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- fixed: The 'allowdecals' check in animated doors was wrong.
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1 changed files with 1 additions and 1 deletions
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@ -779,7 +779,7 @@ void FTextureManager::ParseAnimatedDoor(FScanner &sc)
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}
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frames.Push(v);
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}
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else if (!sc.Compare("allowdecals"))
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else if (sc.Compare("allowdecals"))
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{
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if (anim.BaseTexture.Exists()) Texture(anim.BaseTexture)->bNoDecals = true;
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}
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