diff --git a/src/textures/multipatchtexture.cpp b/src/textures/multipatchtexture.cpp index 3083735a9..fd2b59fb1 100644 --- a/src/textures/multipatchtexture.cpp +++ b/src/textures/multipatchtexture.cpp @@ -233,13 +233,13 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl NumParts = SAFESHORT(mtexture.d->patchcount); } - if (NumParts <= 0) + if (NumParts < 0) { I_FatalError ("Bad texture directory"); } UseType = FTexture::TEX_Wall; - Parts = new TexPart[NumParts]; + Parts = NumParts > 0 ? new TexPart[NumParts] : NULL; Width = SAFESHORT(mtexture.d->width); Height = SAFESHORT(mtexture.d->height); strncpy (Name, (const char *)mtexture.d->name, 8); @@ -906,7 +906,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d // There is bizzarely a Doom editing tool that writes to the // first two elements of columndirectory, so I can't check those. - if (SAFESHORT(tex->patchcount) <= 0 || + if (SAFESHORT(tex->patchcount) < 0 || tex->columndirectory[2] != 0 || tex->columndirectory[3] != 0) {