mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Merge branch 'master' into new_level_refactor
# Conflicts: # src/c_dispatch.cpp
This commit is contained in:
commit
22939aade7
9 changed files with 133 additions and 138 deletions
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@ -70,7 +70,7 @@ const char *KeyNames[NUM_KEYS] =
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NULL, NULL, NULL, NULL, "F13", "F14", "F15", "F16", //60
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //68
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"Kana", NULL, NULL, "Abnt_C1", NULL, NULL, NULL, NULL, //70
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NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "abnt_c2", NULL, //78
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NULL, "Convert", NULL, "NoConvert",NULL, "Yen", "Abnt_C2", NULL, //78
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, //80
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NULL, NULL, NULL, NULL, NULL, "KP=", NULL, NULL, //88
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"Circumflex","@", ":", "_", "Kanji", "Stop", "Ax", "Unlabeled",//90
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@ -148,7 +148,7 @@ const char *KeyNames[NUM_KEYS] =
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"DPadUp","DPadDown","DPadLeft","DPadRight", // Gamepad buttons
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"Pad_Start","Pad_Back","LThumb","RThumb",
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"LShoulder","RShoulder","LTrigger","RTrigger",
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
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"Pad_A", "Pad_B", "Pad_X", "Pad_Y"
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};
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FKeyBindings Bindings;
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@ -74,6 +74,7 @@ extern bool insave;
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CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
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CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
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CVAR (Bool, cl_blockcheats, false, 0)
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CCMD (toggleconsole)
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{
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@ -87,6 +88,11 @@ bool CheckCheatmode (bool printmsg)
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if (printmsg) Printf ("sv_cheats must be true to enable this command.\n");
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return true;
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}
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else if (cl_blockcheats)
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{
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if (printmsg) Printf ("cl_blockcheats is turned on and disabled this command.\n");
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return true;
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}
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else
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{
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return false;
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@ -629,7 +629,7 @@ void C_DeinitConsole ()
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while (cmd != NULL)
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{
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GameAtExit *next = cmd->Next;
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AddCommandString (cmd->Command.LockBuffer());
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AddCommandString (cmd->Command);
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delete cmd;
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cmd = next;
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}
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@ -1559,17 +1559,9 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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{
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// Work with a copy of command to avoid side effects caused by
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// exception raised during execution, like with 'error' CCMD.
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// It's problematic to maintain FString's lock symmetry.
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static TArray<char> command;
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const size_t length = buffer.Text.Len();
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command.Resize(unsigned(length + 1));
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memcpy(&command[0], buffer.Text.GetChars(), length);
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command[length] = '\0';
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FString copy = buffer.Text;
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buffer.SetString("");
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AddCommandString(&command[0]);
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AddCommandString(copy);
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}
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TabbedLast = false;
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TabbedList = false;
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@ -60,38 +60,119 @@
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// TYPES -------------------------------------------------------------------
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class DWaitingCommand : public DThinker
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class UnsafeExecutionScope
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{
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DECLARE_CLASS (DWaitingCommand, DThinker)
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const bool wasEnabled;
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public:
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DWaitingCommand (const char *cmd, int tics, bool unsafe);
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~DWaitingCommand ();
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void Serialize(FSerializer &arc);
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void Tick ();
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explicit UnsafeExecutionScope(const bool enable = true)
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: wasEnabled(UnsafeExecutionContext)
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{
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UnsafeExecutionContext = enable;
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}
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private:
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DWaitingCommand ();
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~UnsafeExecutionScope()
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{
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UnsafeExecutionContext = wasEnabled;
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}
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};
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char *Command;
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class FDelayedCommand
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{
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protected:
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virtual bool Tick() = 0;
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friend class FDelayedCommandQueue;
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};
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class FWaitingCommand : public FDelayedCommand
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{
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public:
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FWaitingCommand(const char *cmd, int tics, bool unsafe)
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: Command(cmd), TicsLeft(tics+1), IsUnsafe(unsafe)
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{}
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bool Tick() override
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{
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if (--TicsLeft == 0)
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{
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UnsafeExecutionScope scope(IsUnsafe);
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AddCommandString(Command);
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return true;
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}
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return false;
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}
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FString Command;
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int TicsLeft;
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bool IsUnsafe;
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};
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class DStoredCommand : public DThinker
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class FStoredCommand : public FDelayedCommand
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{
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DECLARE_CLASS (DStoredCommand, DThinker)
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public:
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DStoredCommand (FConsoleCommand *com, const char *cmd);
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~DStoredCommand ();
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void Tick ();
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FStoredCommand(FConsoleCommand *com, const char *cmd)
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: Command(com), Text(cmd)
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{}
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bool Tick() override
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{
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if (Text.IsNotEmpty() && Command != nullptr)
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{
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FCommandLine args(Text);
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Command->Run(args, players[consoleplayer].mo, 0);
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}
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return true;
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}
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private:
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DStoredCommand ();
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FConsoleCommand *Command;
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char *Text;
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FString Text;
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};
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class FDelayedCommandQueue
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{
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TDeletingArray<FDelayedCommand *> delayedCommands;
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public:
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void Run()
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{
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for (unsigned i = 0; i < delayedCommands.Size(); i++)
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{
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if (delayedCommands[i]->Tick())
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{
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delete delayedCommands[i];
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delayedCommands.Delete(i);
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i--;
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}
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}
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}
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void Clear()
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{
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delayedCommands.DeleteAndClear();
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}
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void AddCommand(FDelayedCommand * cmd)
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{
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delayedCommands.Push(cmd);
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}
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};
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static FDelayedCommandQueue delayedCommandQueue;
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void C_RunDelayedCommands()
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{
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delayedCommandQueue.Run();
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}
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void C_ClearDelayedCommands()
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{
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delayedCommandQueue.Clear();
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}
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struct FActionMap
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{
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FButtonStatus *Button;
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@ -128,22 +209,6 @@ FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
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bool ParsingKeyConf, UnsafeExecutionContext;
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class UnsafeExecutionScope
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{
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const bool wasEnabled;
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public:
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explicit UnsafeExecutionScope(const bool enable = true)
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: wasEnabled(UnsafeExecutionContext)
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{
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UnsafeExecutionContext = enable;
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}
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~UnsafeExecutionScope()
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{
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UnsafeExecutionContext = wasEnabled;
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}
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};
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// To add new actions, go to the console and type "key <action name>".
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// This will give you the key value to use in the first column. Then
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@ -206,79 +271,6 @@ static const char *KeyConfCommands[] =
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS(DWaitingCommand, false, false)
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void DWaitingCommand::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc("command", Command)
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("ticsleft", TicsLeft)
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("unsafe", IsUnsafe);
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}
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DWaitingCommand::DWaitingCommand ()
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{
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Command = NULL;
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TicsLeft = 1;
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IsUnsafe = false;
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}
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DWaitingCommand::DWaitingCommand (const char *cmd, int tics, bool unsafe)
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{
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Command = copystring (cmd);
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TicsLeft = tics+1;
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IsUnsafe = unsafe;
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}
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DWaitingCommand::~DWaitingCommand ()
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{
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if (Command != NULL)
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{
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delete[] Command;
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}
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}
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void DWaitingCommand::Tick ()
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{
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if (--TicsLeft == 0)
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{
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UnsafeExecutionScope scope(IsUnsafe);
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AddCommandString (Command);
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Destroy ();
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}
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}
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IMPLEMENT_CLASS(DStoredCommand, false, false)
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DStoredCommand::DStoredCommand ()
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{
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Text = NULL;
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Destroy ();
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}
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DStoredCommand::DStoredCommand (FConsoleCommand *command, const char *args)
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{
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Command = command;
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Text = copystring (args);
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}
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DStoredCommand::~DStoredCommand ()
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{
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if (Text != NULL)
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{
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delete[] Text;
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}
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}
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void DStoredCommand::Tick ()
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{
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if (Text != NULL && Command != NULL)
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{
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FCommandLine args (Text);
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Command->Run (args, players[consoleplayer].mo, 0);
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}
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Destroy ();
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}
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static int ListActionCommands (const char *pattern)
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{
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@ -657,7 +649,8 @@ void C_DoCommand (const char *cmd, int keynum)
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}
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else
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{
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currentUILevel->CreateThinker<DStoredCommand> (com, beg);
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auto cmd = new FStoredCommand(com, beg);
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delayedCommandQueue.AddCommand(cmd);
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}
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}
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}
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@ -697,8 +690,12 @@ DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand)
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return 0;
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}
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void AddCommandString (char *cmd, int keynum)
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void AddCommandString (const char *text, int keynum)
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{
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// Operate on a local copy instead of messing around with the data that's being passed in here.
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TArray<char> buffer(strlen(text) + 1, true);
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memcpy(buffer.Data(), text, buffer.Size());
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char *cmd = buffer.Data();
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char *brkpt;
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int more;
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@ -753,7 +750,8 @@ void AddCommandString (char *cmd, int keynum)
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// Note that deferred commands lose track of which key
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// (if any) they were pressed from.
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*brkpt = ';';
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currentUILevel->CreateThinker<DWaitingCommand> (brkpt, tics, UnsafeExecutionContext);
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auto cmd = new FWaitingCommand(brkpt, tics, UnsafeExecutionContext);
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delayedCommandQueue.AddCommand(cmd);
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}
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return;
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}
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@ -1478,8 +1476,7 @@ void FConsoleAlias::Run (FCommandLine &args, AActor *who, int key)
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}
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bRunning = true;
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AddCommandString (mycommand.LockBuffer(), key);
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mycommand.UnlockBuffer();
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AddCommandString (mycommand, key);
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bRunning = false;
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if (m_Command[index].IsEmpty())
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{ // The alias is unchanged, so put the command back so it can be used again.
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@ -1555,8 +1552,7 @@ void FExecList::ExecCommands() const
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{
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for (unsigned i = 0; i < Commands.Size(); ++i)
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{
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AddCommandString(Commands[i].LockBuffer());
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Commands[i].UnlockBuffer();
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AddCommandString(Commands[i]);
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}
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}
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@ -77,7 +77,10 @@ FExecList *C_ParseCmdLineParams(FExecList *exec);
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// and semicolon-separated commands. This function may modify the source
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// string, but the string will be restored to its original state before
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// returning. Therefore, commands passed must not be in read-only memory.
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void AddCommandString (char *text, int keynum=0);
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void AddCommandString (const char *text, int keynum=0);
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void C_RunDelayedCommands();
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void C_ClearDelayedCommands();
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// Process a single console command. Does not handle wait.
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void C_DoCommand (const char *cmd, int keynum=0);
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@ -2579,7 +2579,7 @@ void D_DoomMain (void)
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// [RH] Run any saved commands from the command line or autoexec.cfg now.
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gamestate = GS_FULLCONSOLE;
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Net_NewMakeTic ();
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DThinker::RunThinkers ();
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C_RunDelayedCommands();
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gamestate = GS_STARTUP;
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if (!restart)
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@ -2646,7 +2646,7 @@ void D_DoomMain (void)
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G_InitNew(startmap, false);
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if (StoredWarp.IsNotEmpty())
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{
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AddCommandString(StoredWarp.LockBuffer());
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AddCommandString(StoredWarp);
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StoredWarp = NULL;
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}
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}
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@ -1021,9 +1021,8 @@ void G_Ticker ()
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if (ToggleFullscreen)
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{
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static char toggle_fullscreen[] = "toggle fullscreen";
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ToggleFullscreen = false;
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AddCommandString (toggle_fullscreen);
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AddCommandString ("toggle fullscreen");
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}
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// do things to change the game state
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@ -1173,6 +1172,7 @@ void G_Ticker ()
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// [ZZ] also tick the UI part of the events
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E_UiTick();
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C_RunDelayedCommands();
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// do main actions
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switch (gamestate)
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@ -2058,12 +2058,12 @@ static void PutSaveWads (FSerializer &arc)
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name = Wads.GetWadName (Wads.GetIwadNum());
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arc.AddString("Game WAD", name);
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// Name of wad the map resides in
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// Name of wad the map resides in
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if (Wads.GetLumpFile (level.lumpnum) > Wads.GetIwadNum())
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{
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{
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name = Wads.GetWadName (Wads.GetLumpFile (level.lumpnum));
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arc.AddString("Map WAD", name);
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}
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}
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}
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static void PutSaveComment (FSerializer &arc)
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|
@ -2079,7 +2079,7 @@ static void PutSaveComment (FSerializer &arc)
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arc.AddString("Creation Time", comment);
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// Get level name
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// Get level name
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//strcpy (comment, level.level_name);
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comment.Format("%s - %s\n", level.MapName.GetChars(), level.LevelName.GetChars());
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|
|
|
@ -748,8 +748,7 @@ void P_PlaybackKeyConfWeapons(FWeaponSlots *slots)
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PlayingKeyConf = slots;
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for (unsigned int i = 0; i < KeyConfWeapons.Size(); ++i)
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{
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FString cmd(KeyConfWeapons[i]);
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AddCommandString(cmd.LockBuffer());
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AddCommandString(KeyConfWeapons[i]);
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}
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PlayingKeyConf = nullptr;
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}
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|
|
|
@ -2202,8 +2202,7 @@ void OpenALSoundRenderer::UpdateSounds()
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if(connected == ALC_FALSE)
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{
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Printf("Sound device disconnected; restarting...\n");
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static char snd_reset[] = "snd_reset";
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AddCommandString(snd_reset);
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AddCommandString("snd_reset");
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return;
|
||||
}
|
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}
|
||||
|
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Reference in a new issue