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- fixed: There was a temporarily commented out piece of code about the Sigil which I forgot to reinstate after making some changes.
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@ -166,7 +166,7 @@ class AlienSpectre1 : SpectralMonster
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player.GiveInventoryType ("UpgradeAccuracy");
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}
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Sigil sigl = Sigil(player.FindInventory("Sigil"));
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if (sigl != null /*&& sigl.NumPieces == 5*/)
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if (sigl != null && sigl.health == 5)
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{ // You wield the power of the complete Sigil.
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log = 85;
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}
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