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Exported MusPlayingInfo to ZScript.
- Allows grabbing the currently playing song, base order, and loop properties.
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2 changed files with 13 additions and 0 deletions
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@ -143,6 +143,11 @@ static FString LastSong; // last music that was played
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static FPlayList *PlayList;
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static FPlayList *PlayList;
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static int RestartEvictionsAt; // do not restart evicted channels before this time
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static int RestartEvictionsAt; // do not restart evicted channels before this time
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DEFINE_GLOBAL(mus_playing);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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int sfx_empty;
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int sfx_empty;
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@ -42,6 +42,7 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly Weapon WP_NOCHANGE;
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native readonly Weapon WP_NOCHANGE;
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deprecated("3.8") native readonly bool globalfreeze;
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deprecated("3.8") native readonly bool globalfreeze;
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native int LocalViewPitch;
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native int LocalViewPitch;
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native readonly @MusPlayingInfo mus_playing;
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// sandbox state in multi-level setups:
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// sandbox state in multi-level setups:
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@ -52,6 +53,13 @@ struct _ native // These are the global variables, the struct is only here to av
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}
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}
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struct MusPlayingInfo native
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{
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native String name;
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native int baseorder;
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native bool loop;
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};
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struct TexMan
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struct TexMan
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{
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{
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enum EUseTypes
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enum EUseTypes
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