- replaced MIN/MAX with min/max from the C++ standard library in the software renderer

This commit is contained in:
Christoph Oelckers 2021-10-30 10:08:11 +02:00
parent cc617d9085
commit 226666ce7f
31 changed files with 325 additions and 325 deletions

View File

@ -109,7 +109,7 @@ namespace swrenderer
for (int k = 0; k < 256; ++k)
{
uint8_t v = (((k + 2) * a) + 256) >> 14;
table[k] = MIN<uint8_t>(v, 64);
table[k] = min<uint8_t>(v, 64);
}
table += 256;
}
@ -212,8 +212,8 @@ namespace swrenderer
{
if (!r_fuzzscale)
{
int yl = MAX(args.FuzzY1(), 1);
int yh = MIN(args.FuzzY2(), fuzzviewheight);
int yl = max(args.FuzzY1(), 1);
int yh = min(args.FuzzY2(), fuzzviewheight);
if (yl <= yh)
fuzzpos = (fuzzpos + yh - yl + 1) % FUZZTABLE;
}

View File

@ -107,7 +107,7 @@ namespace swrenderer
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
// distance_attenuation = 1 - min(dist * (1/radius), 1)
float Lxy2 = lights[i].x; // L.x*L.x + L.y*L.y
float Lz = lights[i].z - viewpos_z;
float dist2 = Lxy2 + Lz * Lz;
@ -117,7 +117,7 @@ namespace swrenderer
float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
#endif
float dist = dist2 * rcp_dist;
float distance_attenuation = (256.0f - MIN(dist * lights[i].radius, 256.0f));
float distance_attenuation = (256.0f - min(dist * lights[i].radius, 256.0f));
// The simple light type
float simple_attenuation = distance_attenuation;
@ -139,9 +139,9 @@ namespace swrenderer
uint32_t material_g = GPalette.BaseColors[material].g;
uint32_t material_b = GPalette.BaseColors[material].b;
lit_r = MIN<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
lit_g = MIN<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
lit_b = MIN<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
lit_r = min<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
lit_g = min<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
lit_b = min<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
return RGB256k.All[((lit_r >> 2) << 12) | ((lit_g >> 2) << 6) | (lit_b >> 2)];
}
@ -286,9 +286,9 @@ namespace swrenderer
{
uint8_t lit = colormap[pix];
uint32_t r = MIN(GPalette.BaseColors[lit].r + GPalette.BaseColors[*dest].r, 255);
uint32_t g = MIN(GPalette.BaseColors[lit].g + GPalette.BaseColors[*dest].g, 255);
uint32_t b = MIN(GPalette.BaseColors[lit].b + GPalette.BaseColors[*dest].b, 255);
uint32_t r = min(GPalette.BaseColors[lit].r + GPalette.BaseColors[*dest].r, 255);
uint32_t g = min(GPalette.BaseColors[lit].g + GPalette.BaseColors[*dest].g, 255);
uint32_t b = min(GPalette.BaseColors[lit].b + GPalette.BaseColors[*dest].b, 255);
*dest = RGB256k.RGB[r>>2][g>>2][b>>2];
}
frac += fracstep;
@ -352,9 +352,9 @@ namespace swrenderer
{
uint8_t lit = num_dynlights != 0 ? AddLightsColumn(dynlights, num_dynlights, viewpos_z, colormap[pix], pix) : colormap[pix];
uint32_t r = MIN(GPalette.BaseColors[lit].r + GPalette.BaseColors[*dest].r, 255);
uint32_t g = MIN(GPalette.BaseColors[lit].g + GPalette.BaseColors[*dest].g, 255);
uint32_t b = MIN(GPalette.BaseColors[lit].b + GPalette.BaseColors[*dest].b, 255);
uint32_t r = min(GPalette.BaseColors[lit].r + GPalette.BaseColors[*dest].r, 255);
uint32_t g = min(GPalette.BaseColors[lit].g + GPalette.BaseColors[*dest].g, 255);
uint32_t b = min(GPalette.BaseColors[lit].b + GPalette.BaseColors[*dest].b, 255);
*dest = RGB256k.RGB[r>>2][g>>2][b>>2];
}
viewpos_z += step_viewpos_z;
@ -567,7 +567,7 @@ namespace swrenderer
uint8_t fg = source0[sample_index];
uint32_t c = palette[fg];
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
int alpha_top = max(min(frac >> (16 - start_fade), 256), 0);
int inv_alpha_top = 256 - alpha_top;
int c_red = RPART(c);
int c_green = GPART(c);
@ -600,7 +600,7 @@ namespace swrenderer
uint8_t fg = source0[sample_index];
uint32_t c = palette[fg];
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
int alpha_bottom = max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
int inv_alpha_bottom = 256 - alpha_bottom;
int c_red = RPART(c);
int c_green = GPART(c);
@ -645,7 +645,7 @@ namespace swrenderer
uint8_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
@ -701,12 +701,12 @@ namespace swrenderer
uint8_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
uint32_t c = palette[fg];
int alpha_top = MAX(MIN(frac >> (16 - start_fade), 256), 0);
int alpha_top = max(min(frac >> (16 - start_fade), 256), 0);
int inv_alpha_top = 256 - alpha_top;
int c_red = RPART(c);
int c_green = GPART(c);
@ -728,7 +728,7 @@ namespace swrenderer
uint8_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
*dest = fg;
@ -745,12 +745,12 @@ namespace swrenderer
uint8_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
uint32_t c = palette[fg];
int alpha_bottom = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
int alpha_bottom = max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
int inv_alpha_bottom = 256 - alpha_bottom;
int c_red = RPART(c);
int c_green = GPART(c);
@ -785,9 +785,9 @@ namespace swrenderer
uint32_t material_g = GPalette.BaseColors[material].g;
uint32_t material_b = GPalette.BaseColors[material].b;
lit_r = MIN<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
lit_g = MIN<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
lit_b = MIN<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
lit_r = min<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
lit_g = min<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
lit_b = min<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
return RGB256k.All[((lit_r >> 2) << 12) | ((lit_g >> 2) << 6) | (lit_b >> 2)];
}
@ -836,9 +836,9 @@ namespace swrenderer
uint32_t lit_g = GPART(dynlight);
uint32_t lit_b = BPART(dynlight);
uint32_t light = 256 - (args.Light() >> (FRACBITS - 8));
lit_r = MIN<uint32_t>(light + lit_r, 256);
lit_g = MIN<uint32_t>(light + lit_g, 256);
lit_b = MIN<uint32_t>(light + lit_b, 256);
lit_r = min<uint32_t>(light + lit_r, 256);
lit_g = min<uint32_t>(light + lit_g, 256);
lit_b = min<uint32_t>(light + lit_b, 256);
lit_r = lit_r - light;
lit_g = lit_g - light;
lit_b = lit_b - light;
@ -1011,9 +1011,9 @@ namespace swrenderer
int src_g = ((srccolor >> 0) & 0xff) * srcalpha;
int src_b = ((srccolor >> 8) & 0xff) * srcalpha;
int bg = *dest;
int r = MAX((-src_r + palette[bg].r * destalpha)>>18, 0);
int g = MAX((-src_g + palette[bg].g * destalpha)>>18, 0);
int b = MAX((-src_b + palette[bg].b * destalpha)>>18, 0);
int r = max((-src_r + palette[bg].r * destalpha)>>18, 0);
int g = max((-src_g + palette[bg].g * destalpha)>>18, 0);
int b = max((-src_b + palette[bg].b * destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
@ -1061,9 +1061,9 @@ namespace swrenderer
int src_g = ((srccolor >> 0) & 0xff) * srcalpha;
int src_b = ((srccolor >> 8) & 0xff) * srcalpha;
int bg = *dest;
int r = MAX((src_r - palette[bg].r * destalpha)>>18, 0);
int g = MAX((src_g - palette[bg].g * destalpha)>>18, 0);
int b = MAX((src_b - palette[bg].b * destalpha)>>18, 0);
int r = max((src_r - palette[bg].r * destalpha)>>18, 0);
int g = max((src_g - palette[bg].g * destalpha)>>18, 0);
int b = max((src_b - palette[bg].b * destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
@ -1113,9 +1113,9 @@ namespace swrenderer
{
uint32_t fg = colormap[source[frac >> FRACBITS]];
uint32_t bg = *dest;
uint32_t r = MIN((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
uint32_t g = MIN((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
uint32_t b = MIN((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
uint32_t r = min((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
uint32_t g = min((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
uint32_t b = min((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1192,9 +1192,9 @@ namespace swrenderer
{
uint32_t fg = colormap[translation[source[frac >> FRACBITS]]];
uint32_t bg = *dest;
uint32_t r = MIN((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
uint32_t g = MIN((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
uint32_t b = MIN((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
uint32_t r = min((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
uint32_t g = min((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
uint32_t b = min((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1331,9 +1331,9 @@ namespace swrenderer
{
int fg = colormap[source[frac >> FRACBITS]];
int bg = *dest;
int r = MIN((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
int g = MIN((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
int b = MIN((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
int r = min((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
int g = min((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
int b = min((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1385,9 +1385,9 @@ namespace swrenderer
{
int fg = colormap[translation[source[frac >> FRACBITS]]];
int bg = *dest;
int r = MIN((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
int g = MIN((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
int b = MIN((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
int r = min((palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 63);
int g = min((palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 63);
int b = min((palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 63);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1437,9 +1437,9 @@ namespace swrenderer
{
int fg = colormap[source[frac >> FRACBITS]];
int bg = *dest;
int r = MAX((palette[fg].r * srcalpha - palette[bg].r * destalpha)>>18, 0);
int g = MAX((palette[fg].g * srcalpha - palette[bg].g * destalpha)>>18, 0);
int b = MAX((palette[fg].b * srcalpha - palette[bg].b * destalpha)>>18, 0);
int r = max((palette[fg].r * srcalpha - palette[bg].r * destalpha)>>18, 0);
int g = max((palette[fg].g * srcalpha - palette[bg].g * destalpha)>>18, 0);
int b = max((palette[fg].b * srcalpha - palette[bg].b * destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1490,9 +1490,9 @@ namespace swrenderer
{
int fg = colormap[translation[source[frac >> FRACBITS]]];
int bg = *dest;
int r = MAX((palette[fg].r * srcalpha - palette[bg].r * destalpha)>>18, 0);
int g = MAX((palette[fg].g * srcalpha - palette[bg].g * destalpha)>>18, 0);
int b = MAX((palette[fg].b * srcalpha - palette[bg].b * destalpha)>>18, 0);
int r = max((palette[fg].r * srcalpha - palette[bg].r * destalpha)>>18, 0);
int g = max((palette[fg].g * srcalpha - palette[bg].g * destalpha)>>18, 0);
int b = max((palette[fg].b * srcalpha - palette[bg].b * destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1542,9 +1542,9 @@ namespace swrenderer
{
int fg = colormap[source[frac >> FRACBITS]];
int bg = *dest;
int r = MAX((-palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 0);
int g = MAX((-palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 0);
int b = MAX((-palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 0);
int r = max((-palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 0);
int g = max((-palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 0);
int b = max((-palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1595,9 +1595,9 @@ namespace swrenderer
{
int fg = colormap[translation[source[frac >> FRACBITS]]];
int bg = *dest;
int r = MAX((-palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 0);
int g = MAX((-palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 0);
int b = MAX((-palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 0);
int r = max((-palette[fg].r * srcalpha + palette[bg].r * destalpha)>>18, 0);
int g = max((-palette[fg].g * srcalpha + palette[bg].g * destalpha)>>18, 0);
int b = max((-palette[fg].b * srcalpha + palette[bg].b * destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
dest += pitch;
frac += fracstep;
@ -1618,8 +1618,8 @@ namespace swrenderer
int _fuzzviewheight = fuzzviewheight;
int x = _x;
int yl = MAX(_yl, 1);
int yh = MIN(_yh, _fuzzviewheight);
int yl = max(_yl, 1);
int yh = min(_yh, _fuzzviewheight);
int count = yh - yl + 1;
if (count <= 0) return;
@ -1661,8 +1661,8 @@ namespace swrenderer
int _fuzzpos = fuzzpos;
int _fuzzviewheight = fuzzviewheight;
int yl = MAX(_yl, 1);
int yh = MIN(_yh, _fuzzviewheight);
int yl = max(_yl, 1);
int yh = min(_yh, _fuzzviewheight);
int count = yh - yl + 1;
@ -1687,7 +1687,7 @@ namespace swrenderer
if (available % fuzzstep != 0)
next_wrap++;
int cnt = MIN(count, next_wrap);
int cnt = min(count, next_wrap);
count -= cnt;
do
{
@ -1733,7 +1733,7 @@ namespace swrenderer
if (available % fuzzstep != 0)
next_wrap++;
int cnt = MIN(count, next_wrap);
int cnt = min(count, next_wrap);
count -= cnt;
do
{
@ -1775,7 +1775,7 @@ namespace swrenderer
// L = light-pos
// dist = sqrt(dot(L, L))
// attenuation = 1 - MIN(dist * (1/radius), 1)
// attenuation = 1 - min(dist * (1/radius), 1)
float Lyz2 = lights[i].y; // L.y*L.y + L.z*L.z
float Lx = lights[i].x - viewpos_x;
float dist2 = Lyz2 + Lx * Lx;
@ -1785,7 +1785,7 @@ namespace swrenderer
float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_load_ss(&dist2)));
#endif
float dist = dist2 * rcp_dist;
float distance_attenuation = (256.0f - MIN(dist * lights[i].radius, 256.0f));
float distance_attenuation = (256.0f - min(dist * lights[i].radius, 256.0f));
// The simple light type
float simple_attenuation = distance_attenuation;
@ -1807,9 +1807,9 @@ namespace swrenderer
uint32_t material_g = GPalette.BaseColors[material].g;
uint32_t material_b = GPalette.BaseColors[material].b;
lit_r = MIN<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
lit_g = MIN<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
lit_b = MIN<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
lit_r = min<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
lit_g = min<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
lit_b = min<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
return RGB256k.All[((lit_r >> 2) << 12) | ((lit_g >> 2) << 6) | (lit_b >> 2)];
}
@ -2113,9 +2113,9 @@ namespace swrenderer
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest++ = RGB256k.RGB[r][g][b];
xfrac += xstep;
@ -2133,9 +2133,9 @@ namespace swrenderer
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest++ = RGB256k.RGB[r][g][b];
xfrac += xstep;
@ -2267,9 +2267,9 @@ namespace swrenderer
{
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
}
dest++;
@ -2293,9 +2293,9 @@ namespace swrenderer
{
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
}
dest++;
@ -2416,9 +2416,9 @@ namespace swrenderer
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest++ = RGB256k.RGB[r][g][b];
xfrac += xstep;
@ -2436,9 +2436,9 @@ namespace swrenderer
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest++ = RGB256k.RGB[r][g][b];
xfrac += xstep;
@ -2577,9 +2577,9 @@ namespace swrenderer
{
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
}
dest++;
@ -2603,9 +2603,9 @@ namespace swrenderer
{
uint32_t fg = num_dynlights != 0 ? AddLightsSpan(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
uint32_t bg = *dest;
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = MAX((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
int r = max((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
int g = max((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
int b = max((palette[fg].b * _srcalpha + palette[bg].b * _destalpha)>>18, 0);
*dest = RGB256k.RGB[r][g][b];
}
dest++;
@ -2859,7 +2859,7 @@ namespace swrenderer
if (count <= 0)
return;
int particle_texture_index = MIN<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
int particle_texture_index = min<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
const uint32_t *source = &particle_texture[particle_texture_index][(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
uint32_t particle_alpha = _alpha;
@ -3122,7 +3122,7 @@ namespace swrenderer
uint32_t next_uv_wrap = available / texelStepY;
if (available % texelStepY != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
uint32_t count = min(left, next_uv_wrap);
drawerargs.SetDest(x, y);
drawerargs.SetCount(count);

