mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- moved the draw functions which are exclusively used by the Strife status bar into strife_sbar.cpp to get them out of the way. They are not expected to survive anyway.
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parent
74f4171947
commit
274727e8ae
3 changed files with 173 additions and 211 deletions
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@ -388,11 +388,6 @@ protected:
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void DrawImage (FTexture *image, int x, int y, FRemapTable *translation=NULL) const;
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void DrawDimImage (FTexture *image, int x, int y, bool dimmed) const;
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void DrINumber (signed int val, int x, int y, int imgBase=imgINumbers) const;
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void DrINumberOuter (signed int val, int x, int y, bool center=false, int w=9) const;
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void DrBNumberOuterFont (signed int val, int x, int y, int w=3) const;
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void RefreshBackground () const;
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void GetCurrentAmmo (AInventory *&ammo1, AInventory *&ammo2, int &ammocount1, int &ammocount2) const;
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@ -576,212 +576,6 @@ void DBaseStatusBar::DrawDimImage (FTexture *img,
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}
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrINumber
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//
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// Draws a three digit number.
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::DrINumber (signed int val, int x, int y, int imgBase) const
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{
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int oldval;
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if (val > 999)
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val = 999;
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oldval = val;
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if (val < 0)
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{
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if (val < -9)
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{
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DrawImage (Images[imgLAME], x+1, y+1);
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return;
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}
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val = -val;
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DrawImage (Images[imgBase+val], x+18, y);
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DrawImage (Images[imgNEGATIVE], x+9, y);
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return;
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}
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if (val > 99)
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{
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DrawImage (Images[imgBase+val/100], x, y);
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}
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val = val % 100;
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if (val > 9 || oldval > 99)
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{
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DrawImage (Images[imgBase+val/10], x+9, y);
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}
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val = val % 10;
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DrawImage (Images[imgBase+val], x+18, y);
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrINumberOuter
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//
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// Draws a number outside the status bar, possibly scaled.
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::DrINumberOuter (signed int val, int x, int y, bool center, int w) const
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{
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bool negative = false;
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x += w*2;
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if (val < 0)
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{
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negative = true;
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val = -val;
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}
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else if (val == 0)
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{
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screen->DrawTexture (Images[imgINumbers], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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screen->DrawTexture (Images[imgINumbers], x, y,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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return;
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}
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int oval = val;
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int ox = x;
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// First the shadow
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while (val != 0)
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{
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screen->DrawTexture (Images[imgINumbers + val % 10], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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x -= w;
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val /= 10;
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}
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if (negative)
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{
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screen->DrawTexture (Images[imgNEGATIVE], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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}
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// Then the real deal
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val = oval;
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x = ox;
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while (val != 0)
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{
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screen->DrawTexture (Images[imgINumbers + val % 10], x, y,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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x -= w;
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val /= 10;
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}
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if (negative)
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{
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screen->DrawTexture (Images[imgNEGATIVE], x, y,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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}
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrBNumberOuter
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//
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// Draws a three digit number using the real big font outside the status bar.
