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- turned r_scene_multithreaded back off as zdcmp2 revealed some problems
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@ -53,7 +53,7 @@
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Int, r_clearbuffer)
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CVAR(Bool, r_scene_multithreaded, true, 0);
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CVAR(Bool, r_scene_multithreaded, false, 0);
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namespace swrenderer
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{
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