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- fixed: If player is killed by world, attacker was not checked for nullptr, causing a crash.
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@ -253,6 +253,7 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf
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}
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}
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if (message == nullptr) message = messagename; // fallback to defaults if possible.
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if (attacker == nullptr) attacker = self; // world
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if (attacker->player == nullptr) attacker = self; // for the message creation
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if (message != NULL && message[0] == '$')
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