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- More wrong tracer flags in ActorMover.
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1 changed files with 3 additions and 3 deletions
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@ -488,7 +488,7 @@ class ActorMover : PathFollower
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Super.Activate (activator);
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let tracer = self.tracer;
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special1 = tracer.bNoGravity + (tracer.bNoBlockmap<<1) + (tracer.bSolid<<2) + (tracer.bInvulnerable<<4) + (tracer.bDormant<<8);
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bNoGravity = true;
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tracer.bNoGravity = true;
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if (args[2] & 128)
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{
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LinkContext ctx;
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@ -499,8 +499,8 @@ class ActorMover : PathFollower
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}
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if (tracer.bIsMonster)
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{
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bInvulnerable = true;
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bDormant = true;
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tracer.bInvulnerable = true;
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tracer.bDormant = true;
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}
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// Don't let the renderer interpolate between the actor's
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// old position and its new position.
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