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//
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//---------------------------------------------------------------------------
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void DBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size) const
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{
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int xpos;
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int w, v;
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bool negative = false;
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FTexture *pic;
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w = 0;
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BigFont->GetChar ('0', &w);
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if (w > 1)
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{
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w--;
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}
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xpos = x + w/2 + (size-1)*w;
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if (val == 0)
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{
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pic = BigFont->GetChar ('0', &v);
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screen->DrawTexture (pic, xpos - v/2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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TAG_DONE);
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screen->DrawTexture (pic, xpos - v/2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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TAG_DONE);
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return;
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}
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else if (val < 0)
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{
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negative = true;
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val = -val;
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}
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int oval = val;
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int oxpos = xpos;
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// First the shadow
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while (val != 0)
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{
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pic = BigFont->GetChar ('0' + val % 10, &v);
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screen->DrawTexture (pic, xpos - v/2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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TAG_DONE);
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val /= 10;
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xpos -= w;
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}
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if (negative)
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{
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pic = BigFont->GetChar ('-', &v);
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if (pic != NULL)
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{
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screen->DrawTexture (pic, xpos - v/2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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TAG_DONE);
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}
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}
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// Then the foreground number
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val = oval;
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xpos = oxpos;
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while (val != 0)
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{
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pic = BigFont->GetChar ('0' + val % 10, &v);
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screen->DrawTexture (pic, xpos - v/2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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TAG_DONE);
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val /= 10;
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xpos -= w;
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}
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if (negative)
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{
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pic = BigFont->GetChar ('-', &v);
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if (pic != NULL)
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{
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screen->DrawTexture (pic, xpos - v/2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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TAG_DONE);
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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@ -845,8 +845,181 @@ private:
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int CurrentPop, PendingPop, PopHeight, PopHeightChange;
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int KeyPopPos, KeyPopScroll;
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double ItemFlash;
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void DrINumberOuter(signed int val, int x, int y, bool center = false, int w = 9) const;
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void DrBNumberOuterFont(signed int val, int x, int y, int w = 3) const;
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};
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//---------------------------------------------------------------------------
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//
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// PROC DrINumberOuter
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//
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// Draws a number outside the status bar, possibly scaled.
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//
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//---------------------------------------------------------------------------
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void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center, int w) const
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{
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bool negative = false;
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x += w * 2;
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if (val < 0)
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{
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negative = true;
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val = -val;
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}
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else if (val == 0)
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{
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screen->DrawTexture(Images[imgINumbers], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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screen->DrawTexture(Images[imgINumbers], x, y,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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return;
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}
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int oval = val;
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int ox = x;
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// First the shadow
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while (val != 0)
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{
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screen->DrawTexture(Images[imgINumbers + val % 10], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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x -= w;
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val /= 10;
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}
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if (negative)
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{
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screen->DrawTexture(Images[imgNEGATIVE], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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}
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// Then the real deal
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val = oval;
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x = ox;
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while (val != 0)
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{
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screen->DrawTexture(Images[imgINumbers + val % 10], x, y,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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x -= w;
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val /= 10;
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}
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if (negative)
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{
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screen->DrawTexture(Images[imgNEGATIVE], x, y,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
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}
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}
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//---------------------------------------------------------------------------
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//
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// PROC DrBNumberOuter
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//
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// Draws a three digit number using the real big font outside the status bar.
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//
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//---------------------------------------------------------------------------
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void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size) const
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{
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int xpos;
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int w, v;
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bool negative = false;
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FTexture *pic;
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w = 0;
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BigFont->GetChar('0', &w);
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if (w > 1)
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{
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w--;
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}
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xpos = x + w / 2 + (size - 1)*w;
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if (val == 0)
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{
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pic = BigFont->GetChar('0', &v);
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screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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screen->DrawTexture(pic, xpos - v / 2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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return;
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}
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else if (val < 0)
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{
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negative = true;
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val = -val;
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}
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int oval = val;
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int oxpos = xpos;
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// First the shadow
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while (val != 0)
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{
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pic = BigFont->GetChar('0' + val % 10, &v);
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screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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val /= 10;
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xpos -= w;
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}
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if (negative)
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{
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pic = BigFont->GetChar('-', &v);
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if (pic != NULL)
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{
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screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
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DTA_HUDRules, HUD_Normal,
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DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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}
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}
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// Then the foreground number
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val = oval;
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xpos = oxpos;
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while (val != 0)
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{
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pic = BigFont->GetChar('0' + val % 10, &v);
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screen->DrawTexture(pic, xpos - v / 2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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val /= 10;
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xpos -= w;
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}
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if (negative)
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{
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pic = BigFont->GetChar('-', &v);
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if (pic != NULL)
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{
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screen->DrawTexture(pic, xpos - v / 2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
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TAG_DONE);
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}
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}
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}
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IMPLEMENT_CLASS(DStrifeStatusBar, false, false);
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DBaseStatusBar *CreateStrifeStatusBar ()
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