mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
This commit is contained in:
parent
cbb5f8a0dc
commit
28516c2def
7 changed files with 179 additions and 163 deletions
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@ -60,6 +60,8 @@ EXTERN_CVAR (Color, am_fdwallcolor)
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EXTERN_CVAR (Color, am_cdwallcolor)
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EXTERN_CVAR (Float, spc_amp)
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EXTERN_CVAR (Bool, wi_percents)
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EXTERN_CVAR (Int, gl_texture_hqresizemode)
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EXTERN_CVAR (Int, gl_texture_hqresizemult)
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FGameConfigFile::FGameConfigFile ()
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{
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@ -395,6 +397,93 @@ void FGameConfigFile::DoGlobalSetup ()
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FBaseCVar *var = FindCVar("snd_hrtf", NULL);
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if (var != NULL) var->ResetToDefault();
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}
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if (last < 216)
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{
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FBaseCVar *var = FindCVar("gl_texture_hqresize", NULL);
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if (var != NULL)
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{
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auto v = var->GetGenericRep(CVAR_Int);
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switch (v.Int)
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{
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case 1:
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gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 2;
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break;
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case 2:
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gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 3;
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break;
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case 3:
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gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 4;
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break;
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case 4:
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gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 2;
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break;
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case 5:
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gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 3;
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break;
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case 6:
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gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 4;
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break;
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case 7:
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gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 2;
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break;
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case 8:
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gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 3;
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break;
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case 9:
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gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 4;
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break;
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case 10:
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gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 2;
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break;
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case 11:
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gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 3;
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break;
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case 12:
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gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 4;
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break;
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case 18:
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gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 5;
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break;
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case 19:
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gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 6;
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break;
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case 13:
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gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 2;
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break;
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case 14:
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gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 3;
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break;
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case 15:
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gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 4;
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break;
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case 16:
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gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 5;
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break;
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case 17:
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gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 6;
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break;
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case 20:
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gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 2;
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break;
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case 21:
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gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 3;
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break;
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case 22:
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gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 4;
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break;
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case 23:
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gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 5;
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break;
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case 24:
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gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 6;
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break;
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case 0:
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default:
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gl_texture_hqresizemode = 0; gl_texture_hqresizemult = 1;
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break;
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}
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}
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}
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}
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}
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}
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@ -78,7 +78,7 @@ namespace
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}
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void R_ShowCurrentScaling();
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CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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setsizeneeded = true;
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if (self < 0.05 || self > 2.0)
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@ -45,18 +45,22 @@
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#include "parallel_for.h"
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#include "hwrenderer/textures/hw_material.h"
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CUSTOM_CVAR(Int, gl_texture_hqresize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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EXTERN_CVAR(Int, gl_texture_hqresizemult)
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CUSTOM_CVAR(Int, gl_texture_hqresizemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self < 0 || self > 24)
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{
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if (self < 0 || self > 6)
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self = 0;
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}
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#ifndef HAVE_MMX
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// This is to allow the menu option to work properly so that these filters can be skipped while cycling through them.
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if (self == 7) self = 10;
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if (self == 8) self = 10;
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if (self == 9) self = 6;
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#endif
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if ((gl_texture_hqresizemult > 4) && (self < 4) && (self > 0))
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gl_texture_hqresizemult = 4;
