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Remove linear sky again
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parent
9953d70eaa
commit
21390e91b8
1 changed files with 2 additions and 16 deletions
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@ -880,30 +880,16 @@ static DWORD lastskycol_bgra[4];
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static int skycolplace;
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static int skycolplace_bgra;
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CVAR(Bool, r_linearsky, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Get a column of sky when there is only one sky texture.
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static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
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{
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int tx;
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if (r_linearsky)
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{
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angle_t xangle = (angle_t)((0.5 - x / (double)viewwidth) * FocalTangent * ANGLE_90);
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angle_t column = (skyangle + xangle) ^ skyflip;
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tx = (UMulScale16(column, frontcyl) + frontpos) >> FRACBITS;
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}
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else
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{
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angle_t column = (skyangle + xtoviewangle[x]) ^ skyflip;
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tx = (UMulScale16(column, frontcyl) + frontpos) >> FRACBITS;
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}
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angle_t column = (skyangle + xtoviewangle[x]) ^ skyflip;
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int tx = (UMulScale16(column, frontcyl) + frontpos) >> FRACBITS;
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if (!r_swtruecolor)
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return fronttex->GetColumn(tx, NULL);
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else
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{
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return (const BYTE *)fronttex->GetColumnBgra(tx, NULL);
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}
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}
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// Get a column of sky when there are two overlapping sky textures
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