View File

@ -257,8 +257,8 @@ namespace swrenderer
int _fuzzviewheight = fuzzviewheight;
int x = _x;
int yl = MAX(_yl, 1);
int yh = MIN(_yh, _fuzzviewheight);
int yl = max(_yl, 1);
int yh = min(_yh, _fuzzviewheight);
int count = yh - yl + 1;
if (count <= 0) return;
@ -304,8 +304,8 @@ namespace swrenderer
int _fuzzpos = fuzzpos;
int _fuzzviewheight = fuzzviewheight;
int yl = MAX(_yl, 1);
int yh = MIN(_yh, _fuzzviewheight);
int yl = max(_yl, 1);
int yh = min(_yh, _fuzzviewheight);
int count = yh - yl + 1;
@ -328,7 +328,7 @@ namespace swrenderer
if (available % fuzzstep != 0)
next_wrap++;
int cnt = MIN(count, next_wrap);
int cnt = min(count, next_wrap);
count -= cnt;
do
{
@ -383,7 +383,7 @@ namespace swrenderer
if (available % fuzzstep != 0)
next_wrap++;
int cnt = MIN(count, next_wrap);
int cnt = min(count, next_wrap);
count -= cnt;
do
{
@ -810,7 +810,7 @@ namespace swrenderer
if (count <= 0)
return;
int particle_texture_index = MIN<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
int particle_texture_index = min<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
const uint32_t *source = &particle_texture[particle_texture_index][(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
uint32_t particle_alpha = _alpha;
@ -991,9 +991,9 @@ namespace swrenderer
double xmagnitude = fabs(static_cast<int32_t>(texelStepX) * (1.0 / 0x1'0000'0000LL));
double ymagnitude = fabs(static_cast<int32_t>(texelStepY) * (1.0 / 0x1'0000'0000LL));
double magnitude = MAX(ymagnitude, xmagnitude);
double magnitude = max(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
double lod = max(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
@ -1006,8 +1006,8 @@ namespace swrenderer
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
mip_width = max(mip_width >> 1, 1);
mip_height = max(mip_height >> 1, 1);
}
}

