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- fixed SPC music looping after update to GME 0.6.2
Why was the default player setup changed at all? https://forum.zdoom.org/viewtopic.php?t=65863
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@ -144,6 +144,11 @@ StreamSource *GME_OpenSong(MusicIO::FileInterface *reader, const char *fmt, int
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}
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gme_set_stereo_depth(emu, std::min(std::max(miscConfig.gme_stereodepth, 0.f), 1.f));
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gme_set_fade(emu, -1); // Enable infinite loop
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#if GME_VERSION >= 0x602
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gme_set_autoload_playback_limit(emu, 0);
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#endif // GME_VERSION >= 0x602
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return new GMESong(emu, sample_rate);
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}
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