- fixed: There was a temporarily commented out piece of code about the Sigil which I forgot to reinstate after making some changes.

This commit is contained in:
Christoph Oelckers 2017-01-18 01:45:02 +01:00
parent ade9e4c3da
commit 207f81cc37

View file

@ -166,7 +166,7 @@ class AlienSpectre1 : SpectralMonster
player.GiveInventoryType ("UpgradeAccuracy");
}
Sigil sigl = Sigil(player.FindInventory("Sigil"));
if (sigl != null /*&& sigl.NumPieces == 5*/)
if (sigl != null && sigl.health == 5)
{ // You wield the power of the complete Sigil.
log = 85;
}