View File

@ -91,7 +91,7 @@ namespace swrenderer
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint32_t fg = source0[sample_index];
uint32_t alpha = MAX(MIN(frac >> (16 - start_fade), 256), 0);
uint32_t alpha = max(min(frac >> (16 - start_fade), 256), 0);
uint32_t inv_alpha = 256 - alpha;
BgraColor c = fg;
@ -122,7 +122,7 @@ namespace swrenderer
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint32_t fg = source0[sample_index];
uint32_t alpha = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
uint32_t alpha = max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
uint32_t inv_alpha = 256 - alpha;
BgraColor c = fg;
@ -187,7 +187,7 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
@ -220,11 +220,11 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
uint32_t alpha = MAX(MIN(frac >> (16 - start_fade), 256), 0);
uint32_t alpha = max(min(frac >> (16 - start_fade), 256), 0);
uint32_t inv_alpha = 256 - alpha;
BgraColor c = fg;
@ -243,7 +243,7 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
*dest = fg;
@ -260,11 +260,11 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
uint32_t alpha = MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
uint32_t alpha = max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0);
uint32_t inv_alpha = 256 - alpha;
BgraColor c = fg;

View File

@ -91,7 +91,7 @@ namespace swrenderer
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint32_t fg = source0[sample_index];
__m128i alpha = _mm_set1_epi16(MAX(MIN(frac >> (16 - start_fade), 256), 0));
__m128i alpha = _mm_set1_epi16(max(min(frac >> (16 - start_fade), 256), 0));
__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
@ -120,7 +120,7 @@ namespace swrenderer
uint32_t sample_index = (((((uint32_t)frac) << 8) >> FRACBITS) * textureheight0) >> FRACBITS;
uint32_t fg = source0[sample_index];
__m128i alpha = _mm_set1_epi16(MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
__m128i alpha = _mm_set1_epi16(max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
@ -171,7 +171,7 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
@ -216,11 +216,11 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
__m128i alpha = _mm_set1_epi16(MAX(MIN(frac >> (16 - start_fade), 256), 0));
__m128i alpha = _mm_set1_epi16(max(min(frac >> (16 - start_fade), 256), 0));
__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());
@ -239,7 +239,7 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
*dest = fg;
@ -256,11 +256,11 @@ namespace swrenderer
uint32_t fg = source0[sample_index];
if (fg == 0)
{
uint32_t sample_index2 = MIN(sample_index, maxtextureheight1);
uint32_t sample_index2 = min(sample_index, maxtextureheight1);
fg = source1[sample_index2];
}
__m128i alpha = _mm_set1_epi16(MAX(MIN(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
__m128i alpha = _mm_set1_epi16(max(min(((2 << 24) - frac) >> (16 - start_fade), 256), 0));
__m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha);
__m128i c = _mm_unpacklo_epi8(_mm_cvtsi32_si128(fg), _mm_setzero_si128());

View File

@ -94,8 +94,8 @@ namespace swrenderer
break;
texdata.source += texdata.width * texdata.height;
texdata.width = MAX<uint32_t>(texdata.width / 2, 1);
texdata.height = MAX<uint32_t>(texdata.height / 2, 1);
texdata.width = max<uint32_t>(texdata.width / 2, 1);
texdata.height = max<uint32_t>(texdata.height / 2, 1);
level--;
}
}
@ -324,13 +324,13 @@ namespace swrenderer
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
// distance_attenuation = 1 - min(dist * (1/radius), 1)
float Lyz2 = light_y; // L.y*L.y + L.z*L.z
float Lx = light_x - viewpos_x;
float dist2 = Lyz2 + Lx * Lx;
float rcp_dist = 1.f/sqrt(dist2);
float dist = dist2 * rcp_dist;
float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f);
float distance_attenuation = 256.0f - min(dist * light_radius, 256.0f);
// The simple light type
float simple_attenuation = distance_attenuation;
@ -348,13 +348,13 @@ namespace swrenderer
lit.b += (light_color.b * attenuation) >> 8;
}
lit.r = MIN<uint32_t>(lit.r, 256);
lit.g = MIN<uint32_t>(lit.g, 256);
lit.b = MIN<uint32_t>(lit.b, 256);
lit.r = min<uint32_t>(lit.r, 256);
lit.g = min<uint32_t>(lit.g, 256);
lit.b = min<uint32_t>(lit.b, 256);
fgcolor.r = MIN<uint32_t>(fgcolor.r + ((material.r * lit.r) >> 8), 255);
fgcolor.g = MIN<uint32_t>(fgcolor.g + ((material.g * lit.g) >> 8), 255);
fgcolor.b = MIN<uint32_t>(fgcolor.b + ((material.b * lit.b) >> 8), 255);
fgcolor.r = min<uint32_t>(fgcolor.r + ((material.r * lit.r) >> 8), 255);
fgcolor.g = min<uint32_t>(fgcolor.g + ((material.g * lit.g) >> 8), 255);
fgcolor.b = min<uint32_t>(fgcolor.b + ((material.b * lit.b) >> 8), 255);
return fgcolor;
}
@ -381,9 +381,9 @@ namespace swrenderer
bgcolor.b = bgcolor.b * destalpha;
BgraColor outcolor;
outcolor.r = MIN<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = MIN<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = MIN<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
outcolor.r = min<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = min<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = min<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
return outcolor;
}
else
@ -405,21 +405,21 @@ namespace swrenderer
BgraColor outcolor;
if (BlendT::Mode == (int)SpanBlendModes::AddClamp)
{
outcolor.r = MIN<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = MIN<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = MIN<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
outcolor.r = min<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = min<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = min<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
}
else if (BlendT::Mode == (int)SpanBlendModes::SubClamp)
{
outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
outcolor.r = max(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
}
else if (BlendT::Mode == (int)SpanBlendModes::RevSubClamp)
{
outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
outcolor.r = max(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
}
outcolor.a = 255;
return outcolor;

View File

@ -94,8 +94,8 @@ namespace swrenderer
break;
texdata.source += texdata.width * texdata.height;
texdata.width = MAX<uint32_t>(texdata.width / 2, 1);
texdata.height = MAX<uint32_t>(texdata.height / 2, 1);
texdata.width = max<uint32_t>(texdata.width / 2, 1);
texdata.height = max<uint32_t>(texdata.height / 2, 1);
level--;
}
}
@ -366,7 +366,7 @@ namespace swrenderer
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
// distance_attenuation = 1 - min(dist * (1/radius), 1)
__m128 Lyz2 = light_y; // L.y*L.y + L.z*L.z
__m128 Lx = _mm_sub_ps(light_x, viewpos_x);
__m128 dist2 = _mm_add_ps(Lyz2, _mm_mul_ps(Lx, Lx));