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FMaterial::FlushAll();
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}
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CUSTOM_CVAR(Int, gl_texture_hqresizemult, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self < 1 || self > 6)
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self = 1;
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if ((self > 4) && (gl_texture_hqresizemode < 4) && (gl_texture_hqresizemode > 0))
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self = 4;
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FMaterial::FlushAll();
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}
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@ -385,64 +389,60 @@ unsigned char *FTexture::CreateUpsampledTextureBuffer (unsigned char *inputBuffe
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if (inputBuffer)
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{
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int type = gl_texture_hqresize;
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int type = gl_texture_hqresizemode;
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int mult = gl_texture_hqresizemult;
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outWidth = inWidth;
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outHeight = inHeight;
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#ifdef HAVE_MMX
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// hqNx MMX does not preserve the alpha channel so fall back to C-version for such textures
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if (hasAlpha && type > 6 && type <= 9)
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if (hasAlpha && type == 3)
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{
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type -= 3;
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type = 2;
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}
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#endif
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if (mult < 2)
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type = 0;
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switch (type)
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{
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case 1:
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return scaleNxHelper( &scale2x, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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switch(mult)
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{
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case 2:
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return scaleNxHelper( &scale2x, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 3:
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return scaleNxHelper( &scale3x, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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default:
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return scaleNxHelper( &scale4x, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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}
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case 2:
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return scaleNxHelper( &scale3x, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 3:
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return scaleNxHelper( &scale4x, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 4:
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return hqNxHelper( &hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 5:
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return hqNxHelper( &hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 6:
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return hqNxHelper( &hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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switch(mult)
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{
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case 2:
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return hqNxHelper( &hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 3:
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return hqNxHelper( &hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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default:
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return hqNxHelper( &hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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}
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#ifdef HAVE_MMX
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case 7:
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return hqNxAsmHelper( &HQnX_asm::hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 8:
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return hqNxAsmHelper( &HQnX_asm::hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 9:
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return hqNxAsmHelper( &HQnX_asm::hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 3:
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switch(mult)
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{
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case 2:
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return hqNxAsmHelper( &HQnX_asm::hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 3:
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return hqNxAsmHelper( &HQnX_asm::hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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default:
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return hqNxAsmHelper( &HQnX_asm::hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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}
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#endif
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case 10:
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case 11:
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case 12:
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return xbrzHelper(xbrz::scale, type - 8, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 13:
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case 14:
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case 15:
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case 16:
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case 17:
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return xbrzHelper(xbrzOldScale, type - 11, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 18:
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case 19:
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return xbrzHelper(xbrz::scale, type - 13, inputBuffer, inWidth, inHeight, outWidth, outHeight);
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case 20:
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return normalNxHelper( &normalNx, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 21:
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return normalNxHelper( &normalNx, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 22:
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return normalNxHelper( &normalNx, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 23:
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return normalNxHelper( &normalNx, 5, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 24:
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return normalNxHelper( &normalNx, 6, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 4:
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return xbrzHelper(xbrz::scale, mult, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 5:
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return xbrzHelper(xbrzOldScale, mult, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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case 6:
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return normalNxHelper( &normalNx, mult, inputBuffer, inWidth, inHeight, outWidth, outHeight );
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}
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}
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return inputBuffer;
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@ -68,7 +68,7 @@ const char *GetVersionString();
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "215"
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#define LASTRUNVERSION "216"
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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@ -2783,7 +2783,8 @@ GLTEXMNU_ANISOTROPIC = "Anisotropic filter";
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GLTEXMNU_TEXFORMAT = "Texture Format";
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GLTEXMNU_ENABLEHIRES = "Enable hires textures";
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GLTEXMNU_HQRESIZE = "High Quality Resize mode";
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GLTEXMNU_HQRESIZEWARN = "This mode requires %d times more video memory";
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GLTEXMNU_HQRESIZEMULT = "High Quality Resize multiplier";
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GLTEXMNU_HQRESIZEWARN = "This mode requires %d times more video memory";
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GLTEXMNU_RESIZETEX = "Resize textures";
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GLTEXMNU_RESIZESPR = "Resize sprites";
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GLTEXMNU_RESIZEFNT = "Resize fonts";
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@ -2881,30 +2882,12 @@ OPTVAL_YAXIS = "Y Axis";
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OPTVAL_XYAXIS = "X/Y Axis";
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OPTVAL_SQUARE = "Square";
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OPTVAL_ROUND = "Round";
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OPTVAL_SCALE2X = "Scale2x";
