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- Fixed: Item tossing did not work anymore.
SVN r1502 (trunk)
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parent
e4da63e9f3
commit
218fc5018e
3 changed files with 21 additions and 14 deletions
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@ -1,4 +1,7 @@
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March 23, 2009 (Changes by Graf Zahl)
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March 24, 2009 (Changes by Graf Zahl)
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- Fixed: Item tossing did not work anymore.
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March 23, 2009 (Changes by Graf Zahl)
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- Changed: Making the gameinfo customizable by MAPINFO requires different
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checks for map specific border flats.
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@ -507,6 +507,7 @@ add_executable( zdoom WIN32
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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p_3dmidtex.cpp
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p_acs.cpp
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p_buildmap.cpp
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@ -2507,8 +2507,14 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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}
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}
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mo = Spawn (type, source->x, source->y, spawnz, ALLOW_REPLACE);
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if (mo != NULL)
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{
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mo->flags |= MF_DROPPED;
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mo->flags &= ~MF_NOGRAVITY; // [RH] Make sure it is affected by gravity
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if (!(i_compatflags & COMPATF_NOTOSSDROPS))
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{
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P_TossItem (mo);
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}
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if (mo->IsKindOf (RUNTIME_CLASS(AInventory)))
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{
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AInventory * inv = static_cast<AInventory *>(mo);
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@ -2519,12 +2525,9 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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}
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return inv;
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}
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if (!(i_compatflags & COMPATF_NOTOSSDROPS))
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{
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P_TossItem (mo);
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}
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// we can't really return an AInventory pointer to a non-inventory item here, can we?
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}
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}
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return NULL;
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}
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