View File

@ -143,9 +143,9 @@ namespace swrenderer
shade_light.g = shade_constants.light_green;
shade_light.b = shade_constants.light_blue;
desaturate = shade_constants.desaturate;
lightcontrib.r = MIN<uint32_t>(light + dynlight.r, 256) - light;
lightcontrib.g = MIN<uint32_t>(light + dynlight.g, 256) - light;
lightcontrib.b = MIN<uint32_t>(light + dynlight.b, 256) - light;
lightcontrib.r = min<uint32_t>(light + dynlight.r, 256) - light;
lightcontrib.g = min<uint32_t>(light + dynlight.g, 256) - light;
lightcontrib.b = min<uint32_t>(light + dynlight.b, 256) - light;
mlight.r = light;
mlight.g = light;
mlight.b = light;
@ -161,9 +161,9 @@ namespace swrenderer
shade_light.b = 0;
desaturate = 0;
lightcontrib = 0;
mlight.r = MIN<uint32_t>(light + dynlight.r, 256);
mlight.g = MIN<uint32_t>(light + dynlight.g, 256);
mlight.b = MIN<uint32_t>(light + dynlight.b, 256);
mlight.r = min<uint32_t>(light + dynlight.r, 256);
mlight.g = min<uint32_t>(light + dynlight.g, 256);
mlight.b = min<uint32_t>(light + dynlight.b, 256);
}
int count = args.Count();
@ -300,9 +300,9 @@ namespace swrenderer
fgcolor.g = (((shade_fade.g + ((fgcolor.g * inv_desaturate + intensity) >> 8) * mlight.g) >> 8) * shade_light.g) >> 8;
fgcolor.b = (((shade_fade.b + ((fgcolor.b * inv_desaturate + intensity) >> 8) * mlight.b) >> 8) * shade_light.b) >> 8;
fgcolor.r = MIN<uint32_t>(fgcolor.r + lit_dynlight.r, 255);
fgcolor.g = MIN<uint32_t>(fgcolor.g + lit_dynlight.g, 255);
fgcolor.b = MIN<uint32_t>(fgcolor.b + lit_dynlight.b, 255);
fgcolor.r = min<uint32_t>(fgcolor.r + lit_dynlight.r, 255);
fgcolor.g = min<uint32_t>(fgcolor.g + lit_dynlight.g, 255);
fgcolor.b = min<uint32_t>(fgcolor.b + lit_dynlight.b, 255);
return fgcolor;
}
}
@ -332,9 +332,9 @@ namespace swrenderer
{
uint32_t alpha = ifgshade;
BgraColor outcolor;
outcolor.r = MIN<uint32_t>(((fgcolor.r * alpha) >> 8) + bgcolor.r, 255);
outcolor.g = MIN<uint32_t>(((fgcolor.g * alpha) >> 8) + bgcolor.g, 255);
outcolor.b = MIN<uint32_t>(((fgcolor.b * alpha) >> 8) + bgcolor.b, 255);
outcolor.r = min<uint32_t>(((fgcolor.r * alpha) >> 8) + bgcolor.r, 255);
outcolor.g = min<uint32_t>(((fgcolor.g * alpha) >> 8) + bgcolor.g, 255);
outcolor.b = min<uint32_t>(((fgcolor.b * alpha) >> 8) + bgcolor.b, 255);
outcolor.a = 255;
return outcolor;
}
@ -357,21 +357,21 @@ namespace swrenderer
BgraColor outcolor;
if (BlendT::Mode == (int)SpriteBlendModes::AddClamp)
{
outcolor.r = MIN<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = MIN<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = MIN<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
outcolor.r = min<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = min<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = min<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
}
else if (BlendT::Mode == (int)SpriteBlendModes::SubClamp)
{
outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
outcolor.r = max(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
}
else if (BlendT::Mode == (int)SpriteBlendModes::RevSubClamp)
{
outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
outcolor.r = max(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
}
outcolor.a = 255;
return outcolor;

View File

@ -236,13 +236,13 @@ namespace swrenderer
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
// distance_attenuation = 1 - min(dist * (1/radius), 1)
float Lxy2 = light_x; // L.x*L.x + L.y*L.y
float Lz = light_z - viewpos_z;
float dist2 = Lxy2 + Lz * Lz;
float rcp_dist = 1.f/sqrt(dist2);
float dist = dist2 * rcp_dist;
float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f);
float distance_attenuation = 256.0f - min(dist * light_radius, 256.0f);
// The simple light type
float simple_attenuation = distance_attenuation;
@ -260,13 +260,13 @@ namespace swrenderer
lit.b += (light_color.b * attenuation) >> 8;
}
lit.r = MIN<uint32_t>(lit.r, 256);
lit.g = MIN<uint32_t>(lit.g, 256);
lit.b = MIN<uint32_t>(lit.b, 256);
lit.r = min<uint32_t>(lit.r, 256);
lit.g = min<uint32_t>(lit.g, 256);
lit.b = min<uint32_t>(lit.b, 256);
fgcolor.r = MIN<uint32_t>(fgcolor.r + ((material.r * lit.r) >> 8), 255);
fgcolor.g = MIN<uint32_t>(fgcolor.g + ((material.g * lit.g) >> 8), 255);
fgcolor.b = MIN<uint32_t>(fgcolor.b + ((material.b * lit.b) >> 8), 255);
fgcolor.r = min<uint32_t>(fgcolor.r + ((material.r * lit.r) >> 8), 255);
fgcolor.g = min<uint32_t>(fgcolor.g + ((material.g * lit.g) >> 8), 255);
fgcolor.b = min<uint32_t>(fgcolor.b + ((material.b * lit.b) >> 8), 255);
return fgcolor;
}
@ -302,21 +302,21 @@ namespace swrenderer
BgraColor outcolor;
if (BlendT::Mode == (int)WallBlendModes::AddClamp)
{
outcolor.r = MIN<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = MIN<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = MIN<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
outcolor.r = min<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
outcolor.g = min<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
outcolor.b = min<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
}
else if (BlendT::Mode == (int)WallBlendModes::SubClamp)
{
outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
outcolor.r = max(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
}
else if (BlendT::Mode == (int)WallBlendModes::RevSubClamp)
{
outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
outcolor.r = max(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
outcolor.g = max(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
outcolor.b = max(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
}
outcolor.a = 255;
return outcolor;

View File

@ -280,7 +280,7 @@ namespace swrenderer
// L = light-pos
// dist = sqrt(dot(L, L))
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
// distance_attenuation = 1 - min(dist * (1/radius), 1)
__m128 Lxy2 = light_x; // L.x*L.x + L.y*L.y
__m128 Lz = _mm_sub_ps(light_z, viewpos_z);
__m128 dist2 = _mm_add_ps(Lxy2, _mm_mul_ps(Lz, Lz));

View File

@ -155,7 +155,7 @@ namespace swrenderer
for (int x = x1; x < x2; ++x)
{
short top = (clip3d->fakeFloor && m3DFloor.type == Fake3DOpaque::FakeCeiling) ? clip3d->fakeFloor->ceilingclip[x] : ceilingclip[x];
short bottom = MIN(walltop.ScreenY[x], floorclip[x]);
short bottom = min(walltop.ScreenY[x], floorclip[x]);
if (top < bottom)
{
mCeilingPlane->top[x] = top;
@ -177,7 +177,7 @@ namespace swrenderer
for (int x = x1; x < x2; ++x)
{
short top = MAX(wallbottom.ScreenY[x], ceilingclip[x]);
short top = max(wallbottom.ScreenY[x], ceilingclip[x]);
short bottom = (clip3d->fakeFloor && m3DFloor.type == Fake3DOpaque::FakeFloor) ? clip3d->fakeFloor->floorclip[x] : floorclip[x];
if (top < bottom)
{

View File

@ -110,13 +110,13 @@ namespace swrenderer
{
if (fake_dc_colormap != basecolormapdata)
{
stop = MIN(t1, b2);
stop = min(t1, b2);
while (t2 < stop)
{
int y = t2++;
drawerargs.DrawFogBoundaryLine(thread, y, xr, spanend[y]);
}
stop = MAX(b1, t2);
stop = max(b1, t2);
while (b2 > stop)
{
int y = --b2;
@ -125,16 +125,16 @@ namespace swrenderer
}
else
{
t2 = MAX(t2, MIN(t1, b2));
b2 = MIN(b2, MAX(b1, t2));
t2 = max(t2, min(t1, b2));
b2 = min(b2, max(b1, t2));
}
stop = MIN(t2, b1);
stop = min(t2, b1);
while (t1 < stop)
{
spanend[t1++] = x;
}
stop = MAX(b2, t2);
stop = max(b2, t2);
while (b1 > stop)
{
spanend[--b1] = x;

