diff --git a/src/swrenderer/line/r_renderdrawsegment.cpp b/src/swrenderer/line/r_renderdrawsegment.cpp index df6c8f7a1..86f86c2cb 100644 --- a/src/swrenderer/line/r_renderdrawsegment.cpp +++ b/src/swrenderer/line/r_renderdrawsegment.cpp @@ -103,17 +103,13 @@ namespace swrenderer Clip3DFloors *clip3d = Thread->Clip3D.get(); - if (!(m3DFloor.clipTop)) - { - m3DFloor.sclipTop = sec->ceilingplane.ZatPoint(Thread->Viewport->viewpoint.Pos); - } - CameraLight *cameraLight = CameraLight::Instance(); if (cameraLight->FixedLightLevel() < 0) { + double clipTop = m3DFloor.clipTop ? m3DFloor.sclipTop : sec->ceilingplane.ZatPoint(Thread->Viewport->viewpoint.Pos); for (int i = frontsector->e->XFloor.lightlist.Size() - 1; i >= 0; i--) { - if (m3DFloor.sclipTop <= frontsector->e->XFloor.lightlist[i].plane.Zat0()) + if (clipTop <= frontsector->e->XFloor.lightlist[i].plane.Zat0()) { lightlist_t *lit = &frontsector->e->XFloor.lightlist[i]; basecolormap = GetColorTable(lit->extra_colormap, frontsector->SpecialColors[sector_t::walltop]); @@ -267,13 +263,18 @@ namespace swrenderer WallC.sx1 = ds->sx1; WallC.sx2 = ds->sx2; + double top, bot; + GetMaskedWallTopBottom(ds, top, bot); + top -= Thread->Viewport->viewpoint.Pos.Z; + bot -= Thread->Viewport->viewpoint.Pos.Z; + if (m3DFloor.clipTop) { wallupper.Project(Thread->Viewport.get(), textop < m3DFloor.sclipTop - Thread->Viewport->viewpoint.Pos.Z ? textop : m3DFloor.sclipTop - Thread->Viewport->viewpoint.Pos.Z, &WallC); } else { - wallupper.Project(Thread->Viewport.get(), textop, &WallC); + wallupper.Project(Thread->Viewport.get(), MIN(textop, top), &WallC); } if (m3DFloor.clipBottom) { @@ -281,7 +282,7 @@ namespace swrenderer } else { - walllower.Project(Thread->Viewport.get(), textop - texheight, &WallC); + walllower.Project(Thread->Viewport.get(), MAX(textop - texheight, bot), &WallC); } for (int i = x1; i < x2; i++) @@ -402,7 +403,7 @@ namespace swrenderer } // kg3D - render one fake wall - void RenderDrawSegment::RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap) + void RenderDrawSegment::RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap, double clipTop, double clipBottom) { int i; double xscale; @@ -485,8 +486,8 @@ namespace swrenderer WallT = ds->tmapvals; Clip3DFloors *clip3d = Thread->Clip3D.get(); - wallupper.Project(Thread->Viewport.get(), m3DFloor.sclipTop - Thread->Viewport->viewpoint.Pos.Z, &WallC); - walllower.Project(Thread->Viewport.get(), m3DFloor.sclipBottom - Thread->Viewport->viewpoint.Pos.Z, &WallC); + wallupper.Project(Thread->Viewport.get(), clipTop - Thread->Viewport->viewpoint.Pos.Z, &WallC); + walllower.Project(Thread->Viewport.get(), clipBottom - Thread->Viewport->viewpoint.Pos.Z, &WallC); for (i = x1; i < x2; i++) { @@ -542,13 +543,12 @@ namespace swrenderer Clip3DFloors *clip3d = Thread->Clip3D.get(); - // maybe fix clipheights - if (!m3DFloor.clipBottom) m3DFloor.sclipBottom = floorHeight; - if (!m3DFloor.clipTop) m3DFloor.sclipTop = ceilingHeight; + double clipTop = m3DFloor.clipTop ? m3DFloor.sclipTop : ceilingHeight; + double clipBottom = m3DFloor.clipBottom ? m3DFloor.sclipBottom : floorHeight; // maybe not visible - if (m3DFloor.sclipBottom >= frontsector->CenterCeiling()) return; - if (m3DFloor.sclipTop <= frontsector->CenterFloor()) return; + if (clipBottom >= frontsector->CenterCeiling()) return; + if (clipTop <= frontsector->CenterFloor()) return; if (m3DFloor.down2Up) { // bottom to viewz @@ -561,7 +561,7 @@ namespace swrenderer // visible? passed = 0; if (!