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Merge branch 'gl_swframebuffer' into qzdoom
This commit is contained in:
commit
284a99f204
1 changed files with 8 additions and 6 deletions
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@ -2285,9 +2285,9 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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{
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{
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glGenBuffers(2, (GLuint*)Tex->Buffers);
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glGenBuffers(2, (GLuint*)Tex->Buffers);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, Tex->Buffers[0]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, Tex->Buffers[0]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, Remap->NumEntries * 4, nullptr, GL_STREAM_DRAW);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, RoundedPaletteSize * 4, nullptr, GL_STREAM_DRAW);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, Tex->Buffers[1]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, Tex->Buffers[1]);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, Remap->NumEntries * 4, nullptr, GL_STREAM_DRAW);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, RoundedPaletteSize * 4, nullptr, GL_STREAM_DRAW);
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}
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}
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else
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else
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{
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{
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@ -2295,7 +2295,9 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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Tex->CurrentBuffer = (Tex->CurrentBuffer + 1) & 1;
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Tex->CurrentBuffer = (Tex->CurrentBuffer + 1) & 1;
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}
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}
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buff = (uint32_t *)MapBuffer(GL_PIXEL_UNPACK_BUFFER, Remap->NumEntries * 4);
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int numEntries = MIN(Remap->NumEntries, RoundedPaletteSize);
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buff = (uint32_t *)MapBuffer(GL_PIXEL_UNPACK_BUFFER, numEntries * 4);
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if (buff == nullptr)
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if (buff == nullptr)
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{
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{
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return false;
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return false;
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@ -2303,13 +2305,13 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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pal = Remap->Palette;
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pal = Remap->Palette;
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// See explanation in UploadPalette() for skipat rationale.
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// See explanation in UploadPalette() for skipat rationale.
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skipat = MIN(Remap->NumEntries, DoColorSkip ? 256 - 8 : 256);
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skipat = MIN(numEntries, DoColorSkip ? 256 - 8 : 256);
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for (i = 0; i < skipat; ++i)
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for (i = 0; i < skipat; ++i)
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{
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{
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buff[i] = ColorARGB(pal[i].a, pal[i].r, pal[i].g, pal[i].b);
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buff[i] = ColorARGB(pal[i].a, pal[i].r, pal[i].g, pal[i].b);
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}
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}
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for (++i; i < Remap->NumEntries; ++i)
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for (++i; i < numEntries; ++i)
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{
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{
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buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
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buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
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}
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}
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@ -2319,7 +2321,7 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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GLint oldBinding = 0;
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GLint oldBinding = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldBinding);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldBinding);
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glBindTexture(GL_TEXTURE_2D, Tex->Texture);
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glBindTexture(GL_TEXTURE_2D, Tex->Texture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, Remap->NumEntries, 1, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, numEntries, 1, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, oldBinding);
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glBindTexture(GL_TEXTURE_2D, oldBinding);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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