View File

@ -752,7 +752,7 @@ namespace swrenderer
for (int x = x1; x < x2; ++x)
{
short top = (clip3d->fakeFloor && m3DFloor.type == Fake3DOpaque::FakeCeiling) ? clip3d->fakeFloor->ceilingclip[x] : ceilingclip[x];
short bottom = MIN(walltop.ScreenY[x], floorclip[x]);
short bottom = min(walltop.ScreenY[x], floorclip[x]);
if (top < bottom)
{
mCeilingPlane->top[x] = top;
@ -774,7 +774,7 @@ namespace swrenderer
for (int x = x1; x < x2; ++x)
{
short top = MAX(wallbottom.ScreenY[x], ceilingclip[x]);
short top = max(wallbottom.ScreenY[x], ceilingclip[x]);
short bottom = (clip3d->fakeFloor && m3DFloor.type == Fake3DOpaque::FakeFloor) ? clip3d->fakeFloor->floorclip[x] : floorclip[x];
if (top < bottom)
{
@ -804,7 +804,7 @@ namespace swrenderer
{
for (int x = x1; x < x2; ++x)
{
walllower.ScreenY[x] = MIN(MAX(walllower.ScreenY[x], ceilingclip[x]), wallbottom.ScreenY[x]);
walllower.ScreenY[x] = min(max(walllower.ScreenY[x], ceilingclip[x]), wallbottom.ScreenY[x]);
}
memcpy(clip3d->fakeFloor->floorclip + x1, walllower.ScreenY + x1, (x2 - x1) * sizeof(short));
}
@ -816,7 +816,7 @@ namespace swrenderer
{
for (int x = x1; x < x2; ++x)
{
wallupper.ScreenY[x] = MAX(MIN(wallupper.ScreenY[x], floorclip[x]), walltop.ScreenY[x]);
wallupper.ScreenY[x] = max(min(wallupper.ScreenY[x], floorclip[x]), walltop.ScreenY[x]);
}
memcpy(clip3d->fakeFloor->ceilingclip + x1, wallupper.ScreenY + x1, (x2 - x1) * sizeof(short));
}
@ -839,7 +839,7 @@ namespace swrenderer
{ // top wall
for (int x = x1; x < x2; ++x)
{
wallupper.ScreenY[x] = MAX(MIN(wallupper.ScreenY[x], floorclip[x]), walltop.ScreenY[x]);
wallupper.ScreenY[x] = max(min(wallupper.ScreenY[x], floorclip[x]), walltop.ScreenY[x]);
}
memcpy(ceilingclip + x1, wallupper.ScreenY + x1, (x2 - x1) * sizeof(short));
}
@ -852,7 +852,7 @@ namespace swrenderer
{ // bottom wall
for (int x = x1; x < x2; ++x)
{
walllower.ScreenY[x] = MIN(MAX(walllower.ScreenY[x], ceilingclip[x]), wallbottom.ScreenY[x]);
walllower.ScreenY[x] = min(max(walllower.ScreenY[x], ceilingclip[x]), wallbottom.ScreenY[x]);
}
memcpy(floorclip + x1, walllower.ScreenY + x1, (x2 - x1) * sizeof(short));
}

View File

@ -122,20 +122,20 @@ namespace swrenderer
top -= Thread->Viewport->viewpoint.Pos.Z;
bot -= Thread->Viewport->viewpoint.Pos.Z;
ceilZ = MIN(ceilZ, top);
floorZ = MAX(floorZ, bot);
ceilZ = min(ceilZ, top);
floorZ = max(floorZ, bot);
}
// Clip wall by the current 3D floor render range.
if (m3DFloor.clipTop)
{
double clipZ = m3DFloor.sclipTop - Thread->Viewport->viewpoint.Pos.Z;
ceilZ = MIN(ceilZ, clipZ);
ceilZ = min(ceilZ, clipZ);
}
if (m3DFloor.clipBottom)
{
double clipZ = m3DFloor.sclipBottom - Thread->Viewport->viewpoint.Pos.Z;
floorZ = MAX(floorZ, clipZ);
floorZ = max(floorZ, clipZ);
}
wallupper.Project(Thread->Viewport.get(), ceilZ, &ds->WallC);
@ -191,7 +191,7 @@ namespace swrenderer
sector_t tempsec;
const sector_t* lightsector = Thread->OpaquePass->FakeFlat(frontsector, &tempsec, nullptr, nullptr, nullptr, 0, 0, 0, 0);
fixed_t alpha = FLOAT2FIXED((float)MIN(curline->linedef->alpha, 1.));
fixed_t alpha = FLOAT2FIXED((float)min(curline->linedef->alpha, 1.));
bool additive = (curline->linedef->flags & ML_ADDTRANS) != 0;
RenderWallPart renderWallpart(Thread);
@ -614,16 +614,16 @@ namespace swrenderer
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
top = MAX(frontcz1, frontcz2);
bot = MIN(frontfz1, frontfz2);
top = max(frontcz1, frontcz2);
bot = min(frontfz1, frontfz2);
if (m3DFloor.clipTop)
{
top = MIN(top, m3DFloor.sclipTop);
top = min(top, m3DFloor.sclipTop);
}
if (m3DFloor.clipBottom)
{
bot = MAX(bot, m3DFloor.sclipBottom);
bot = max(bot, m3DFloor.sclipBottom);
}
}
@ -632,9 +632,9 @@ namespace swrenderer
double texheight = tex->GetScaledHeight() / fabs(curline->sidedef->GetTextureYScale(side_t::mid));
double texturemid;
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
texturemid = MAX(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor)) + texheight;
texturemid = max(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor)) + texheight;
else
texturemid = MIN(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
texturemid = min(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
if (tex->useWorldPanning(curline->GetLevel()))
rowoffset /= fabs(tex->GetScale().Y * curline->sidedef->GetTextureYScale(side_t::mid));

View File

@ -441,8 +441,8 @@ namespace swrenderer
float yscale = GetYScale(sidedef, pic, side_t::mid);
double cameraZ = viewport->viewpoint.Pos.Z;
double texZFloor = MAX(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor));
double texZCeiling = MIN(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
double texZFloor = max(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor));
double texZCeiling = min(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
double texturemid;
if (yscale >= 0)

View File

@ -178,9 +178,9 @@ namespace swrenderer
double distance2 = viewport->PlaneDepth(y + 1, planeheight);
double xmagnitude = fabs(ystepscale * (distance2 - distance) * viewport->FocalLengthX);
double ymagnitude = fabs(xstepscale * (distance2 - distance) * viewport->FocalLengthX);
double magnitude = MAX(ymagnitude, xmagnitude);
double magnitude = max(ymagnitude, xmagnitude);
double min_lod = -1000.0;
drawerargs.SetTextureLOD(MAX(log2(magnitude) + r_lod_bias, min_lod));
drawerargs.SetTextureLOD(max(log2(magnitude) + r_lod_bias, min_lod));
}
if (plane_shade)

View File

@ -65,14 +65,14 @@ namespace swrenderer
int stop;
// Draw any spans that have just closed
stop = MIN(t1, b2);
stop = min(t1, b2);
while (t2 < stop)
{
int y = t2++;
int x2 = spanend[y];
RenderLine(y, xr, x2);
}
stop = MAX(b1, t2);
stop = max(b1, t2);
while (b2 > stop)
{
int y = --b2;
@ -81,12 +81,12 @@ namespace swrenderer
}
// Mark any spans that have just opened
stop = MIN(t2, b1);
stop = min(t2, b1);
while (t1 < stop)
{
spanend[t1++] = x;
}
stop = MAX(b2, t2);
stop = max(b2, t2);
while (b1 > stop)
{
spanend[--b1] = x;

View File

@ -109,8 +109,8 @@ namespace swrenderer
// giving a total sky width of 1024 pixels. So if the sky texture is no wider than 1024,
// we map it to a cylinder with circumfrence 1024. For larger ones, we use the width of
// the texture as the cylinder's circumfrence.
sky1cyl = MAX(sskytex1->GetWidth(), fixed_t(sskytex1->GetScale().X * 1024));
sky2cyl = MAX(sskytex2->GetWidth(), fixed_t(sskytex2->GetScale().Y * 1024));
sky1cyl = max(sskytex1->GetWidth(), fixed_t(sskytex1->GetScale().X * 1024));
sky2cyl = max(sskytex2->GetWidth(), fixed_t(sskytex2->GetScale().Y * 1024));
}
void RenderSkyPlane::Render(VisiblePlane *pl)
@ -199,7 +199,7 @@ namespace swrenderer
skyflip = l->args[2] ? 0u : ~0u;
int frontxscale = int(frontskytex->GetScale().X * 1024);
frontcyl = MAX(frontskytex->GetWidth(), frontxscale);
frontcyl = max(frontskytex->GetWidth(), frontxscale);
if (Level->skystretch)
{
skymid = skymid * frontskytex->GetScaledHeight() / (SKYSTRETCH_HEIGHT + skyoffset);

View File

@ -149,7 +149,7 @@ namespace swrenderer
bool nolightfade = !foggy && ((viewport->Level()->flags3 & LEVEL3_NOLIGHTFADE));
if (nolightfade)
{
return (MAX(255 - lightlevel, 0) * NUMCOLORMAPS) << (FRACBITS - 8);
return (max(255 - lightlevel, 0) * NUMCOLORMAPS) << (FRACBITS - 8);
}
else
{

