- warning fixes and cleanup from old startscreen branch.

This commit is contained in:
Christoph Oelckers 2022-05-18 20:47:12 +02:00
parent 1aa3a5ea16
commit 21c60c931e
9 changed files with 5 additions and 27 deletions

View file

@ -340,7 +340,7 @@ public:
FShader *Get(unsigned int eff, bool alphateston)
{
// indices 0-2 match the warping modes, 3 no texture, the following are custom
if (!alphateston && eff < SHADER_NoTexture)
if (!alphateston && eff < SHADER_NoTexture && mCompileState == -1)
{
return mMaterialShadersNAT[eff]; // Non-alphatest shaders are only created for default, warp1+2 and brightmap. The rest won't get used anyway
}

View file

@ -403,7 +403,6 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const uint8_t *patch, i
}
}
template<class TDest, class TBlend>
void iCopyPaletted(uint8_t *buffer, const uint8_t * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, const PalEntry * palette, FCopyInfo *inf)

View file

@ -322,7 +322,7 @@ int FNotchTexture::CopyPixels(FBitmap *bmp, int conversion)
const uint8_t *source = (const uint8_t *)lump.GetMem();
auto Work = (uint32_t*)bmp->GetPixels();
for(int i=0; i * Width * Height / 2; i++)
for(int i = 0; i < Width * Height / 2; i++)
{
Work[i * 2] = startuppalette32[source[i] >> 4];
Work[i * 2 + 1] = startuppalette32[source[i] & 15];

View file

@ -208,20 +208,6 @@ void FWeaponSlot::Sort()
}
}
//===========================================================================
//
// FWeaponSlots - Copy Constructor
//
//===========================================================================
FWeaponSlots::FWeaponSlots(const FWeaponSlots &other)
{
for (int i = 0; i < NUM_WEAPON_SLOTS; ++i)
{
Slots[i] = other.Slots[i];
}
}
//===========================================================================
//
// FWeaponSlots :: Clear

View file

@ -51,7 +51,7 @@ enum ESlotDef
struct FWeaponSlots
{
FWeaponSlots() { Clear(); }
FWeaponSlots(const FWeaponSlots &other);
FWeaponSlots(const FWeaponSlots &other) = default;
private:
FWeaponSlot Slots[NUM_WEAPON_SLOTS];

View file

@ -1270,7 +1270,7 @@ static int PatchThing (int thingy)
di->Amount = -1;
info->GetInfo()->DropItems = di;
}
else if (val == -1)
else if ((int)val == -1)
{
info->GetInfo()->DropItems = nullptr;
}

View file

@ -101,12 +101,7 @@ struct svalue_t
value.i = 0;
}
svalue_t(const svalue_t & other)
{
type = other.type;
string = other.string;
value = other.value;
}
svalue_t(const svalue_t & other) = default;
void setInt(int ip)
{

View file

@ -45,7 +45,6 @@
#include "c_dispatch.h"
#include "sc_man.h"
#include "v_text.h"
#include "st_start.h"
#include "doomstat.h"
#include "v_palette.h"
#include "colormatcher.h"

View file

@ -46,7 +46,6 @@
#include "v_palette.h"
#include "po_man.h"
#include "p_effect.h"
#include "st_start.h"
#include "v_font.h"
#include "r_data/colormaps.h"
#include "p_maputl.h"