- removed ZDoom dependencies from music_libsndfile.cpp

This commit is contained in:
Christoph Oelckers 2019-09-29 13:06:40 +02:00
parent cdf2a17c5a
commit 247346e821
5 changed files with 130 additions and 114 deletions

View File

@ -47,8 +47,13 @@ endif()
file( GLOB HEADER_FILES
zmusic/*.h
mididevices/*.h
midisources/*.h
decoder/*.h
thirdparty/*.h
)
add_library( zmusic STATIC
${HEADER_FILES}
i_module.cpp
mididevices/music_base_mididevice.cpp
mididevices/music_adlmidi_mididevice.cpp
@ -76,3 +81,5 @@ target_link_libraries( zmusic )
source_group("MIDI Devices" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mididevices/.+")
source_group("MIDI Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/midisources/.+")
source_group("MIDI Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/zmusic/.+")
source_group("Sound Decoding" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/decoder/.+")
source_group("Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")

View File

@ -970,3 +970,22 @@ void Dumb_SetupConfig(DumbConfig* config)
config->mod_autochip_scan_threshold = mod_autochip_scan_threshold;
config->mod_dumb_mastervolume = mod_dumb_mastervolume;
}
//==========================================================================
//
// sndfile
//
//==========================================================================
CUSTOM_CVAR(Int, snd_streambuffersize, 64, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 16)
{
self = 16;
}
else if (self > 1024)
{
self = 1024;
}
}

View File

@ -35,10 +35,6 @@
// HEADER FILES ------------------------------------------------------------
#include <mutex>
#include "i_musicinterns.h"
#include "v_text.h"
#include "templates.h"
#include "m_fixed.h"
#include "streamsource.h"
#include "zmusic/sounddecoder.h"
@ -77,22 +73,105 @@ protected:
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Int, snd_streambuffersize, 64, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 16)
{
self = 16;
}
else if (self > 1024)
{
self = 1024;
}
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// S_ParseTimeTag
//
// Passed the value of a loop point tag, converts it to numbers.
//
// This may be of the form 00:00:00.00 (HH:MM:SS.ss) to specify by play
// time. Various parts may be left off. The only requirement is that it
// contain a colon. e.g. To start the loop at 20 seconds in, you can use
// ":20", "0:20", "00:00:20", ":20.0", etc. Values after the decimal are
// fractions of a second.
//
// If you don't include a colon but just have a raw number, then it's
// the number of PCM samples at which to loop.
//
// Returns true if the tag made sense, false if not.
//
//==========================================================================
bool S_ParseTimeTag(const char* tag, bool* as_samples, unsigned int* time)
{
const int time_count = 3;
const char* bit = tag;
char ms[3] = { 0 };
unsigned int times[time_count] = { 0 };
int ms_pos = 0, time_pos = 0;
bool pcm = true, in_ms = false;
for (bit = tag; *bit != '\0'; ++bit)
{
if (*bit >= '0' && *bit <= '9')
{
if (in_ms)
{
// Ignore anything past three fractional digits.
if (ms_pos < 3)
{
ms[ms_pos++] = *bit - '0';
}
}
else
{
times[time_pos] = times[time_pos] * 10 + *bit - '0';
}
}
else if (*bit == ':')
{
if (in_ms)
{ // If we already specified milliseconds, we can't take any more parts.
return false;
}
pcm = false;
if (++time_pos == time_count)
{ // Time too long. (Seriously, starting the loop days in?)
return false;
}
}
else if (*bit == '.')
{
if (pcm || in_ms)
{ // It doesn't make sense to have fractional PCM values.
// It also doesn't make sense to have more than one dot.
return false;
}
in_ms = true;
}
else
{ // Anything else: We don't understand this.
return false;
}
}
if (pcm)
{
*as_samples = true;
*time = times[0];
}
else
{
unsigned int mytime = 0;
// Add in hours, minutes, and seconds
for (int i = 0; i <= time_pos; ++i)
{
mytime = mytime * 60 + times[i];
}
// Add in milliseconds
mytime = mytime * 1000 + ms[0] * 100 + ms[1] * 10 + ms[2];
*as_samples = false;
*time = mytime;
}
return true;
}
//==========================================================================
//
// Try to find the LOOP_START/LOOP_END tags in a Vorbis Comment block
@ -274,7 +353,7 @@ StreamSource *SndFile_OpenSong(MusicIO::FileInterface *fr)
bool startass = false, endass = false;
FindLoopTags(fr, &loop_start, &startass, &loop_end, &endass);
fr->seek(0, FileReader::SeekSet);
fr->seek(0, SEEK_SET);
auto decoder = SoundDecoder::CreateDecoder(fr);
if (decoder == nullptr) return nullptr; // If this fails the file reader has not been taken over and the caller needs to clean up. This is to allow further analysis of the passed file.
return new SndFileSong(decoder, loop_start, loop_end, startass, endass);
@ -286,6 +365,11 @@ StreamSource *SndFile_OpenSong(MusicIO::FileInterface *fr)
//
//==========================================================================
static int32_t Scale(int32_t a, int32_t b, int32_t c)
{
return (int32_t)(((int64_t)a * b) / c);
}
SndFileSong::SndFileSong(SoundDecoder *decoder, uint32_t loop_start, uint32_t loop_end, bool startass, bool endass)
{
ChannelConfig iChannels;
@ -298,14 +382,15 @@ SndFileSong::SndFileSong(SoundDecoder *decoder, uint32_t loop_start, uint32_t lo
const uint32_t sampleLength = (uint32_t)decoder->getSampleLength();
Loop_Start = loop_start;
Loop_End = sampleLength == 0 ? loop_end : clamp<uint32_t>(loop_end, 0, sampleLength);
Loop_End = sampleLength == 0 ? loop_end : std::min<uint32_t>(loop_end, sampleLength);
Decoder = decoder;
Channels = iChannels == ChannelConfig_Stereo? 2:1;
}
SoundStreamInfo SndFileSong::GetFormat()
{
return { snd_streambuffersize * 1024, SampleRate, -Channels };
// deal with this once the configuration is handled better.
return { 64/*snd_streambuffersize*/ * 1024, SampleRate, -Channels };
}
//==========================================================================

