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- fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated.
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@ -58,6 +58,7 @@ void GLViewpointBuffer::CheckSize()
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mBufferSize *= 2;
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mByteSize *= 2;
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mBuffer->Resize(mByteSize);
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m2DHeight = m2DWidth = -1;
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}
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}
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