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Fix kdizd blinking issue because the vertex buffer was too small
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@ -278,7 +278,7 @@ namespace
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TriVertex *PolyVertexBuffer::GetVertices(int count)
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{
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enum { VertexBufferSize = 16 * 1024 };
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enum { VertexBufferSize = 64 * 1024 };
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static TriVertex Vertex[VertexBufferSize];
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if (NextBufferVertex + count > VertexBufferSize)
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