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- fixed: GLScenePortal did not forward IsSky to its backing object.
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@ -85,7 +85,7 @@ public:
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~GLScenePortal() { delete mScene; }
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virtual void * GetSource() const { return mScene->GetSource(); }
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virtual const char *GetName() { return mScene->GetName(); }
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virtual bool IsSky() { return false; }
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virtual bool IsSky() { return mScene->IsSky(); }
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virtual bool NeedCap() { return true; }
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virtual bool NeedDepthBuffer() { return true; }
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virtual void DrawContents(HWDrawInfo *di)
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