diff --git a/src/gl/dynlights/gl_dynlight1.cpp b/src/gl/dynlights/gl_dynlight1.cpp index 56db94e4d..858bcfd09 100644 --- a/src/gl/dynlights/gl_dynlight1.cpp +++ b/src/gl/dynlights/gl_dynlight1.cpp @@ -139,9 +139,6 @@ bool gl_GetLight(int group, Plane & p, ADynamicLight * light, bool checkside, bo if (gl_light_math != 0) { - // Adjust light slightly to make the range better match plain attenuation - radius *= 1.5; - // Move light up because flasks/vials have their light source location at/below the floor. // // If the point is exactly on the wall plane it might cause some acne as some pixels could