[OpenAL branch]

- sync with trunk before applying patch.


SVN r2533 (openal)
This commit is contained in:
Christoph Oelckers 2010-08-13 06:56:44 +00:00
commit 2066842dd0
4 changed files with 74 additions and 3 deletions

View File

@ -196,6 +196,7 @@ static void M_ChangeClass (int choice);
static void M_ChangeGender (int choice);
static void M_ChangeSkin (int choice);
static void M_ChangeAutoAim (int choice);
static void M_ChangeSwitchPickup (int choice);
static void PickPlayerClass ();
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@ -203,6 +204,7 @@ static void PickPlayerClass ();
EXTERN_CVAR (String, playerclass)
EXTERN_CVAR (String, name)
EXTERN_CVAR (Int, team)
EXTERN_CVAR(Bool, neverswitchonpickup)
extern bool sendpause;
extern int flagsvar;
@ -545,7 +547,8 @@ static oldmenuitem_t PlayerSetupMenu[] =
{ 2,0,'t',NULL,M_ChangeClass, CR_UNTRANSLATED},
{ 2,0,'s',NULL,M_ChangeSkin, CR_UNTRANSLATED},
{ 2,0,'e',NULL,M_ChangeGender, CR_UNTRANSLATED},
{ 2,0,'a',NULL,M_ChangeAutoAim, CR_UNTRANSLATED}
{ 2,0,'a',NULL,M_ChangeAutoAim, CR_UNTRANSLATED},
{ 2,0,'p',NULL,M_ChangeSwitchPickup, CR_UNTRANSLATED}
};
enum
@ -2360,6 +2363,13 @@ static void M_PlayerSetupDrawer ()
autoaim <= 2 ? "High" :
autoaim <= 3 ? "Very High" : "Always",
DTA_Clean, true, TAG_DONE);
// Draw Switch on Pickup setting
x = SmallFont->StringWidth ("Switch on Pickup") + 8 + PSetupDef.x;
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*9+yo, "Switch on Pickup", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*9+yo,
neverswitchonpickup == false ? "Yes" : "No",
DTA_Clean, true, TAG_DONE);
}
// A 32x32 cloud rendered with Photoshop, plus some other filters
@ -2668,6 +2678,14 @@ static void M_ChangeAutoAim (int choice)
autoaim = aim;
}
static void M_ChangeSwitchPickup (int choice)
{
if (!choice)
neverswitchonpickup = (neverswitchonpickup == 1) ? 0 : 1;
else
neverswitchonpickup = (neverswitchonpickup == 0) ? 1 : 0;
}
static void M_EditPlayerName (int choice)
{
// we are going to be intercepting all chars

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@ -3033,6 +3033,7 @@ enum EACSFunctions
ACSF_SoundSequenceOnPolyobj,
ACSF_GetPolyobjX,
ACSF_GetPolyobjY,
ACSF_CheckSight,
};
int DLevelScript::SideFromID(int id, int side)
@ -3455,6 +3456,54 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
}
}
return FIXED_MAX;
case ACSF_CheckSight:
{
AActor *source;
AActor *dest;
int flags = SF_IGNOREVISIBILITY;
if (args[2] & 1) flags |= SF_IGNOREWATERBOUNDARY;
if (args[2] & 2) flags |= SF_SEEPASTBLOCKEVERYTHING | SF_SEEPASTSHOOTABLELINES;
if (args[0] == 0)
{
source = (AActor *) activator;
if (args[1] == 0) return 1; // [KS] I'm sure the activator can see itself.
TActorIterator<AActor> dstiter (args[1]);
while ( (dest = dstiter.Next ()) )
{
if (P_CheckSight(source, dest, flags)) return 1;
}
}
else
{
TActorIterator<AActor> srciter (args[0]);
if (args[1] == 0) dest = (AActor *) activator;
while ( (source = srciter.Next ()) )
{
if (args[1] != 0)
{
TActorIterator<AActor> dstiter (args[1]);
while ( (dest = dstiter.Next ()) )
{
if (P_CheckSight(source, dest, flags)) return 1;
}
}
else
{
if (P_CheckSight(source, dest, flags)) return 1;
}
}
}
return 0;
}
default:
break;

View File

@ -826,6 +826,7 @@ enum CBA_Flags
CBAF_AIMFACING = 1,
CBAF_NORANDOM = 2,
CBAF_EXPLICITANGLE = 4,
CBAF_NOPITCH = 8,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
@ -852,7 +853,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
if (!pufftype) pufftype = PClass::FindClass(NAME_BulletPuff);
bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
if (!(Flags & CBAF_NOPITCH)) bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
for (i=0 ; i<NumBullets ; i++)
@ -994,6 +995,7 @@ enum FB_Flags
FBF_USEAMMO = 1,
FBF_NORANDOM = 2,
FBF_EXPLICITANGLE = 4,
FBF_NOPITCH = 8,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
@ -1025,7 +1027,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
static_cast<APlayerPawn *>(self)->PlayAttacking2 ();
bslope = P_BulletSlope(self);
if (!(Flags & FBF_NOPITCH)) bslope = P_BulletSlope(self);
bangle = self->angle;
if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);

View File

@ -17,11 +17,13 @@ const int CMF_CHECKTARGETDEAD = 8;
const int CBAF_AIMFACING = 1;
const int CBAF_NORANDOM = 2;
const int CBAF_EXPLICITANGLE = 4;
const int CBAF_NOPITCH = 8;
// Flags for A_FireBullets
const int FBF_USEAMMO = 1;
const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
// Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION=1;