View File

@ -43,12 +43,12 @@
// Convert a shade and visibility to a clamped colormap index.
// Result is not fixed point.
// Change R_CalcTiltedLighting() when this changes.
#define GETPALOOKUP(vis,shade) (clamp<int> (((shade)-FLOAT2FIXED(MIN(MAXLIGHTVIS,double(vis))))>>FRACBITS, 0, NUMCOLORMAPS-1))
#define GETPALOOKUP(vis,shade) (clamp<int> (((shade)-FLOAT2FIXED(min(MAXLIGHTVIS,double(vis))))>>FRACBITS, 0, NUMCOLORMAPS-1))
// Calculate the light multiplier for dc_light/ds_light
// This is used instead of GETPALOOKUP when ds_colormap/dc_colormap is set to the base colormap
// Returns a value between 0 and 1 in fixed point
#define LIGHTSCALE(vis,shade) FLOAT2FIXED(clamp((FIXED2DBL(shade) - (MIN(MAXLIGHTVIS,double(vis)))) / NUMCOLORMAPS, 0.0, (NUMCOLORMAPS-1)/(double)NUMCOLORMAPS))
#define LIGHTSCALE(vis,shade) FLOAT2FIXED(clamp((FIXED2DBL(shade) - (min(MAXLIGHTVIS,double(vis)))) / NUMCOLORMAPS, 0.0, (NUMCOLORMAPS-1)/(double)NUMCOLORMAPS))
struct FSWColormap;
@ -82,7 +82,7 @@ namespace swrenderer
// The vis value to pass into the GETPALOOKUP or LIGHTSCALE macros
double WallVis(double screenZ, bool foggy) const { return WallGlobVis(foggy) / screenZ; }
double SpriteVis(double screenZ, bool foggy) const { return SpriteGlobVis(foggy) / MAX(screenZ, MINZ); }
double SpriteVis(double screenZ, bool foggy) const { return SpriteGlobVis(foggy) / max(screenZ, MINZ); }
double FlatPlaneVis(int screenY, double planeheight, bool foggy, RenderViewport *viewport) const { return FlatPlaneGlobVis(foggy) / planeheight * fabs(viewport->CenterY - screenY); }
double SlopePlaneGlobVis(bool foggy) const { return (NoLightFade && !foggy) ? 0.0f : TiltVisibility; }

View File

@ -700,7 +700,7 @@ namespace swrenderer
if (!(clip3d->fakeFloor->fakeFloor->flags & FF_RENDERPLANES)) continue;
if (clip3d->fakeFloor->fakeFloor->alpha == 0) continue;
if (clip3d->fakeFloor->fakeFloor->flags & FF_THISINSIDE && clip3d->fakeFloor->fakeFloor->flags & FF_INVERTSECTOR) continue;
fixed_t fakeAlpha = MIN<fixed_t>(Scale(clip3d->fakeFloor->fakeFloor->alpha, OPAQUE, 255), OPAQUE);
fixed_t fakeAlpha = min<fixed_t>(Scale(clip3d->fakeFloor->fakeFloor->alpha, OPAQUE, 255), OPAQUE);
if (clip3d->fakeFloor->validcount != validcount)
{
clip3d->fakeFloor->validcount = validcount;
@ -764,7 +764,7 @@ namespace swrenderer
if (!(clip3d->fakeFloor->fakeFloor->flags & FF_RENDERPLANES)) continue;
if (clip3d->fakeFloor->fakeFloor->alpha == 0) continue;
if (!(clip3d->fakeFloor->fakeFloor->flags & FF_THISINSIDE) && (clip3d->fakeFloor->fakeFloor->flags & (FF_SWIMMABLE | FF_INVERTSECTOR)) == (FF_SWIMMABLE | FF_INVERTSECTOR)) continue;
fixed_t fakeAlpha = MIN<fixed_t>(Scale(clip3d->fakeFloor->fakeFloor->alpha, OPAQUE, 255), OPAQUE);
fixed_t fakeAlpha = min<fixed_t>(Scale(clip3d->fakeFloor->fakeFloor->alpha, OPAQUE, 255), OPAQUE);
if (clip3d->fakeFloor->validcount != validcount)
{

View File

@ -104,21 +104,21 @@ namespace swrenderer
DrawSegmentGroup group;
group.BeginIndex = index;
group.EndIndex = MIN(index + groupSize, SegmentsCount());
group.EndIndex = min(index + groupSize, SegmentsCount());
group.x1 = ds->x1;
group.x2 = ds->x2;
group.neardepth = MIN(ds->WallC.sz1, ds->WallC.sz2);
group.fardepth = MAX(ds->WallC.sz1, ds->WallC.sz2);
group.neardepth = min(ds->WallC.sz1, ds->WallC.sz2);
group.fardepth = max(ds->WallC.sz1, ds->WallC.sz2);
for (unsigned int groupIndex = group.BeginIndex + 1; groupIndex < group.EndIndex; groupIndex++)
{
ds = Segment(groupIndex);
group.x1 = MIN(group.x1, ds->x1);
group.x2 = MAX(group.x2, ds->x2);
group.neardepth = MIN(group.neardepth, ds->WallC.sz1);
group.neardepth = MIN(group.neardepth, ds->WallC.sz2);
group.fardepth = MAX(ds->WallC.sz1, group.fardepth);
group.fardepth = MAX(ds->WallC.sz2, group.fardepth);
group.x1 = min(group.x1, ds->x1);
group.x2 = max(group.x2, ds->x2);
group.neardepth = min(group.neardepth, ds->WallC.sz1);
group.neardepth = min(group.neardepth, ds->WallC.sz2);
group.fardepth = max(ds->WallC.sz1, group.fardepth);
group.fardepth = max(ds->WallC.sz2, group.fardepth);
}
for (int x = group.x1; x < group.x2; x++)

View File

@ -364,8 +364,8 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
int buffersize = 0;
for (int i = 0; i < levels; i++)
{
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
int w = max(GetPhysicalWidth() >> i, 1);
int h = max(GetPhysicalHeight() >> i, 1);
buffersize += w * h;
}
PixelsBgra.Resize(buffersize);
@ -379,7 +379,7 @@ int FSoftwareTexture::MipmapLevels()
int heightbits = 0;
while ((GetPhysicalHeight() >> heightbits) != 0) heightbits++;
return MAX(widthbits, heightbits);
return max(widthbits, heightbits);
}
//==========================================================================
@ -430,20 +430,20 @@ void FSoftwareTexture::GenerateBgraMipmaps()
Color4f *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
for (int i = 1; i < levels; i++)
{
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
int srcw = max(GetPhysicalWidth() >> (i - 1), 1);
int srch = max(GetPhysicalHeight() >> (i - 1), 1);
int w = max(GetPhysicalWidth() >> i, 1);
int h = max(GetPhysicalHeight() >> i, 1);
// Downscale
for (int x = 0; x < w; x++)
{
int sx0 = x * 2;
int sx1 = MIN((x + 1) * 2, srcw - 1);
int sx1 = min((x + 1) * 2, srcw - 1);
for (int y = 0; y < h; y++)
{
int sy0 = y * 2;
int sy1 = MIN((y + 1) * 2, srch - 1);
int sy1 = min((y + 1) * 2, srch - 1);
Color4f src00 = src[sy0 + sx0 * srch];
Color4f src01 = src[sy1 + sx0 * srch];
@ -493,14 +493,14 @@ void FSoftwareTexture::GenerateBgraMipmaps()
uint32_t *dest = PixelsBgra.Data() + GetPhysicalWidth() * GetPhysicalHeight();
for (int i = 1; i < levels; i++)
{
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
int w = max(GetPhysicalWidth() >> i, 1);
int h = max(GetPhysicalHeight() >> i, 1);
for (int j = 0; j < w * h; j++)
{
uint32_t a = (uint32_t)clamp(powf(MAX(src[j].a, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t r = (uint32_t)clamp(powf(MAX(src[j].r, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t g = (uint32_t)clamp(powf(MAX(src[j].g, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t b = (uint32_t)clamp(powf(MAX(src[j].b, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t a = (uint32_t)clamp(powf(max(src[j].a, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t r = (uint32_t)clamp(powf(max(src[j].r, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t g = (uint32_t)clamp(powf(max(src[j].g, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
uint32_t b = (uint32_t)clamp(powf(max(src[j].b, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
dest[j] = (a << 24) | (r << 16) | (g << 8) | b;
}
src += w * h;

View File

@ -43,7 +43,7 @@ void WarpBuffer(TYPE *Pixels, const TYPE *source, int width, int height, int xmu
if (warptype == 1)
{
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * max(width, height));
// [mxd] Rewrote to fix animation for NPo2 textures
unsigned timebase = unsigned(time * Speed * 32 / 28);
for (y = height - 1; y >= 0; y--)

