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- Fixed: A_SpawnItem performed an integer multiplication with fixed point
values to calculate the spawn position. - Fixed: A_SpawnItem tried to set the spawned actor's angle before checking the validity of the returned pointer. SVN r141 (trunk)
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2ff618e474
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2 changed files with 9 additions and 3 deletions
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@ -1,3 +1,9 @@
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May 24, 2006 (Changes by Graf Zahl)
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- Fixed: A_SpawnItem performed an integer multiplication with fixed point
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values to calculate the spawn position.
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- Fixed: A_SpawnItem tried to set the spawned actor's angle before checking
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the validity of the returned pointer.
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May 23, 2006
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May 23, 2006
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- Added missing linker dependencies for Visual C++ 2005 Express Edition and
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- Added missing linker dependencies for Visual C++ 2005 Express Edition and
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fixed building of the assembly files when the source is located in a path
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fixed building of the assembly files when the source is located in a path
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@ -1110,15 +1110,15 @@ void A_SpawnItem(AActor * self)
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}
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}
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AActor * mo = Spawn( missile,
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AActor * mo = Spawn( missile,
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self->x + distance*finecosine[self->angle>>ANGLETOFINESHIFT],
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self->x + FixedMul(distance, finecosine[self->angle>>ANGLETOFINESHIFT]),
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self->y + distance*finesine[self->angle>>ANGLETOFINESHIFT],
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self->y + FixedMul(distance, finesine[self->angle>>ANGLETOFINESHIFT]),
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self->z - self->floorclip + zheight);
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self->z - self->floorclip + zheight);
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mo->angle=self->angle;
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if (mo)
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if (mo)
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{
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{
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AActor * originator = self;
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AActor * originator = self;
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mo->angle=self->angle;
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while (originator && isMissile(originator)) originator = originator->target;
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while (originator && isMissile(originator)) originator = originator->target;
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if (mo->flags3&MF3_ISMONSTER)
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if (mo->flags3&MF3_ISMONSTER)
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