From 2034f4e49f775a9059e813307eb8bc6e79051296 Mon Sep 17 00:00:00 2001 From: Edward Richardson Date: Fri, 22 Jan 2016 23:06:09 +1300 Subject: [PATCH] Fixed cmf_aimdirection doubling up the spawn Z --- src/thingdef/thingdef_codeptr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 0cd450074..f61bd2825 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -953,7 +953,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile) break; case 2: - self->SetXYZ(self->Vec3Offset(x, y, self->Z())); + self->SetXYZ(self->Vec3Offset(x, y, 0)); missile = P_SpawnMissileAngleZSpeed(self, self->Z() + self->GetBobOffset() + spawnheight, ti, self->angle, 0, GetDefaultByType(ti)->Speed, self, false); self->SetXYZ(pos);