mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
27a3b6aafd
2 changed files with 65 additions and 73 deletions
61
src/textures/warpbuffer.h
Normal file
61
src/textures/warpbuffer.h
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
|
||||||
|
template<class TYPE>
|
||||||
|
void WarpBufferType1(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
|
||||||
|
{
|
||||||
|
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
|
||||||
|
int ymask = height - 1;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
// [mxd] Rewrote to fix animation for NPo2 textures
|
||||||
|
unsigned timebase = unsigned(time * Speed * 32 / 28);
|
||||||
|
for (y = height - 1; y >= 0; y--)
|
||||||
|
{
|
||||||
|
int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % width;
|
||||||
|
if (xf < 0) xf += width;
|
||||||
|
int xt = xf;
|
||||||
|
const TYPE *sourcep = source + y;
|
||||||
|
TYPE *dest = Pixels + y;
|
||||||
|
for (xt = width; xt; xt--, xf = (xf + 1) % width, dest += height)
|
||||||
|
*dest = sourcep[xf + ymask * xf];
|
||||||
|
}
|
||||||
|
timebase = unsigned(time * Speed * 23 / 28);
|
||||||
|
for (x = width - 1; x >= 0; x--)
|
||||||
|
{
|
||||||
|
int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % height;
|
||||||
|
if (yf < 0) yf += height;
|
||||||
|
int yt = yf;
|
||||||
|
const TYPE *sourcep = Pixels + (x + ymask * x);
|
||||||
|
TYPE *dest = buffer;
|
||||||
|
for (yt = height; yt; yt--, yf = (yf + 1) % height)
|
||||||
|
*dest++ = sourcep[yf];
|
||||||
|
memcpy(Pixels + (x + ymask*x), buffer, height * sizeof(TYPE));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template<class TYPE>
|
||||||
|
void WarpBufferType2(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
|
||||||
|
{
|
||||||
|
int ymask = height - 1;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
unsigned timebase = unsigned(time * Speed * 40 / 28);
|
||||||
|
// [mxd] Rewrote to fix animation for NPo2 textures
|
||||||
|
for (x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
TYPE *dest = Pixels + (x + ymask * x);
|
||||||
|
for (y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
int xt = (x + 128
|
||||||
|
+ ((TexMan.sintable[((y*ymul + timebase * 5 + 900) >> 2) & TexMan.SINMASK]) >> 13)
|
||||||
|
+ ((TexMan.sintable[((x*xmul + timebase * 4 + 300) >> 2) & TexMan.SINMASK]) >> 13)) % width;
|
||||||
|
|
||||||
|
int yt = (y + 128
|
||||||
|
+ ((TexMan.sintable[((y*ymul + timebase * 3 + 700) >> 2) & TexMan.SINMASK]) >> 13)
|
||||||
|
+ ((TexMan.sintable[((x*xmul + timebase * 4 + 1200) >> 2) & TexMan.SINMASK]) >> 13)) % height;
|
||||||
|
|
||||||
|
*dest++ = source[(xt + ymask * xt) + yt];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -38,6 +38,7 @@
|
||||||
#include "templates.h"
|
#include "templates.h"
|
||||||
#include "r_utility.h"
|
#include "r_utility.h"
|
||||||
#include "textures/textures.h"
|
#include "textures/textures.h"
|
||||||
|
#include "warpbuffer.h"
|
||||||
|
|
||||||
|
|
||||||
FWarpTexture::FWarpTexture (FTexture *source)
|
FWarpTexture::FWarpTexture (FTexture *source)
|
||||||
|
@ -120,6 +121,7 @@ const BYTE *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out
|
||||||
return Pixels + column*Height;
|
return Pixels + column*Height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void FWarpTexture::MakeTexture(DWORD time)
|
void FWarpTexture::MakeTexture(DWORD time)
|
||||||
{
|
{
|
||||||