(rover->flags & FF_RENDERSIDES) || rover->top.plane->isSlope() || rover->bottom.plane->isSlope() || - rover->top.plane->Zat0() <= m3DFloor.sclipBottom || + rover->top.plane->Zat0() <= clipBottom || rover->bottom.plane->Zat0() >= ceilingHeight || rover->top.plane->Zat0() <= floorHeight) { @@ -576,7 +576,7 @@ namespace swrenderer } rw_pic = nullptr; - if (rover->bottom.plane->Zat0() >= m3DFloor.sclipTop || passed) + if (rover->bottom.plane->Zat0() >= clipTop || passed) { if (last) { @@ -598,8 +598,8 @@ namespace swrenderer if (fover->top.plane->isSlope() || fover->bottom.plane->isSlope()) continue; // visible? - if (fover->top.plane->Zat0() <= m3DFloor.sclipBottom) continue; // no - if (fover->bottom.plane->Zat0() >= m3DFloor.sclipTop) + if (fover->top.plane->Zat0() <= clipBottom) continue; // no + if (fover->bottom.plane->Zat0() >= clipTop) { // no, last possible fover = nullptr; break; @@ -651,8 +651,8 @@ namespace swrenderer if (fover->top.plane->isSlope() || fover->bottom.plane->isSlope()) continue; // visible? - if (fover->top.plane->Zat0() <= m3DFloor.sclipBottom) continue; // no - if (fover->bottom.plane->Zat0() >= m3DFloor.sclipTop) + if (fover->top.plane->Zat0() <= clipBottom) continue; // no + if (fover->bottom.plane->Zat0() >= clipTop) { // visible, last possible fover = nullptr; break; @@ -703,7 +703,7 @@ namespace swrenderer { for (j = backsector->e->XFloor.lightlist.Size() - 1; j >= 0; j--) { - if (m3DFloor.sclipTop <= backsector->e->XFloor.lightlist[j].plane.Zat0()) + if (clipTop <= backsector->e->XFloor.lightlist[j].plane.Zat0()) { lightlist_t *lit = &backsector->e->XFloor.lightlist[j]; basecolormap = GetColorTable(lit->extra_colormap, frontsector->SpecialColors[sector_t::walltop]); @@ -717,7 +717,7 @@ namespace swrenderer { for (j = frontsector->e->XFloor.lightlist.Size() - 1; j >= 0; j--) { - if (m3DFloor.sclipTop <= frontsector->e->XFloor.lightlist[j].plane.Zat0()) + if (clipTop <= frontsector->e->XFloor.lightlist[j].plane.Zat0()) { lightlist_t *lit = &frontsector->e->XFloor.lightlist[j]; basecolormap = GetColorTable(lit->extra_colormap, frontsector->SpecialColors[sector_t::walltop]); @@ -732,7 +732,7 @@ namespace swrenderer if (rw_pic != DONT_DRAW) { - RenderFakeWall(ds, x1, x2, fover ? fover : rover, wallshade, basecolormap); + RenderFakeWall(ds, x1, x2, fover ? fover : rover, wallshade, basecolormap, clipTop, clipBottom); } else rw_pic = nullptr; break; @@ -749,7 +749,7 @@ namespace swrenderer passed = 0; if (!(rover->flags & FF_RENDERSIDES) || rover->top.plane->isSlope() || rover->bottom.plane->isSlope() || - rover->bottom.plane->Zat0() >= m3DFloor.sclipTop || + rover->bottom.plane->Zat0() >= clipTop || rover->top.plane->Zat0() <= floorHeight || rover->bottom.plane->Zat0() >= ceilingHeight) { @@ -763,7 +763,7 @@ namespace swrenderer } } rw_pic = nullptr; - if (rover->top.plane->Zat0() <= m3DFloor.sclipBottom || passed) + if (rover->top.plane->Zat0() <= clipBottom || passed) { // maybe wall from inside rendering? fover = nullptr; for (j = 0; j < (int)frontsector->e->XFloor.ffloors.Size(); j++) @@ -780,8 +780,8 @@ namespace swrenderer if (fover->top.plane->isSlope() || fover->bottom.plane->isSlope()) continue; // visible? - if (fover->bottom.plane->Zat0() >= m3DFloor.sclipTop) continue; // no - if (fover->top.plane->Zat0() <= m3DFloor.sclipBottom) + if (fover->bottom.plane->Zat0() >= clipTop) continue; // no + if (fover->top.plane->Zat0() <= clipBottom) { // no, last possible fover = nullptr; break; @@ -832,8 +832,8 @@ namespace swrenderer if (fover->top.plane->isSlope() || fover->bottom.plane->isSlope()) continue; // visible? - if (fover->bottom.plane->Zat0() >= m3DFloor.sclipTop) continue; // no - if (fover->top.plane->Zat0() <= m3DFloor.sclipBottom) + if (fover->bottom.plane->Zat0() >= clipTop) continue; // no + if (fover->top.plane->Zat0() <= clipBottom) { // visible, last possible fover = nullptr; break; @@ -882,7 +882,7 @@ namespace swrenderer { for (j = backsector->e->XFloor.lightlist.Size() - 1; j >= 0; j--) { - if (m3DFloor.sclipTop <= backsector->e->XFloor.lightlist[j].plane.Zat0()) + if (clipTop <= backsector->e->XFloor.lightlist[j].plane.Zat0()) { lightlist_t *lit = &backsector->e->XFloor.lightlist[j]; basecolormap = GetColorTable(lit->extra_colormap, frontsector->SpecialColors[sector_t::walltop]); @@ -896,7 +896,7 @@ namespace swrenderer { for (j = frontsector->e->XFloor.lightlist.Size() - 1; j >= 0; j--) { - if (m3DFloor.sclipTop <= frontsector->e->XFloor.lightlist[j].plane.Zat0()) + if (clipTop <= frontsector->e->XFloor.lightlist[j].plane.Zat0()) { lightlist_t *lit = &frontsector->e->XFloor.lightlist[j]; basecolormap = GetColorTable(lit->extra_colormap, frontsector->SpecialColors[sector_t::walltop]); @@ -911,7 +911,7 @@ namespace swrenderer if (rw_pic != DONT_DRAW) { - RenderFakeWall(ds, x1, x2, fover ? fover : rover, wallshade, basecolormap); + RenderFakeWall(ds, x1, x2, fover ? fover : rover, wallshade, basecolormap, clipTop, clipBottom); } else { @@ -952,7 +952,6 @@ namespace swrenderer top = MAX(frontcz1, frontcz2); bot = MIN(frontfz1, frontfz2); - Clip3DFloors *clip3d = Thread->Clip3D.get(); if (m3DFloor.clipTop) { top = MIN(top, m3DFloor.sclipTop); diff --git a/src/swrenderer/line/r_renderdrawsegment.h b/src/swrenderer/line/r_renderdrawsegment.h index f54ff6b1a..82186f317 100644 --- a/src/swrenderer/line/r_renderdrawsegment.h +++ b/src/swrenderer/line/r_renderdrawsegment.h @@ -39,7 +39,7 @@ namespace swrenderer private: bool RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade); void ClipMidtex(int x1, int x2); - void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap); + void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap, double clipTop, double clipBottom); void RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade); void GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot); diff --git a/src/swrenderer/things/r_visiblesprite.cpp b/src/swrenderer/things/r_visiblesprite.cpp index 5753d2e48..458e83dbb 100644 --- a/src/swrenderer/things/r_visiblesprite.cpp +++ b/src/swrenderer/things/r_visiblesprite.cpp @@ -100,20 +100,22 @@ namespace swrenderer CameraLight *cameraLight = CameraLight::Instance(); if (!cameraLight->FixedColormap() && cameraLight->FixedLightLevel() < 0 && spr->sector->e && spr->sector->e->XFloor.lightlist.Size()) { - if (!clip3DFloor.clipTop) - { - clip3DFloor.sclipTop = spr->sector->ceilingplane.ZatPoint(thread->Viewport->viewpoint.Pos); - } + double clipTop; + if (clip3DFloor.clipTop) + clipTop = clip3DFloor.clipTop; + else + clipTop = spr->sector->ceilingplane.ZatPoint(thread->Viewport->viewpoint.Pos); + sector_t *sec = nullptr; FDynamicColormap *mybasecolormap = nullptr; for (int i = spr->sector->e->XFloor.lightlist.Size() - 1; i >= 0; i--) { - if (clip3DFloor.sclipTop <= spr->sector->e->XFloor.lightlist[i].plane.Zat0()) + if (clipTop <= spr->sector->e->XFloor.lightlist[i].plane.Zat0()) { rover = spr->sector->e->XFloor.lightlist[i].caster; if (rover) { - if (rover->flags & FF_DOUBLESHADOW && clip3DFloor.sclipTop <= rover->bottom.plane->Zat0()) + if (rover->flags & FF_DOUBLESHADOW && clipTop <= rover->bottom.plane->Zat0()) { break; }