View File

@ -1966,100 +1966,6 @@ int S_FindSkinnedSoundEx (AActor *actor, const char *name, const char *extendedn
return S_FindSkinnedSound (actor, id);
}
//==========================================================================
//
// S_ParseTimeTag
//
// Passed the value of a loop point tag, converts it to numbers.
//
// This may be of the form 00:00:00.00 (HH:MM:SS.ss) to specify by play
// time. Various parts may be left off. The only requirement is that it
// contain a colon. e.g. To start the loop at 20 seconds in, you can use
// ":20", "0:20", "00:00:20", ":20.0", etc. Values after the decimal are
// fractions of a second.
//
// If you don't include a colon but just have a raw number, then it's
// the number of PCM samples at which to loop.
//
// Returns true if the tag made sense, false if not.
//
//==========================================================================
bool S_ParseTimeTag(const char *tag, bool *as_samples, unsigned int *time)
{
const char *bit = tag;
char ms[3] = { 0 };
unsigned int times[3] = { 0 };
int ms_pos = 0, time_pos = 0;
bool pcm = true, in_ms = false;
for (bit = tag; *bit != '\0'; ++bit)
{
if (*bit >= '0' && *bit <= '9')
{
if (in_ms)
{
// Ignore anything past three fractional digits.
if (ms_pos < 3)
{
ms[ms_pos++] = *bit - '0';
}
}
else
{
times[time_pos] = times[time_pos] * 10 + *bit - '0';
}
}
else if (*bit == ':')
{
if (in_ms)
{ // If we already specified milliseconds, we can't take any more parts.
return false;
}
pcm = false;
if (++time_pos == countof(times))
{ // Time too long. (Seriously, starting the loop days in?)
return false;
}
}
else if (*bit == '.')
{
if (pcm || in_ms)
{ // It doesn't make sense to have fractional PCM values.
// It also doesn't make sense to have more than one dot.
return false;
}
in_ms = true;
}
else
{ // Anything else: We don't understand this.
return false;
}
}
if (pcm)
{
*as_samples = true;
*time = times[0];
}
else
{
unsigned int mytime = 0;
// Add in hours, minutes, and seconds
for (int i = 0; i <= time_pos; ++i)
{
mytime = mytime * 60 + times[i];
}
// Add in milliseconds
mytime = mytime * 1000 + ms[0] * 100 + ms[1] * 10 + ms[2];
*as_samples = false;
*time = mytime;
}
return true;
}
//==========================================================================
//
// sfxinfo_t :: MarkUsed

View File

@ -357,7 +357,6 @@ void S_ShrinkPlayerSoundLists ();
void S_UnloadSound (sfxinfo_t *sfx);
sfxinfo_t *S_LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer = nullptr);
unsigned int S_GetMSLength(FSoundID sound);
bool S_ParseTimeTag(const char *tag, bool *as_samples, unsigned int *time);
void A_PlaySound(AActor *self, int soundid, int channel, double volume, int looping, double attenuation, int local, double pitch);
// [RH] Prints sound debug info to the screen.