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Merge pull request #339 from eevee/strict-switch-range
Don't allow pressing a checkswitchrange switch that's in the floor
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commit
266af2e872
1 changed files with 3 additions and 3 deletions
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@ -177,11 +177,11 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
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if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
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{
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{
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return (user->z + user->height >= open.top);
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return (user->z + user->height > open.top);
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}
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}
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else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
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else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
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{
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{
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return (user->z <= open.bottom);
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return (user->z < open.bottom);
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}
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}
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else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
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else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
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{
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{
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@ -194,7 +194,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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else
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else
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{
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{
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// no switch found. Check whether the player can touch either top or bottom texture
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// no switch found. Check whether the player can touch either top or bottom texture
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return (user->z + user->height >= open.top) || (user->z <= open.bottom);
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return (user->z + user->height > open.top) || (user->z < open.bottom);
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}
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}
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}
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}
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