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@ -126,20 +126,20 @@ void FWarpTexture::GenerateBgraMipmapsFast()
int levels = MipmapLevels();
for (int i = 1; i < levels; i++)
{
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
int w = MAX(GetPhysicalWidth() >> i, 1);
int h = MAX(GetPhysicalHeight() >> i, 1);
int srcw = max(GetPhysicalWidth() >> (i - 1), 1);
int srch = max(GetPhysicalHeight() >> (i - 1), 1);
int w = max(GetPhysicalWidth() >> i, 1);
int h = max(GetPhysicalHeight() >> i, 1);
for (int x = 0; x < w; x++)
{
int sx0 = x * 2;
int sx1 = MIN((x + 1) * 2, srcw - 1);
int sx1 = min((x + 1) * 2, srcw - 1);
for (int y = 0; y < h; y++)
{
int sy0 = y * 2;
int sy1 = MIN((y + 1) * 2, srch - 1);
int sy1 = min((y + 1) * 2, srch - 1);
uint32_t src00 = src[sy0 + sx0 * srch];
uint32_t src01 = src[sy1 + sx0 * srch];

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@ -120,8 +120,8 @@ namespace swrenderer
// calculate edges of the shape
double psize = particle->size / 8.0;
x1 = MAX<int>(renderportal->WindowLeft, thread->Viewport->viewwindow.centerx + xs_RoundToInt((tx - psize) * xscale));
x2 = MIN<int>(renderportal->WindowRight, thread->Viewport->viewwindow.centerx + xs_RoundToInt((tx + psize) * xscale));
x1 = max<int>(renderportal->WindowLeft, thread->Viewport->viewwindow.centerx + xs_RoundToInt((tx - psize) * xscale));
x2 = min<int>(renderportal->WindowRight, thread->Viewport->viewwindow.centerx + xs_RoundToInt((tx + psize) * xscale));
if (x1 >= x2)
return;
@ -285,7 +285,7 @@ namespace swrenderer
if (ds->drawsegclip.CurrentPortalUniq == CurrentPortalUniq)
{
RenderDrawSegment renderer(thread);
renderer.Render(ds, MAX<int>(ds->x1, x1), MIN<int>(ds->x2, x2), clip3DFloor);
renderer.Render(ds, max<int>(ds->x1, x1), min<int>(ds->x2, x2), clip3DFloor);
}
}
}

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@ -61,8 +61,8 @@ namespace swrenderer
DrawSegment *ds = segmentlist->TranslucentSegment(index);
if (ds->drawsegclip.SubsectorDepth >= SubsectorDepth && ds->drawsegclip.CurrentPortalUniq == renderportal->CurrentPortalUniq)
{
int r1 = MAX<int>(ds->x1, 0);
int r2 = MIN<int>(ds->x2, viewwidth - 1);
int r1 = max<int>(ds->x1, 0);
int r2 = min<int>(ds->x2, viewwidth - 1);
RenderDrawSegment renderer(thread);
renderer.Render(ds, r1, r2, clip3DFloor);
@ -200,17 +200,17 @@ namespace swrenderer
{ // seen below floor: clip top
if (!spr->IsVoxel() && h > topclip)
{
topclip = short(MIN(h, viewheight));
topclip = short(min(h, viewheight));
}
hzt = MIN(hzt, hz);
hzt = min(hzt, hz);
}
else
{ // seen in the middle: clip bottom
if (!spr->IsVoxel() && h < botclip)
{
botclip = MAX<short>(0, h);
botclip = max<short>(0, h);
}
hzb = MAX(hzb, hz);
hzb = max(hzb, hz);
}
}
if (spr->FakeFlatStat != WaterFakeSide::BelowFloor && !(spr->heightsec->MoreFlags & SECMF_FAKEFLOORONLY))
@ -222,17 +222,17 @@ namespace swrenderer
{ // seen above ceiling: clip bottom
if (!spr->IsVoxel() && h < botclip)
{
botclip = MAX<short>(0, h);
botclip = max<short>(0, h);
}
hzb = MAX(hzb, hz);
hzb = max(hzb, hz);
}
else
{ // seen in the middle: clip top
if (!spr->IsVoxel() && h > topclip)
{
topclip = MIN(h, viewheight);
topclip = min(h, viewheight);
}
hzt = MIN(hzt, hz);
hzt = min(hzt, hz);
}
}
}
@ -242,7 +242,7 @@ namespace swrenderer
int clip = xs_RoundToInt(viewport->CenterY - (spr->texturemid - spr->pic->GetHeight() + spr->floorclip) * spr->yscale);
if (clip < botclip)
{
botclip = MAX<short>(0, clip);
botclip = max<short>(0, clip);
}
}
@ -262,10 +262,10 @@ namespace swrenderer
int h = xs_RoundToInt(viewport->CenterY - (hz - viewport->viewpoint.Pos.Z) * scale);
if (h < botclip)
{
botclip = MAX<short>(0, h);
botclip = max<short>(0, h);
}
}
hzb = MAX(hzb, clip3DFloor.sclipBottom);
hzb = max(hzb, clip3DFloor.sclipBottom);
}
if (clip3DFloor.clipTop)
{
@ -283,10 +283,10 @@ namespace swrenderer
int h = xs_RoundToInt(viewport->CenterY - (hz - viewport->viewpoint.Pos.Z) * scale);
if (h > topclip)
{
topclip = short(MIN(h, viewheight));
topclip = short(min(h, viewheight));
}
}
hzt = MIN(hzt, clip3DFloor.sclipTop);
hzt = min(hzt, clip3DFloor.sclipTop);
}
if (topclip >= botclip)
@ -322,8 +322,8 @@ namespace swrenderer
DrawSegment *ds = segmentlist->TranslucentSegment(index);
if (ds->drawsegclip.SubsectorDepth >= subsectordepth && ds->drawsegclip.CurrentPortalUniq == renderportal->CurrentPortalUniq)
{
int r1 = MAX<int>(ds->x1, 0);
int r2 = MIN<int>(ds->x2, viewwidth - 1);
int r1 = max<int>(ds->x1, 0);
int r2 = min<int>(ds->x2, viewwidth - 1);
RenderDrawSegment renderer(thread);
renderer.Render(ds, r1, r2, clip3DFloor);
@ -341,8 +341,8 @@ namespace swrenderer
continue;
}
float neardepth = MIN(ds->WallC.sz1, ds->WallC.sz2);
float fardepth = MAX(ds->WallC.sz1, ds->WallC.sz2);
float neardepth = min(ds->WallC.sz1, ds->WallC.sz2);
float fardepth = max(ds->WallC.sz1, ds->WallC.sz2);
// Check if sprite is in front of draw seg:
if ((!spr->IsWallSprite() && neardepth > spr->depth) || ((spr->IsWallSprite() || fardepth > spr->depth) &&
@ -351,8 +351,8 @@ namespace swrenderer
{
if (ds->drawsegclip.CurrentPortalUniq == renderportal->CurrentPortalUniq)
{
int r1 = MAX<int>(ds->x1, x1);
int r2 = MIN<int>(ds->x2, x2);
int r1 = max<int>(ds->x1, x1);
int r2 = min<int>(ds->x2, x2);
RenderDrawSegment renderer(thread);
renderer.Render(ds, r1, r2, clip3DFloor);
@ -370,8 +370,8 @@ namespace swrenderer
if (group.fardepth < spr->depth)
{
int r1 = MAX<int>(group.x1, x1);
int r2 = MIN<int>(group.x2, x2);
int r1 = max<int>(group.x1, x1);
int r2 = min<int>(group.x2, x2);
// Clip bottom
short *clip1 = clipbot + r1;
@ -410,11 +410,11 @@ namespace swrenderer
continue;
}
int r1 = MAX<int>(ds->x1, x1);
int r2 = MIN<int>(ds->x2, x2);
int r1 = max<int>(ds->x1, x1);
int r2 = min<int>(ds->x2, x2);
float neardepth = MIN(ds->WallC.sz1, ds->WallC.sz2);
float fardepth = MAX(ds->WallC.sz1, ds->WallC.sz2);
float neardepth = min(ds->WallC.sz1, ds->WallC.sz2);
float fardepth = max(ds->WallC.sz1, ds->WallC.sz2);
// Check if sprite is in front of draw seg:
if ((!spr->IsWallSprite() && neardepth > spr->depth) || ((spr->IsWallSprite() || fardepth > spr->depth) &&

