearClipSegs(pds->x1, pds->x2); R_ClearClipSegs(pds->x1, pds->x2);
WindowLeft = pds->x1; WindowLeft = pds->x1;
@ -451,7 +453,7 @@ namespace swrenderer
if (!savedvisibility && camera) camera->renderflags &= ~RF_INVISIBLE; if (!savedvisibility && camera) camera->renderflags &= ~RF_INVISIBLE;
PlaneCycles.Clock(); PlaneCycles.Clock();
R_DrawPlanes(); VisiblePlaneList::Instance()->Render();
RenderPlanePortals(); RenderPlanePortals();
PlaneCycles.Unclock(); PlaneCycles.Unclock();

View File

@ -586,7 +586,7 @@ namespace swrenderer
} }
clip3d->sclipBottom = hl->height; clip3d->sclipBottom = hl->height;
DrawMaskedSingle(true); DrawMaskedSingle(true);
R_DrawHeightPlanes(hl->height); VisiblePlaneList::Instance()->RenderHeight(hl->height);
} }
// floors // floors
@ -595,7 +595,7 @@ namespace swrenderer
DrawMaskedSingle(true); DrawMaskedSingle(true);
for (HeightLevel *hl = clip3d->height_top; hl != nullptr && hl->height < ViewPos.Z; hl = hl->next) for (HeightLevel *hl = clip3d->height_top; hl != nullptr && hl->height < ViewPos.Z; hl = hl->next)
{ {
R_DrawHeightPlanes(hl->height); VisiblePlaneList::Instance()->RenderHeight(hl->height);
if (hl->next) if (hl->next)
{ {
clip3d->fake3D = FAKE3D_DOWN2UP | FAKE3D_CLIPTOP | FAKE3D_CLIPBOTTOM; clip3d->fake3D = FAKE3D_DOWN2UP | FAKE3D_CLIPTOP | FAKE3D_CLIPBOTTOM;