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- call UpdateSectorRenderList from LinkToWorld as well, because this can be called from outside the actor's Tick function.
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2 changed files with 2 additions and 1 deletions
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@ -6246,7 +6246,7 @@ void P_CreateSecNodeList(AActor *thing)
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void AActor::UpdateRenderSectorList()
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{
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static const double SPRITE_SPACE = 64.;
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if (Pos() != OldRenderPos)
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if (Pos() != OldRenderPos && !(flags & MF_NOSECTOR))
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{
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sector_t *sec = Sector;
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double lasth = -FLT_MAX;
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@ -499,6 +499,7 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
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}
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}
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}
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UpdateRenderSectorList();
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}
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void AActor::SetOrigin(double x, double y, double z, bool moving)
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