- corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units.

This commit is contained in:
Rachael Alexanderson 2017-07-11 05:53:21 -04:00
parent 2e33165edf
commit 25ab31e92c

View file

@ -139,7 +139,7 @@ namespace swrenderer
skyangle += FLOAT2FIXED(s->GetTextureXOffset(pos));
// Vertical offset allows careful sky positioning.
skymid = s->GetTextureYOffset(pos);
skymid = s->GetTextureYOffset(pos) - 28.0;
// We sometimes flip the picture horizontally.
//