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OPTVAL_SCALE3X = "Scale3x";
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OPTVAL_SCALE4X = "Scale4x";
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OPTVAL_NORMAL2X = "Normal2x";
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OPTVAL_NORMAL3X = "Normal3x";
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OPTVAL_NORMAL4X = "Normal4x";
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OPTVAL_NORMAL5X = "Normal5x";
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OPTVAL_NORMAL6X = "Normal6x";
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OPTVAL_HQ2X = "hq2x";
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OPTVAL_HQ3X = "hq3x";
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OPTVAL_HQ4X = "hq4x";
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OPTVAL_HQ2XMMX = "hq2x MMX";
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OPTVAL_HQ3XMMX = "hq3x MMX";
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OPTVAL_HQ4XMMX = "hq4x MMX";
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OPTVAL_2XBRZ = "2xBRZ";
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OPTVAL_3XBRZ = "3xBRZ";
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OPTVAL_4XBRZ = "4xBRZ";
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OPTVAL_5XBRZ = "5xBRZ";
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OPTVAL_6XBRZ = "6xBRZ";
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OPTVAL_OLD_2XBRZ = "Old 2xBRZ";
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OPTVAL_OLD_3XBRZ = "Old 3xBRZ";
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OPTVAL_OLD_4XBRZ = "Old 4xBRZ";
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OPTVAL_OLD_5XBRZ = "Old 5xBRZ";
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OPTVAL_OLD_6XBRZ = "Old 6xBRZ";
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OPTVAL_SCALENX = "ScaleNx";
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OPTVAL_NORMALNX = "NormalNx";
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OPTVAL_HQNX = "hqNx";
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OPTVAL_HQNXMMX = "hqNx MMX";
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OPTVAL_NXBRZ = "xBRZ";
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OPTVAL_OLD_NXBRZ = "Old xBRZ";
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OPTVAL_RADIAL = "Radial";
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OPTVAL_PIXELFUZZ = "Pixel fuzz";
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OPTVAL_SMOOTHFUZZ = "Smooth fuzz";
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@ -2151,51 +2151,32 @@ OptionValue "Particles"
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OptionValue "HqResizeModes"
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{
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0, "$OPTVAL_OFF"
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1, "$OPTVAL_SCALE2X"
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2, "$OPTVAL_SCALE3X"
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3, "$OPTVAL_SCALE4X"
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4, "$OPTVAL_HQ2X"
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5, "$OPTVAL_HQ3X"
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6, "$OPTVAL_HQ4X"
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7, "$OPTVAL_HQ2XMMX"
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8, "$OPTVAL_HQ3XMMX"
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9, "$OPTVAL_HQ4XMMX"
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10, "$OPTVAL_2XBRZ"
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11, "$OPTVAL_3XBRZ"
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12, "$OPTVAL_4XBRZ"
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18, "$OPTVAL_5XBRZ"
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19, "$OPTVAL_6XBRZ"
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13, "$OPTVAL_OLD_2XBRZ"
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14, "$OPTVAL_OLD_3XBRZ"
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15, "$OPTVAL_OLD_4XBRZ"
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16, "$OPTVAL_OLD_5XBRZ"
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17, "$OPTVAL_OLD_6XBRZ"
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20, "$OPTVAL_NORMAL2X"
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21, "$OPTVAL_NORMAL3X"
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22, "$OPTVAL_NORMAL4X"
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23, "$OPTVAL_NORMAL5X"
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24, "$OPTVAL_NORMAL6X"
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1, "$OPTVAL_SCALENX"
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2, "$OPTVAL_HQNX"
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3, "$OPTVAL_HQNXMMX"
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4, "$OPTVAL_NXBRZ"
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5, "$OPTVAL_OLD_NXBRZ"
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6, "$OPTVAL_NORMALNX"
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}
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OptionValue "HqResizeMultipliers"
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{
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1, "$OPTVAL_OFF"
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2, "2x"
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3, "3x"
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4, "4x"
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5, "5x"
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6, "6x"
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}
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OptionValue "HqResizeModesNoMMX"
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{
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0, "$OPTVAL_OFF"
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1, "$OPTVAL_SCALE2X"
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2, "$OPTVAL_SCALE3X"
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3, "$OPTVAL_SCALE4X"
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4, "$OPTVAL_HQ2X"
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5, "$OPTVAL_HQ3X"
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6, "$OPTVAL_HQ4X"
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10, "$OPTVAL_2XBRZ"
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11, "$OPTVAL_3XBRZ"
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12, "$OPTVAL_4XBRZ"
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18, "$OPTVAL_5XBRZ"
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19, "$OPTVAL_6XBRZ"
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13, "$OPTVAL_OLD_2XBRZ"
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14, "$OPTVAL_OLD_3XBRZ"
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15, "$OPTVAL_OLD_4XBRZ"
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16, "$OPTVAL_OLD_5XBRZ"
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17, "$OPTVAL_OLD_6XBRZ"
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1, "$OPTVAL_SCALENX"
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2, "$OPTVAL_HQNX"
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4, "$OPTVAL_NXBRZ"
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5, "$OPTVAL_OLD_NXBRZ"
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6, "$OPTVAL_NORMALNX"
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}
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OptionValue "FogMode"
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@ -2262,12 +2243,13 @@ OptionMenu "GLTextureGLOptions" protected
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ifOption(MMX)
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{
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Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresize, "HqResizeModes"
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Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresizemode, "HqResizeModes"
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}
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else
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{
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Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresize, "HqResizeModesNoMMX"
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Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresizemode, "HqResizeModesNoMMX"
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}
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Option "$GLTEXMNU_HQRESIZEMULT", gl_texture_hqresizemult, "HqResizeMultipliers"
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StaticText "!HQRESIZE_WARNING!"
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Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff"
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|
@ -579,47 +579,9 @@ class GLTextureGLOptions : OptionMenu
|
|||
{
|
||||
string message;
|
||||
|
||||
if (gl_texture_hqresize > 0)
|
||||
if (gl_texture_hqresizemult > 1 && gl_texture_hqresizemode > 0)
|
||||
{
|
||||
int multiplier;
|
||||
|
||||
switch (gl_texture_hqresize)
|
||||
{
|
||||
case 1:
|
||||
case 4:
|
||||
case 7:
|
||||
case 10:
|
||||
case 13:
|
||||
case 20:
|
||||
multiplier = 4;
|
||||
break;
|
||||
case 2:
|
||||
case 5:
|
||||
case 8:
|
||||
case 11:
|
||||
case 14:
|
||||
case 21:
|
||||
multiplier = 9;
|
||||
break;
|
||||
case 3:
|
||||
case 6:
|
||||
case 9:
|
||||
case 12:
|
||||
case 15:
|
||||
case 22:
|
||||
multiplier = 16;
|
||||
break;
|
||||
case 16:
|
||||
case 18:
|
||||
case 23:
|
||||
multiplier = 25;
|
||||
break;
|
||||
case 17:
|
||||
case 19:
|
||||
case 24:
|
||||
multiplier = 36;
|
||||
break;
|
||||
}
|
||||
int multiplier = gl_texture_hqresizemult * gl_texture_hqresizemult;
|
||||
|
||||
string localized = StringTable.Localize("$GLTEXMNU_HQRESIZEWARN");
|
||||
message = String.Format(localized, multiplier);
|
||||
|
|
Loading…
Reference in a new issue