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- silence some warnings.
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b197bfc964
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2962fe9f08
2 changed files with 7 additions and 7 deletions
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@ -115,8 +115,8 @@ void FUE1Model::LoadGeometry()
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// unpack coords
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for ( int j=0; j<3; j++ )
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{
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Poly.C[j].S = dpolys[i].uv[j][0]/255.;
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Poly.C[j].T = dpolys[i].uv[j][1]/255.;
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Poly.C[j].S = dpolys[i].uv[j][0]/255.f;
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Poly.C[j].T = dpolys[i].uv[j][1]/255.f;
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}
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Poly.texNum = dpolys[i].texnum;
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// push
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@ -130,7 +130,7 @@ void FUE1Model::LoadGeometry()
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for ( int j=0; j<numVerts; j++ )
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{
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UE1Vector nsum = {0,0,0};
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double total = 0.;
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float total = 0.;
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for ( int k=0; k<numPolys; k++ )
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{
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if ( (polys[k].V[0] != j) && (polys[k].V[1] != j) && (polys[k].V[2] != j) ) continue;
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@ -147,8 +147,8 @@ void FUE1Model::LoadGeometry()
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norm.X = dir[0].Y*dir[1].Z-dir[0].Z*dir[1].Y;
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norm.Y = dir[0].Z*dir[1].X-dir[0].X*dir[1].Z;
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norm.Z = dir[0].X*dir[1].Y-dir[0].Y*dir[1].X;
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double s = sqrt(norm.X*norm.X+norm.Y*norm.Y+norm.Z*norm.Z);
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if ( s != 0. )
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float s = (float)sqrt(norm.X*norm.X+norm.Y*norm.Y+norm.Z*norm.Z);
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if ( s != 0.f )
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{
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norm.X /= s;
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norm.Y /= s;
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@ -157,7 +157,7 @@ void FUE1Model::LoadGeometry()
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nsum.X += norm.X;
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nsum.Y += norm.Y;
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nsum.Z += norm.Z;
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total+=1.;
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total+=1.f;
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}
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verts[j+numVerts*i].Normal.X = nsum.X/total;
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verts[j+numVerts*i].Normal.Y = nsum.Y/total;
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@ -1362,7 +1362,7 @@ struct TAngle
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vec_t Radians() const
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{
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return Degrees * (pi::pi() / 180.0);
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return vec_t(Degrees * (pi::pi() / 180.0));
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}
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unsigned BAMs() const
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