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Fix missing enemies in HTP-RAW.WAD MAP22
Make 100% kills possible on MAP22 of Hell to Pay
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1 changed files with 14 additions and 0 deletions
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@ -651,6 +651,20 @@ class LevelCompatibility play
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break;
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}
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case '7837B5334A277F107515D649BCEFB682': // Hell to Pay MAP22
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{
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// Four enemies (six if multiplayer) never spawn in the map,
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// so the lines closest to them should teleport them instead.
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SetLineSpecial(1835, Teleport, 0, 40);
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SetLineActivation(1835, SPAC_MCross);
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SetLineFlags(1835, Line.ML_REPEAT_SPECIAL);
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SetLineSpecial(1847, Teleport, 0, 40);
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SetLineActivation(1847, SPAC_MCross);
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SetLineFlags(1847, Line.ML_REPEAT_SPECIAL);
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break;
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}
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case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24
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{
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// Remove Chaingunner far below the map, making 100% kills
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