- Fixed: using custom automap backgrounds crashed.

SVN r1735 (trunk)
This commit is contained in:
Christoph Oelckers 2009-07-24 20:25:19 +00:00
parent 4134bc3c64
commit 25c0f679cb
3 changed files with 6 additions and 3 deletions

View file

@ -1,4 +1,7 @@
July 22, 2009
July 24, 2009 (Changes by Graf Zahl)
- Fixed: using custom automap backgrounds crashed.
July 22, 2009
- Added extra states to dehsupp for the MBF additions.
- Removed specific Button_Speed handling from the controllers' AddAxes()
methods. Analog axes now respond to Button_Speed and cl_run in exactly the

View file

@ -854,7 +854,7 @@ void AM_loadPics ()
marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
}
const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)level.info->mapbg[0];
const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
}

View file

@ -262,7 +262,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, bool force)
if ((player->health > 0) || undobydeathsaves)
{
player->health = mo->health = mo->GetDefault()->health;
player->health = mo->health = mo->SpawnHealth();
}
else // killed when morphed so stay dead
{