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- fix buffer usage warning caused by using the wrong flag for glMapBuffer after switching to doing a plain memcpy
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@ -305,7 +305,7 @@ void FHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
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uint8_t *FHardwareTexture::MapBuffer()
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, glBufferID);
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return (uint8_t*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
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return (uint8_t*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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}
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//===========================================================================
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