mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
- Fixed: Decals could spread to walls which had a decal-less texture or
were flagged not to have decals. - Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value from their StickToWall call and left unplaced decals behind if that happened. SVN r2046 (trunk)
This commit is contained in:
parent
85c683e0c7
commit
23caac1c9b
2 changed files with 42 additions and 16 deletions
|
@ -1,4 +1,8 @@
|
|||
December 25, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: Decals could spread to walls which had a decal-less texture or
|
||||
were flagged not to have decals.
|
||||
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
|
||||
from their StickToWall call and left unplaced decals behind if that happened.
|
||||
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
|
||||
player does not immediately activate switches. oldbuttons was not usable
|
||||
for this. This also required that CopyPlayer preserves this info.
|
||||
|
|
|
@ -298,6 +298,13 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
|
|||
else return FNullTextureID();
|
||||
CalcFracPos (wall, x, y);
|
||||
|
||||
FTexture *texture = TexMan[tex];
|
||||
|
||||
if (texture == NULL || texture->bNoDecals)
|
||||
{
|
||||
return FNullTextureID();
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
|
@ -546,12 +553,19 @@ DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, fixed_t ix, fixed_
|
|||
DBaseDecal *decal = new DBaseDecal(iz);
|
||||
if (decal != NULL)
|
||||
{
|
||||
decal->StickToWall (wall, ix, iy, ffloor);
|
||||
if (decal->StickToWall (wall, ix, iy, ffloor).isValid())
|
||||
{
|
||||
tpl->ApplyToDecal (decal, wall);
|
||||
decal->AlphaColor = AlphaColor;
|
||||
decal->RenderFlags = (decal->RenderFlags & RF_DECALMASK) |
|
||||
(this->RenderFlags & ~RF_DECALMASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
decal->Destroy();
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return decal;
|
||||
}
|
||||
|
||||
|
@ -652,16 +666,12 @@ DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, fixed_t x,
|
|||
}
|
||||
DImpactDecal::CheckMax();
|
||||
decal = new DImpactDecal (z);
|
||||
|
||||
FTextureID stickypic = decal->StickToWall (wall, x, y, ffloor);
|
||||
FTexture *tex = TexMan[stickypic];
|
||||
|
||||
if (tex != NULL && tex->bNoDecals)
|
||||
if (decal == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (decal == NULL)
|
||||
if (!decal->StickToWall (wall, x, y, ffloor).isValid())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -685,16 +695,28 @@ DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, fixed_t x,
|
|||
|
||||
DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, fixed_t ix, fixed_t iy, fixed_t iz, side_t *wall, F3DFloor * ffloor) const
|
||||
{
|
||||
if (wall->Flags & WALLF_NOAUTODECALS)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DImpactDecal::CheckMax();
|
||||
DImpactDecal *decal = new DImpactDecal(iz);
|
||||
if (decal != NULL)
|
||||
{
|
||||
decal->StickToWall (wall, ix, iy, ffloor);
|
||||
if (decal->StickToWall (wall, ix, iy, ffloor).isValid())
|
||||
{
|
||||
tpl->ApplyToDecal (decal, wall);
|
||||
decal->AlphaColor = AlphaColor;
|
||||
decal->RenderFlags = (decal->RenderFlags & RF_DECALMASK) |
|
||||
(this->RenderFlags & ~RF_DECALMASK);
|
||||
}
|
||||
else
|
||||
{
|
||||
decal->Destroy();
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return decal;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue