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- removed dead uBlendColor uniform.
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@ -246,7 +246,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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uniform vec4 uTextureBlendColor;
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uniform vec4 uTextureModulateColor;
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uniform vec4 uTextureAddColor;
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uniform vec4 uBlendColor;
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uniform vec4 uFogColor;
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uniform float uDesaturationFactor;
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uniform float uInterpolationFactor;
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