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- Added IfHealth based on Blue Shadow's patch.
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parent
0223b7f460
commit
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1 changed files with 43 additions and 2 deletions
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@ -3431,6 +3431,46 @@ class CommandAlpha : public SBarInfoMainBlock
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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class CommandIfHealth : public SBarInfoCommandFlowControl
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{
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public:
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CommandIfHealth(SBarInfo *script) : SBarInfoCommandFlowControl(script),
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negate(false), percentage(false)
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{
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}
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void Parse(FScanner &sc, bool fullScreenOffsets)
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{
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if (sc.CheckToken(TK_Identifier))
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{
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if (sc.Compare("not"))
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negate = true;
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else
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sc.ScriptError("Expected 'not', but got '%s' instead.", sc.String);
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}
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sc.MustGetToken(TK_IntConst);
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percentage = sc.CheckToken('%');
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hpamount = sc.Number;
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SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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int phealth = percentage ? statusBar->CPlayer->mo->health * 100 / statusBar->CPlayer->mo->GetMaxHealth() : statusBar->CPlayer->mo->health;
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SetTruth((phealth >= hpamount) ^ negate, block, statusBar);
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}
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protected:
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bool negate;
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bool percentage;
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int hpamount;
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};
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////////////////////////////////////////////////////////////////////////////////
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static const char *SBarInfoCommandNames[] =
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static const char *SBarInfoCommandNames[] =
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{
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{
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"drawimage", "drawnumber", "drawswitchableimage",
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"drawimage", "drawnumber", "drawswitchableimage",
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@ -3440,7 +3480,7 @@ static const char *SBarInfoCommandNames[] =
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"gamemode", "playerclass", "playertype", "aspectratio",
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"gamemode", "playerclass", "playertype", "aspectratio",
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"isselected", "usesammo", "usessecondaryammo",
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"isselected", "usesammo", "usessecondaryammo",
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"hasweaponpiece", "inventorybarnotvisible",
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"hasweaponpiece", "inventorybarnotvisible",
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"weaponammo", "ininventory", "alpha",
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"weaponammo", "ininventory", "alpha", "ifhealth",
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NULL
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NULL
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};
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};
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@ -3453,7 +3493,7 @@ enum SBarInfoCommands
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SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_PLAYERTYPE, SBARINFO_ASPECTRATIO,
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SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_PLAYERTYPE, SBARINFO_ASPECTRATIO,
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SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
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SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
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SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
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SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
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SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA,
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SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA, SBARINFO_IFHEALTH,
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};
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};
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SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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@ -3486,6 +3526,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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case SBARINFO_WEAPONAMMO: return new CommandWeaponAmmo(script);
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case SBARINFO_WEAPONAMMO: return new CommandWeaponAmmo(script);
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case SBARINFO_ININVENTORY: return new CommandInInventory(script);
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case SBARINFO_ININVENTORY: return new CommandInInventory(script);
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case SBARINFO_ALPHA: return new CommandAlpha(script);
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case SBARINFO_ALPHA: return new CommandAlpha(script);
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case SBARINFO_IFHEALTH: return new CommandIfHealth(script);
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}
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}
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sc.ScriptError("Unknown command '%s'.\n", sc.String);
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sc.ScriptError("Unknown command '%s'.\n", sc.String);
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