const BYTE *otherpix = SourcePic->GetPixels();
|
const BYTE *otherpix = SourcePic->GetPixels();
|
||||||
|
@ -135,46 +137,7 @@ void FWarpTexture::MakeTexture(DWORD time)
|
||||||
}
|
}
|
||||||
|
|
||||||
GenTime = time;
|
GenTime = time;
|
||||||
|
WarpBufferType1(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
|
||||||
BYTE *buffer = (BYTE *)alloca(MAX(Width, Height));
|
|
||||||
int xsize = Width;
|
|
||||||
int ysize = Height;
|
|
||||||
int xmul = WidthOffsetMultiplier; // [mxd]
|
|
||||||
int ymul = HeightOffsetMultiplier; // [mxd]
|
|
||||||
int xmask = WidthMask;
|
|
||||||
int ymask = Height - 1;
|
|
||||||
int ybits = HeightBits;
|
|
||||||
int x, y;
|
|
||||||
|
|
||||||
if ((1 << ybits) > Height)
|
|
||||||
{
|
|
||||||
ybits--;
|
|
||||||
}
|
|
||||||
|
|
||||||
DWORD timebase = DWORD(time * Speed * 32 / 28);
|
|
||||||
// [mxd] Rewrote to fix animation for NPo2 textures
|
|
||||||
for (y = ysize - 1; y >= 0; y--)
|
|
||||||
{
|
|
||||||
int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % xsize;
|
|
||||||
if (xf < 0) xf += xsize;
|
|
||||||
int xt = xf;
|
|
||||||
const BYTE *source = otherpix + y;
|
|
||||||
BYTE *dest = Pixels + y;
|
|
||||||
for (xt = xsize; xt; xt--, xf = (xf + 1) % xsize, dest += ysize)
|
|
||||||
*dest = source[xf + ymask * xf];
|
|
||||||
}
|
|
||||||
timebase = DWORD(time * Speed * 23 / 28);
|
|
||||||
for (x = xsize - 1; x >= 0; x--)
|
|
||||||
{
|
|
||||||
int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % ysize;
|
|
||||||
if (yf < 0) yf += ysize;
|
|
||||||
int yt = yf;
|
|
||||||
const BYTE *source = Pixels + (x + ymask * x);
|
|
||||||
BYTE *dest = buffer;
|
|
||||||
for (yt = ysize; yt; yt--, yf = (yf + 1) % ysize)
|
|
||||||
*dest++ = source[yf];
|
|
||||||
memcpy(Pixels + (x + ymask*x), buffer, ysize);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
|
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
|
||||||
|
@ -222,39 +185,7 @@ void FWarp2Texture::MakeTexture (DWORD time)
|
||||||
}
|
}
|
||||||
|
|
||||||
GenTime = time;
|
GenTime = time;
|
||||||
|
WarpBufferType2(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
|
||||||
int xsize = Width;
|
|
||||||
int ysize = Height;
|
|
||||||
int xmul = WidthOffsetMultiplier; // [mxd]
|
|
||||||
int ymul = HeightOffsetMultiplier; // [mxd]
|
|
||||||
int xmask = WidthMask;
|
|
||||||
int ymask = Height - 1;
|
|
||||||
int ybits = HeightBits;
|
|
||||||
int x, y;
|
|
||||||
|
|
||||||
if ((1 << ybits) > Height)
|
|
||||||
{
|
|
||||||
ybits--;
|
|
||||||
}
|
|
||||||
|
|
||||||
DWORD timebase = DWORD(time * Speed * 40 / 28);
|
|
||||||
// [mxd] Rewrote to fix animation for NPo2 textures
|
|
||||||
for (x = 0; x < xsize; x++)
|
|
||||||
{
|
|
||||||
BYTE *dest = Pixels + (x + ymask * x);
|
|
||||||
for (y = 0; y < ysize; y++)
|
|
||||||
{
|
|
||||||
int xt = (x + 128
|
|
||||||
+ ((TexMan.sintable[((y*ymul + timebase*5 + 900) >> 2) & TexMan.SINMASK])>>13)
|
|
||||||
+ ((TexMan.sintable[((x*xmul + timebase*4 + 300) >> 2) & TexMan.SINMASK])>>13)) % xsize;
|
|
||||||
|
|
||||||
int yt = (y + 128
|
|
||||||
+ ((TexMan.sintable[((y*ymul + timebase*3 + 700) >> 2) & TexMan.SINMASK])>>13)
|
|
||||||
+ ((TexMan.sintable[((x*xmul + timebase*4 + 1200) >> 2) & TexMan.SINMASK])>>13)) % ysize;
|
|
||||||
|
|
||||||
*dest++ = otherpix[(xt + ymask * xt) + yt];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
Loading…
Reference in a new issue