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@ -324,7 +324,7 @@ namespace swrenderer
// Select mip level
i = abs(DMulScale(dasprx - globalposx, cosang, daspry - globalposy, sinang, 6));
i = DivScale(i, MIN(daxscale, dayscale), 6);
i = DivScale(i, min(daxscale, dayscale), 6);
j = xs_Fix<13>::ToFix(viewport->FocalLengthX);
for (k = 0; i >= j && k < voxobj->NumMips; ++k)
{
@ -372,7 +372,7 @@ namespace swrenderer
gyinc = DMulScale(sprcosang, cosang, sprsinang, sinang, 10);
if ((abs(globalposz - dasprz) >> 10) >= abs(dazscale)) return;
x = 0; y = 0; j = MAX(mip->SizeX, mip->SizeY);
x = 0; y = 0; j = max(mip->SizeX, mip->SizeY);
fixed_t *ggxinc = (fixed_t *)alloca((j + 1) * sizeof(fixed_t) * 2);
fixed_t *ggyinc = ggxinc + (j + 1);
for (i = 0; i <= j; i++)
@ -487,8 +487,8 @@ namespace swrenderer
if (flags & DVF_FIND_X1X2)
{
coverageX1 = MIN(coverageX1, lx);
coverageX2 = MAX(coverageX2, rx);
coverageX1 = min(coverageX1, lx);
coverageX2 = max(coverageX2, rx);
continue;
}
@ -550,9 +550,9 @@ namespace swrenderer
else yinc = (((1 << 24) - 1) / (z2 - z1)) * zleng >> 8;
}
// [RH] Clip each column separately, not just by the first one.
for (int stripwidth = MIN<int>(countof(z1a), rx - lx), lxt = lx;
for (int stripwidth = min<int>(countof(z1a), rx - lx), lxt = lx;
lxt < rx;
(lxt += countof(z1a)), stripwidth = MIN<int>(countof(z1a), rx - lxt))
(lxt += countof(z1a)), stripwidth = min<int>(countof(z1a), rx - lxt))
{
// Calculate top and bottom pixels locations
for (int xxx = 0; xxx < stripwidth; ++xxx)
@ -560,7 +560,7 @@ namespace swrenderer
if (zleng == 1)
{
yplc[xxx] = 0;
z1a[xxx] = MAX<int>(z1, daumost[lxt + xxx]);
z1a[xxx] = max<int>(z1, daumost[lxt + xxx]);
}
else
{
@ -575,7 +575,7 @@ namespace swrenderer
z1a[xxx] = z1;
}
}
z2a[xxx] = MIN<int>(z2, dadmost[lxt + xxx]);
z2a[xxx] = min<int>(z2, dadmost[lxt + xxx]);
}
const uint8_t *columnColors = col;
@ -991,8 +991,8 @@ namespace swrenderer
int ztop = slab->ztop;
int zbottom = ztop + slab->zleng;
//ztop = MAX(ztop, minZ);
//zbottom = MIN(zbottom, maxZ);
//ztop = max(ztop, minZ);
//zbottom = min(zbottom, maxZ);
for (int z = ztop; z < zbottom; z++)
{
@ -1023,10 +1023,10 @@ namespace swrenderer
DVector3 screenPos = viewport->PointViewToScreen(viewPos);
DVector2 screenExtent = viewport->ScaleViewToScreen({ extentX, extentY }, viewPos.Z, pixelstretch);
int x1 = MAX((int)(screenPos.X - screenExtent.X), 0);
int x2 = MIN((int)(screenPos.X + screenExtent.X + 0.5f), viewwidth - 1);
int y1 = MAX((int)(screenPos.Y - screenExtent.Y), 0);
int y2 = MIN((int)(screenPos.Y + screenExtent.Y + 0.5f), viewheight - 1);
int x1 = max((int)(screenPos.X - screenExtent.X), 0);
int x2 = min((int)(screenPos.X + screenExtent.X + 0.5f), viewwidth - 1);
int y1 = max((int)(screenPos.Y - screenExtent.Y), 0);
int y2 = min((int)(screenPos.Y + screenExtent.Y + 0.5f), viewheight - 1);
int pixelsize = viewport->RenderTarget->IsBgra() ? 4 : 1;
@ -1034,8 +1034,8 @@ namespace swrenderer
{
for (int x = x1; x < x2; x++)
{
int columnY1 = MAX(y1, (int)cliptop[x]);
int columnY2 = MIN(y2, (int)clipbottom[x]);
int columnY1 = max(y1, (int)cliptop[x]);
int columnY2 = min(y2, (int)clipbottom[x]);
if (columnY1 < columnY2)
{
drawerargs.SetDest(x, columnY1);

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@ -159,8 +159,8 @@ namespace swrenderer
{
auto spr = this;
int x1 = MAX<int>(spr->x1, spr->wallc.sx1);
int x2 = MIN<int>(spr->x2, spr->wallc.sx2);
int x1 = max<int>(spr->x1, spr->wallc.sx1);
int x2 = min<int>(spr->x2, spr->wallc.sx2);
if (x1 >= x2)
return;

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@ -81,7 +81,7 @@ namespace swrenderer
shadeConstants.fade_green = mBaseColormap->Fade.g;
shadeConstants.fade_blue = mBaseColormap->Fade.b;
shadeConstants.fade_alpha = mBaseColormap->Fade.a;
shadeConstants.desaturate = MIN(abs(mBaseColormap->Desaturate), 255) * 255 / 256;
shadeConstants.desaturate = min(abs(mBaseColormap->Desaturate), 255) * 255 / 256;
shadeConstants.simple_shade = (mBaseColormap->Color.d == 0x00ffffff && mBaseColormap->Fade.d == 0x00000000 && mBaseColormap->Desaturate == 0);
}
else

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@ -70,8 +70,8 @@ namespace swrenderer
iscale = -iscale;
float vstepY = iscale / WallC.sz1 / (viewport->InvZtoScale / WallC.sz1);
int x1 = MAX<int>(WallC.sx1, clipx1);
int x2 = MIN<int>(WallC.sx2, clipx2);
int x1 = max<int>(WallC.sx1, clipx1);
int x2 = min<int>(WallC.sx2, clipx2);
if (x1 >= x2)
return;
@ -127,10 +127,10 @@ namespace swrenderer
void SpriteDrawerArgs::DrawMasked2D(RenderThread* thread, double x0, double x1, double y0, double y1, FSoftwareTexture* tex, FRenderStyle style)
{
int sx0 = MAX((int)x0, 0);
int sx1 = MIN((int)x1, viewwidth);
int sy0 = MAX((int)y0, 0);
int sy1 = MIN((int)y1, viewheight);
int sx0 = max((int)x0, 0);
int sx1 = min((int)x1, viewwidth);
int sy0 = max((int)y0, 0);
int sy1 = min((int)y1, viewheight);
if (sx0 >= sx1 || sy0 >= sy1)
return;
@ -169,9 +169,9 @@ namespace swrenderer
{
double xmagnitude = fabs(static_cast<int32_t>(texelStepX)* (1.0 / 0x1'0000'0000LL));
double ymagnitude = fabs(static_cast<int32_t>(texelStepY)* (1.0 / 0x1'0000'0000LL));
double magnitude = MAX(ymagnitude, xmagnitude);
double magnitude = max(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
double lod = max(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
@ -184,8 +184,8 @@ namespace swrenderer
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
mip_width = max(mip_width >> 1, 1);
mip_height = max(mip_height >> 1, 1);
}
}
@ -195,7 +195,7 @@ namespace swrenderer
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
xoffset = MAX(MIN(xoffset, (mip_width << FRACBITS) - 1), 0);
xoffset = max(min(xoffset, (mip_width << FRACBITS) - 1), 0);
int tx = xoffset >> FRACBITS;
dc_source = (uint8_t*)(pixels + tx * mip_height);
@ -205,10 +205,10 @@ namespace swrenderer
}
else
{
xoffset = MAX(MIN(xoffset - (FRACUNIT / 2), (mip_width << FRACBITS) - 1), 0);
xoffset = max(min(xoffset - (FRACUNIT / 2), (mip_width << FRACBITS) - 1), 0);
int tx0 = xoffset >> FRACBITS;
int tx1 = MIN(tx0 + 1, mip_width - 1);
int tx1 = min(tx0 + 1, mip_width - 1);
dc_source = (uint8_t*)(pixels + tx0 * mip_height);
dc_source2 = (uint8_t*)(pixels + tx1 * mip_height);
dc_textureheight = mip_height;
@ -282,12 +282,12 @@ namespace swrenderer
dc_yl--;
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
dc_texturefrac = MAX(dc_texturefrac, 0);
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
dc_texturefrac = max(dc_texturefrac, 0);
dc_texturefrac = min(dc_texturefrac, maxfrac);
if (dc_iscale > 0)
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
dc_count = min(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
dc_count = min(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
(thread->Drawers(dc_viewport)->*colfunc)(*this);
}